Company of Heroes 2

Company of Heroes 2

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Is there any reason to use trenches over sandbags?
They seem like death traps and the way they oddly don't let you fire to the side is quite a handicap.
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No. You can spam them to block tank movement thats all.
Kvass Mar 26, 2019 @ 9:50am 
If you have a vickers HMG you can put it inside to get the vet 1 range bonus, but that's about it.
Felinewolfie (Banned) Mar 26, 2019 @ 10:08am 
Sandbags are directional. Trenches are less so.

Bunkers cost and have fire port of 90°

Trenches have 90° + 90° and are free.

They're quite good actually.

Bunkers don't fire to the side either.

Last edited by Felinewolfie; Mar 26, 2019 @ 10:08am
Fantastic Fwoosh Mar 26, 2019 @ 10:18am 
Ostruppen snugly fit inside and can build trenches allowing them to fully man it for 360 degree shooting with defensive doctrine regardless of front and back facing direction that normally affects MG's, trenches can also be repaired of damage and don't have a opposite side like sandbags do to hide behind.

In a big open space where you can't connect the out of bounds scenery with wire sandbags or tank-traps leaving a visible gap along the edges its a ideal blocker, a ideal configuration is to back the area being defended with sparsely obstructive tank traps for green cover to fall back to should they need to leave the bunker (flamethrowing troops breaking past your lines) or it is destroyed by armor.

76561198051514398 Mar 26, 2019 @ 10:18am 
Originally posted by Kvass:
If you have a vickers HMG you can put it inside to get the vet 1 range bonus, but that's about it.

Well, that is helpful to some extent.
Rodi Mar 26, 2019 @ 11:06am 
They are advanc3d tank traps.
COMP DBD 1V1 Mar 26, 2019 @ 1:02pm 
advantages:
vickers HMG benefits from it by getting +range
vehicles cannot run over it
it gives IS their rof bonus
it is green cover
enemy troops on top of it cannot receive any benefit from it if someone is inside

disadvantages:
it counts as a garrison so firenades and flamethrowers deal extra damage
mortars deal full anti garrison damage against it
since it is a garrison it actually has worse receiv acc benefits over normal green cover
enemy troops can use it (many years ago only IS could use it)

Medryn Mar 26, 2019 @ 1:13pm 
Originally posted by Felinewolfie:
Sandbags are directional. Trenches are less so.

Bunkers cost and have fire port of 90°

Trenches have 90° + 90° and are free.

They're quite good actually.

Bunkers don't fire to the side either.
Some trenches aren't free.
Trigg Jul 10, 2022 @ 2:36am 
Due to the all-around protection, trenches protect better against nearby explosions.

In a trench an HMG can only face one of two directions.
Mortars (if using mod that allows them in trenches) and infantry can fire in any direction from a trench.

Flamethrowers do double damage against squads in buildings, including trenches. But not to units behind sandbags.

Trenches take time to evacuate, sandbags do not.


I like trenches, but you have to be careful about using them.
Medryn Jul 10, 2022 @ 3:36am 
Originally posted by Trigg:
Due to the all-around protection, trenches protect better against nearby explosions.

In a trench an HMG can only face one of two directions.
Mortars (if using mod that allows them in trenches) and infantry can fire in any direction from a trench.

Flamethrowers do double damage against squads in buildings, including trenches. But not to units behind sandbags.

Trenches take time to evacuate, sandbags do not.


I like trenches, but you have to be careful about using them.
Flamers also do double damage to green covered infantry, included those in sandbags. You also necro'd a 2 year old thread.
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Date Posted: Mar 26, 2019 @ 9:31am
Posts: 10