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their commanders dont add any units most of the time, Tiger is not all that needed cause of Panthers. If only you could build them like T-34/85, that would have been more interesting ? Perhaps, but you know that would be a newf, then you could have M10 replace M36 and so on. Tiger II doctrinal as well. More interesting doctrines, through taking some late tier units out.
In the soviet case, this is what happened, all late war gear became undoctrinal.
They are boring cause you always do almost the same no matter the doctrine, so yes they are boring cause doctrine doesnt impact gameplay so much.
They are boring cause their infantry is ultra mediocre in everything, but suited more defensively.
They are boring cause they have very few tanks and arties, they have no powerful wiping mortars or any anti-tank artillery.
They are boring cause they have no decent early aggression options.
Simply not many units to choose from, very boring meta.
Just do an experiment and play only wehr for a week or two, u will get depression and suicidal thoughts.
Lol this. My main choice at the beginning of a match is: Assgrens or basic grens with the rifle upgarade. Usually mg and assgrens, in every match
it seems they're boring by design, starting pio into mg into gren, look at that, an entirely defensive roster, because waiting for the enemy is fun
light vehicles roll out, micro-intensive 221 or 222 with low dps, fun
boring cause they have some nice offmaps ?
boring cause pgrens are too expensive and not spammable enough ?
decoding the language, you are saying that infantry is balanced, great for long range engagements, like PGs are doctrinal or something.
Then you claim them to be boring, because they have strong but expensive tanks ?
Very few arties ? like something of B-4 sort ? LeFH is superior to ML-20 by a long shot. B4 is bugged with the rotation animation restarting each time you give it new order. Id like something like Hummel or Wespe bvut for some reason mobile arty is in general rocket arty. You have artillery field officer making guns fire almost nonstop, or werfers.
PM-38 mortar used to be great some 5 years ago, its high popcap cost, low damage and low range, huge scatter make it not a desirable unit. It cant kill tanks with direct hits even, small mortars are more likely to hit something. GrW is the most reliable mortar imo. 120 mm radius might look dangerous when it lands. In general it does not. No precision strike.
PGs come reasonably fast after first tech from hq.
Because otrhers play one way, it doesnt / shouldnt force you to copycat, even if it seems the most proficient.
OH currently is the least amount of boring compared to previous iterations. Tbh I played as axis in CoH 1, cause amis seemed op, somewhat boring, murricans at least.
oh in coh 2 to me at least lacked a sort of likable personality. Very much like a faction stitched together. Sovs were very much ami coh 1 rehash. More action-packed but out of options without doctrine. 34/76 was a rammer nothing else.OH had too much cheese and relic bias was hilarious. ID say those modders make the faction less uninteresting imo.
There could be some things like in the old game the announcer didnt sound like 70 year old and I liked unit announcements like that jagdpanza achtunddreissig hetzer.
Sov announcer also has no idea of russian, how stuff is pronounced, so both sov and oh factions. Squad wiped in the defense of the rodyyyynaaaa... while a penal shtrafbat says it very much correctly. Shock troopss voice was in medieval II, Berdiche axemen :P Id say a proper russian speaker. Guards infantry speaks well the name Jevgenij. Probably a british person, still, pronounced it very well.
Announcer saying, Shtalyn tank redyy. When you understand English, German and Rusian and some others, it takes some immersion off.
Its like when shock troops say 'za Stalina' (For Stalin) you can hear both the soft L, or Ľ ...
In Russian Steel is staľ, taken from german Stahl, germans pronounce St as Sht, so they call Stalin like Shtahlin ... but in Russian it is pronounced the same St as in English, no Sh. I guess many of you know, but most ppl seem not to care for such details.
German factions in general lack the kind of militaristic propagandist barking voice like in the propaganda weekly Wochenschau.:P Like in CoH 1 you used that ability and things like these gave the first one more personality.
<3 Brummie
If you think Ostheer is boring, OP, try Osttruppen play. You can rely on them not being boring!
... then... don't... play... Wehrmacht... ??!?...
duh?
Every faction has a limited number of choices. Ost using MGs with pio screen plays completely differently than Ost double-grenadieering, completely differently from Ost AsGrening, and all bow down to the glory that is triple Osttruppen opening where your opponent should just hit that surrender button as soon as they see it because if there's one thing that's certain, is that you can rely on Osttruppen!
Smacks of a troll post.
But then, he wants superior infantry AND superior tanks (scopes or commander on top of base Axis armor superiority, lel), so... with that nickname, my bet is on somebody's Wehrabooing pretty hard.
Edit: Also,
CoH2 is not intended for LARPing Hitler, but don't let me stand in your way.
