Company of Heroes 2

Company of Heroes 2

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WARWOLFMELF Sep 30, 2018 @ 2:26pm
Spotlight halftrack.
Spotlight halftrack is really good unit for light the map and work perfectly to support in team match but i have some balance request
-Spotlight halftrack shouldn't able to light a map when in the base area
[this improssible to kill it]
-Spotlight halftrack really like map hack in tiny map 1vs1,
-Spotlight ray should cast by building.this take too many adventage in town map.
-Spotlight ray distance should be reduce for balance in tiny map.
Last edited by WARWOLFMELF; Sep 30, 2018 @ 2:28pm
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Showing 1-14 of 14 comments
CatMeowMeow Sep 30, 2018 @ 2:38pm 
I think it's maphack too.
It's non Doctrinal and You can even have more than one.
There's little counter to spotlight HT because it is resistant to mortars and can pack up and leave if it's taking damage or getting red smoke.

This thing make it impossible to flank or making some kind of ruse to counter offensive play.
and indefinitely show the weak point of your defensive positions without any repercussion.

Someone said it won't give you true sight but you can never use trickery on OKW after HT spotlight.

So you will try to beat them with Brute force???? What a joke..

OKW is the faction with best Non-doctrinal infantry and Medium Tank and Heavy tank and Tank destroyer and Heavy Tank destroyer. and you try to brute force the OKW????


My suggestion is to make the HT immobile when using spotlight and have to pack up manually (Like Valentine or Opel Blitz). So when spotting, will be vulnerable to artillery or off-map strike.


And Valentine is getting nerf next patch, becoming Better version of T-70 so don't talk about valentine.
Last edited by CatMeowMeow; Sep 30, 2018 @ 2:39pm
ShodaN Sep 30, 2018 @ 3:43pm 
You know it's lame old topic, when you can just copy paste answers that litterally never changed:

a) recon quality is low
It's a slow sweep that provides you with imperfect information as there is a large delay before you can see targets on the move again. There is even a chance to misjudge enemy movement based on what these units show you.

b) it's not true recon
Instead of gaining true sight to allow for auto attacks or barrages with better accuracy you can just attack ground through the fog of war. It does not allow you to place any off-maps either.

c) the enemy knows what you know
The effects of it are clearly indicated unlike those of many other true recon capabilities.

Overall you get information that is only good against very stationary positions and you cannot directly benefit from your recon. Only indirectly through tactical planning. Yet your enemy knows what you are up to. On top it requires a dedicated unit that blocks popcap unlike many other ways of recon.
CatMeowMeow Sep 30, 2018 @ 3:59pm 
Originally posted by ShodaN:
You know it's lame old topic, when you can just copy paste answers that litterally never changed:

b) it's not true recon
Instead of gaining true sight to allow for auto attacks or barrages with better accuracy you can just attack ground through the fog of war. It does not allow you to place any off-maps either.

OKW got Stuka ze Fuss, Which is the most precise artillery in the game, You can almost always hit what you want to hit at full effect. And Stuka can hit in fog of War too.
And you can still use Assault Artillery IFAIK


Originally posted by ShodaN:
c) the enemy knows what you know
The effects of it are clearly indicated unlike those of many other true recon capabilities.

The enemy does not know what you know!
The enemy does not know your positions. And HT light is only indicated when you spot the HT


And no, not just very static position, If you are preparing for a big flank, one HT sweep and OKW can just react accordingly to that big flank and ruin everything. OKW is not a faction you want to brute force with honestly
Last edited by CatMeowMeow; Sep 30, 2018 @ 3:59pm
WARWOLFMELF Sep 30, 2018 @ 11:40pm 
Originally posted by ShodaN:
You know it's lame old topic, when you can just copy paste answers that litterally never changed:

a) recon quality is low
It's a slow sweep that provides you with imperfect information as there is a large delay before you can see targets on the move again. There is even a chance to misjudge enemy movement based on what these units show you.

b) it's not true recon
Instead of gaining true sight to allow for auto attacks or barrages with better accuracy you can just attack ground through the fog of war. It does not allow you to place any off-maps either.

c) the enemy knows what you know
The effects of it are clearly indicated unlike those of many other true recon capabilities.