(Yes, I know - I have a horribad sense of humor)
Edit2: Somewhat on-topic, just found this gem:
https://steamcommunity.com/sharedfiles/filedetails/?id=517140728
See? You CAN rely on them!
Dont you feel more aggressive and less predictable when playing soviets?
Even the penal spam is kinda fun, throwing satchels on tanks and bunkers, and also there are lot of small things like the basic AT gun having an artillery option to support your pushes, you can add penals and kv8 to it and overrun the defences, even if you wont succeed its still fun and very surprising, and you can still think of a lot of plays like this on soviets. While on wehrmacht you can surprise somebody with what? Not doing the panther?
Brummbar is crap guys, the more brummbars you get the less panthers you got and therefore more likely you will lose your late game, one simply can not put anything ahead of panthers on wehr last phase, it is known. Can anybody confirm that Brummbar has more firepower than the stug III E from doctrine? It looks the same and its half the fuel and mp. Brummbie is not a jagdtiger and it will lose even to a small blob, cause wehrmacht simply doesnt have such funny wiping options like avre or jagdtiger and no thing like satchel charges to instantly delete all flanked mgs, ATs and mortars, so its more like killing enemies on wehrmacht is a slow, time consuming process and flanking isnt rewarding and is not worth the risk tbh, losing pzgren is easier and hurts much more then losing penals and yet their nades wont even force healthy AT gun to instantly go back or something, totally not worth the risk.
'cause I was in the beta. Ooh, mine's longer!
No, because I always play aggressive. Even with Brits. Because the LAST thing you do when your opponent just lost their fighting capacity is take a breather to let them recover.
Since you're pulling out doctrinal stuff now... Sturmgrenadiers popping out of a building aren't surprising enough?
Artillery officer leveling that carefully planned Sim City the Brit player set up is not surprising enough? Trololing with a mortar truck to drop incindiaries on enemy defensive line before trololing away (preferably leading the chasers into a prepared ambush) is not surprising enough? The several commanders with "recon flight" combined with some kind of attack (arty or air) is not "surprising" enough?
And that's just commander abilities.
Ok, no need to read any further.
Either you haven't used Brummbar much, or you're just outright delusional, because it is THE best non-doctrinal option for safe infantry wipes Ostheer has.
Wafflewerfer has long reload, and can't meatshield for your infantry, either.
There's the CODGuy we know and... uh.. something.
"Superior infantrymen" when talking about Ostheer, lulz.
And which superior unit is that?
I was in beta in coh1, and a beta of mario bros and beta of windows. Deal with it, noooob!
Seriously, why do you have to go to this full idiotic level of thinking here? I guess when someone will tell you that he has a deprssion you will tell him 'Noob I got two depressions and a 12 degree gun depression on my sherman tank, you are not better than me loser!".
♥♥♥♥♥♥♥, ppl on this planet just wont stop disappoint me.
Oh yeah, cause its so hard to play aggressive with fastest clowncar in game. Show me aggressive play with wehr and teach me something new.
They pop out without any eq, so if you are about to pay 340mp to die from some centurion or any inf with smgs then you will surely surprise your enemy. But ok, lets say that they'd pop out and nade some wounded mg down, you will be some mp ahead in this encounter if you dont die but your enemy wont repeat this mistake from now on. Stormtroops are less effective then panals and more expensive and yet they are from doctrine, Im glad that you pointed it out.
That mortar track has a range of a focking mg, if you shot once without doing you will surprise even yourself. I dont have the british faction so idk about officer, but never felt like some crappy officer was my main problem in any 3v3 or 4v4 when playing soviets. Its nice you pointed out recon, look how crappy this 4 doctrines are, no grenadiers with mp40, no osttrupen, no repair bunkeers, no smoke bombing, its like almost every wehr doctrines is about one good thing and the rest is crap, how can you compare it to a commander that has alltogether ie kv1, shock troops, recon, hurra, b4, there are some poor doctrines on soviets too but there are also pure gold ones like ie tank hunters, all things in it goes together and supports each other and this is how it supposed to be on every doctrine. In example on wehr you cant give ptrs to the basic grenadiers, you cant give them smg, you cant give them repair skill etc etc, in every doctrine they will be just the same useless meat.
Speaking of delusional, panzerwerfer is the best option to non-doctrinal wipes for wehr and NOT the brummbar. Doctrinal stug has same firepower and cost half of brummbar, you must be out of your damn mind to go for brummbar instead of panther. When enemy is blobbing hard you do the panzerwerfer, long after that when you have some werfers and panthers then you can sometimes support it with brummbar and thats it, all I see lately in wehr meta is panthers, panthers, panthers, werfers, werfers, no brummbar.