Overall you get information that is only good against very stationary positions and you cannot directly benefit from your recon. Only indirectly through tactical planning. Yet your enemy knows what you are up to. On top it requires a dedicated unit that blocks popcap unlike many other ways of recon.

a) Use it to kill defensive unit like MG not movement unit or known Where AT are and make OKW tank can avoid AT easily, I always do this too.

b) It not design to use like you said, it use to recon to reconize where enemy set up there Defensive line , MG , AT ,INF or see if enemy rush to you that made you able to Move MG
,Artilily unit with ground dattack or barrage, cricle around defensive line etc...

c)Enemy will only know that you have spotlight ht but so what? they still can't kill HT easily
Last edited by WARWOLFMELF; Sep 30, 2018 @ 11:44pm
ShodaN Oct 1, 2018 @ 2:36am 
Originally posted by CatMeowMeow:
OKW got Stuka ze Fuss, Which is the most precise artillery in the game, You can almost always hit what you want to hit at full effect. And Stuka can hit in fog of War too.
And you can still use Assault Artillery IFAIK
The Stucka isn't nearly as deadly as it used to be and still is as avoidable as ever. How feasable do you think it is to get both T1 and T2 up to get that combination out? Team combination isn't relevant here, as you got a ton of similar and better combinations, so why would this particular, inefficient one be an issue instead?

Originally posted by CatMeowMeow:
The enemy does not know what you know!
So you don't notice how everything that is revealed lights up with a white-ish filter over it?

Originally posted by CatMeowMeow:
And HT light is only indicated when you spot the HT
Wrong.

Originally posted by CatMeowMeow:
And no, not just very static position, If you are preparing for a big flank, one HT sweep and OKW can just react accordingly to that big flank and ruin everything. OKW is not a faction you want to brute force with honestly
There is absolutely no need for an IR-HT to realize flanking manouvers like that. It is a waste of popcap on a specalist unit that provides a utility your normal army has more than covered already.

If you want to argue, that it helps out noobs, who lack basic awareness and give little thought to securing flanks or keeping an eye on enemy forces the old-fashioned way, then fine I agree on that much. However the better a player you are, the less this unit provides for you.
Last edited by ShodaN; Oct 1, 2018 @ 2:47am
ShodaN Oct 1, 2018 @ 2:45am 
Originally posted by WARWOLF_MELF:
a) Use it to kill defensive unit like MG not movement unit or known Where AT are and make OKW tank can avoid AT easily, I always do this too.

b) It not design to use like you said, it use to recon to reconize where enemy set up there Defensive line , MG , AT ,INF or see if enemy rush to you that made you able to Move MG
,Artilily unit with ground dattack or barrage, cricle around defensive line etc...

c)Enemy will only know that you have spotlight ht but so what? they still can't kill HT easily

All of this just implies that you aren't capable of utilizing any other sort of recon to any effect. What you are talking about are the basic benefits of good recon and awareness. Why do I need to dedicate an entire unit, that does nothing else, to this job? Especially when it only does half the job. It provides fractured information without providing actual line of sight.
Last edited by ShodaN; Oct 1, 2018 @ 2:48am
WARWOLFMELF Oct 1, 2018 @ 2:56am 
Originally posted by ShodaN:
Originally posted by WARWOLF_MELF:
a) Use it to kill defensive unit like MG not movement unit or known Where AT are and make OKW tank can avoid AT easily, I always do this too.

b) It not design to use like you said, it use to recon to reconize where enemy set up there Defensive line , MG , AT ,INF or see if enemy rush to you that made you able to Move MG
,Artilily unit with ground dattack or barrage, cricle around defensive line etc...

c)Enemy will only know that you have spotlight ht but so what? they still can't kill HT easily

All of this just implies that you aren't capable of utilizing any other sort of recon to any effect. What you are talking about are the basic benefits of good recon and awareness. Why do I need to dedicate an entire unit, that does nothing else, to this job? Especially when it only does half the job. It provides fractured information without providing actual line of sight.

I really appreciate for your information about spotlight HT but your information is not connected with any point in my topic,

********************
example
i complain about the faction that have tank that can kill other tank in one shot and
reload time 3 sec.
and you put information like
: But that unit can't fight or shoot to infantry then just use AT to counter it.

it not a point , A point is it can kill tank in 1 shot.any in real battle they will have other unit not only this one [then this should be nelfed or doctrine, RIght?] and other tank can't kill it easily
like Spotlight HT in tiny map or combine tactic in team match,espicailly inTOWN MAP,
that made MG/ AT or micro play / circle frank tactic / map control tactic and any defensive line become useless.
*************************
Last edited by WARWOLFMELF; Oct 1, 2018 @ 3:01am
ShodaN Oct 1, 2018 @ 3:14am 
Originally posted by WARWOLF_MELF:
I really appreciate for your information about spotlight HT but your information is not connected with any point in my topic,

********************
example
i complain about the faction that have tank that can kill other tank in one shot and
reload time 3 sec.
and you put information like
: But that unit can't fight or shoot to infantry then just use AT to counter it.

it not a point , A point is it can kill tank in 1 shot.[then this should be nelfed or doctrine, RIght?] and other tank can't kill it easily
like Spotlight HT in tiny map or combine tactic in team match,espicailly inTOWN MAP,
that made MG/ AT or micro play / circle frank tactic / map control tactic and any defensive line become useless.
*************************

It is connected to your point. At least I think so, because you argue that its capabilities are too much, while I want to argue that what it does is nothing special overall and the few things where it sets itself apart from other recon options, are the only reasons to ever consider using it. And those things are the long range and the ability to see through sight blockers. In everything else it is worse than other recon options (see the downsides I copy-pasted above).

So for me the question is, why is this particular recon option too much, while others, that clearly provide more overall benefits without the need to dedicate popcap only for that, are not?
Last edited by ShodaN; Oct 1, 2018 @ 3:14am
CatMeowMeow Oct 1, 2018 @ 4:01am 

Originally posted by ShodaN:
Originally posted by CatMeowMeow:
The enemy does not know what you know!
So you don't notice how everything that is revealed lights up with a white-ish filter over it?

Originally posted by CatMeowMeow:
And HT light is only indicated when you spot the HT
Wrong.


https://steamcommunity.com/sharedfiles/filedetails/?id=1527705418
https://steamcommunity.com/sharedfiles/filedetails/?id=1527705433
These image are taken about 0.1 second apart. (Seen from timestamp)
With FoW... Do I see lights, the Half track position, 5 Sturms and Medic base???
As seen here. Information about those things are never shown to the enemy. IR HT can be hidden safely in the base without enemy ever knowing it exist.
How the ♥♥♥♥ would enemy know about your position if you use IR halftrack??
This is not Assassin's Creed Templar vision.
You've play for more than 2K hours How could you be wrong and insisting on it?


Originally posted by ShodaN:
Originally posted by CatMeowMeow:
And no, not just very static position, If you are preparing for a big flank, one HT sweep and OKW can just react accordingly to that big flank and ruin everything. OKW is not a faction you want to brute force with honestly
There is absolutely no need for an IR-HT to realize flanking manouvers like that. It is a waste of popcap on a specalist unit that provides a utility your normal army has more than covered already.

If you want to argue, that it helps out noobs, who lack basic awareness and give little thought to securing flanks or keeping an eye on enemy forces the old-fashioned way, then fine I agree on that much. However the better a player you are, the less this unit provides for you.

Well that is true as I find myself rarely touch it when playing OKW unless enemy is overly defensive.

But still, I think the indirect fire resistance is too much for a behind-the-line type of unit.
ShodaN Oct 1, 2018 @ 5:13am 
Originally posted by CatMeowMeow:
https://steamcommunity.com/sharedfiles/filedetails/?id=1527705418
https://steamcommunity.com/sharedfiles/filedetails/?id=1527705433
These image are taken about 0.1 second apart. (Seen from timestamp)
With FoW... Do I see lights, the Half track position, 5 Sturms and Medic base???
As seen here. Information about those things are never shown to the enemy. IR HT can be hidden safely in the base without enemy ever knowing it exist.
How the ♥♥♥♥ would enemy know about your position if you use IR halftrack??
This is not Assassin's Creed Templar vision.
You've play for more than 2K hours How could you be wrong and insisting on it?

I copy-pasted those points including c) from an older response. I cannot imagine ever bringing that up without having at least seen it before. I mean I had to get the idea from somewhere, right? I'm also still not convinced the cheat command mod gives this out properly thanks to having to switch around ownership of the units to test. When I use the Valentine for example, then its little pulsating radar animation right on top of the unit from using the ability, is visible through the fow. No idea if that's also the case in live matches.

Can you imagine how rarely I've seen these things around in all that time, when I'm not even sure about such things anymore from actual in-match examples? There are just so many better options. It's pretty much like seeing a unicorn at this point.

As for the OKW players position, I never said that. I said you know that he knows, because I was sure there is an indication, that you are spotted.

Btw when I look around older threads about this unit, then I'm definitly not the only one that pointed out that the receiving end sees it.

Edit:
I just tested this by playing vs AI, building an IR-HT and watching the replay from the AIs perspective. You will not see the sweep of the IR HT without line of sight on it. If you meant that by "light", then you are correct. HOWEVER the white "overlay" that appears on your spotted units is STILL visible without vision on the IR HT itself. That is also distinctly different from the faint red overaly that appears for the IR-HTs user from his perspective.

This is hard to convincingly get into a screenshot, so I hope this clarifies it at least a little:
https://steamcommunity.com/sharedfiles/filedetails/?id=1527906302
https://steamcommunity.com/sharedfiles/filedetails/?id=1527906475

As you can see there is no outline of the sweep, like there would be with vision on the HT, but the units still have the white overlay on them and that's how I remembered it.
Last edited by ShodaN; Oct 1, 2018 @ 9:33am
WARWOLFMELF Oct 1, 2018 @ 5:51am 
Originally posted by ShodaN:
Originally posted by CatMeowMeow:
https://steamcommunity.com/sharedfiles/filedetails/?id=1527705418
https://steamcommunity.com/sharedfiles/filedetails/?id=1527705433
These image are taken about 0.1 second apart. (Seen from timestamp)
With FoW... Do I see lights, the Half track position, 5 Sturms and Medic base???
As seen here. Information about those things are never shown to the enemy. IR HT can be hidden safely in the base without enemy ever knowing it exist.
How the ♥♥♥♥ would enemy know about your position if you use IR halftrack??
This is not Assassin's Creed Templar vision.
You've play for more than 2K hours How could you be wrong and insisting on it?

I copy-pasted those points including c) from an older response. I cannot imagine ever bringing that up without having at least seen it before. I mean I had to get the idea from somewhere, right? I'm also still not convinced the cheat command mod gives this out properly thanks to having to switch around ownership of the units to test. When I use the Valentine for example, then its little pulsating radar animation right on top of the unit from using the ability, is visible through the fow. No idea if that's also the case in live matches.

Can you imagine how rarely I've seen these things around in all that time, when I'm not even sure about such things anymore from actual in-match examples? There are just so many better options. It's pretty much like seeing a unicorn at this point.

As for the OKW players position, I never said that. I said you know that he knows, because I was sure there is an indication, that you are spotted.

t i know you're experience player that try to provide information in this cummnity ,i really appreciate for that,

but you need to look what point of topic or community talk about, and you must point out to that point then give the advice, in this topic i not said about how rarely about spotlight halftrack,

valentine is doctrine unit and have lower recon range than spotlight halftrack,
ShodaN Oct 1, 2018 @ 6:05am 
Originally posted by WARWOLF_MELF:
t i know you're experience player that try to provide information in this cummnity ,i really appreciate for that,

but you need to look what point of topic or community talk about, and you must point out to that point then give the advice, in this topic i not said about how rarely about spotlight halftrack,

valentine is doctrine unit and have lower recon range than spotlight halftrack,

I already did refer to your point directly. Read above.

And btw I don't believe you can deny that usage and performance of a unit are connected at least to some degree. If what you list that the IR HT provides was too good, don't you think that many more people would have caught on to that by now and use it more?
Last edited by ShodaN; Oct 1, 2018 @ 6:30am
CatMeowMeow Oct 1, 2018 @ 2:01pm 
Originally posted by ShodaN:
Edit:
I just tested this by playing vs AI, building an IR-HT and watching the replay from the AIs perspective. You will not see the sweep of the IR HT without line of sight on it. If you meant that by "light", then you are correct. HOWEVER the white "overlay" that appears on your spotted units is STILL visible without vision on the IR HT itself. That is also distinctly different from the faint red overaly that appears for the IR-HTs user from his perspective.

This is hard to convincingly get into a screenshot, so I hope this clarifies it at least a little:
https://steamcommunity.com/sharedfiles/filedetails/?id=1527906302
https://steamcommunity.com/sharedfiles/filedetails/?id=1527906475

As you can see there is no outline of the sweep, like there would be with vision on the HT, but the units still have the white overlay on them and that's how I remembered it.

Oh well, I was confused by your "light" and "enemy knows what you know".......
ShodaN Oct 1, 2018 @ 2:20pm 
Originally posted by CatMeowMeow:
Oh well, I was confused by your "light" and "enemy knows what you know".......

Well you're the one that called it that...

However I gotta say it is really odd that this "overlay" (the one on the units I mean) doesn't show in the cheat command mod. So sure your test didn't show it, but if your opinion on it was actually based on in-game experience you'd know it anyways.
Last edited by ShodaN; Oct 1, 2018 @ 2:22pm
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Date Posted: Sep 30, 2018 @ 2:26pm
Posts: 14