Company of Heroes 2

Company of Heroes 2

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New Strom Troopers Actually Worse?
Idk, mayhaps I'm not using them right, but they seem a lot less effective then the old Pgrens reskin version. I'v been trying to use them like the Brit commando unit, but they just don't seem do get the job done. They were even struggling to wipe out Russian engi unit at close range (About 10). I suppose the reason they seem less effective is because the lack of first strike that the commandos get despite having a strong gun (As noted in the patch notes).

Now, some might say putting them in the half track makes them shine, but htat goes for pretty much any CC unit. Might as well just put Pgrens in it.

So, is it even worth getting them ? The commanders they are in are also not that great :\
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Showing 1-15 of 15 comments
Jag Mar 8, 2019 @ 6:20pm 
I don't know why they remove their G43 and added those worthless MP40's
RageCake Mar 8, 2019 @ 6:42pm 
They are okay, defintely better than the 100 muni pgrens they use to be, but as you said their doctrines are kinda meh.
Hekkura Mar 8, 2019 @ 11:50pm 
The MP40 is a damage ramp up style weapon (and is the only small arms weapon in game that does so), it does low damage at first then it ramps up their damage the longer the enemy is in range. This same mechanic applies to the Assault Grens, Pioneers, Volk MP40, and Weapon team members. But the Stormtrooper MP40 are the best since they get the highest possible value.

Problem with this is keeping all 4 models alive and firing at CQC distances, which can be very difficult. If the distance is not right the MP40s just dont do enough damage, if too many models are killed your squad DPS is cut and its a lot more difficult to kill.
But if you can get the MP40 to work on the Stormtroopers, it will kill extremely fast.
Last edited by Hekkura; Mar 8, 2019 @ 11:56pm
ShodaN Mar 9, 2019 @ 12:34am 
Originally posted by TigerE "Hamilton":
The MP40 is a damage ramp up style weapon (and is the only small arms weapon in game that does so), it does low damage at first then it ramps up their damage the longer the enemy is in range. This same mechanic applies to the Assault Grens, Pioneers, Volk MP40, and Weapon team members. But the Stormtrooper MP40 are the best since they get the highest possible value.

Problem with this is keeping all 4 models alive and firing at CQC distances, which can be very difficult. If the distance is not right the MP40s just dont do enough damage, if too many models are killed your squad DPS is cut and its a lot more difficult to kill.
But if you can get the MP40 to work on the Stormtroopers, it will kill extremely fast.

That is nonesense. There is no "ramp up". Certain values just scale up and down with range, which is propably what you are mistaking for that. With cqb weapons such as the MP40 for example you get more accuracy, higher burst duration and lower cooldown (among other things) the closer you are to your target.

Should you start an engagement from long range and close in, it feels like a ramp up. However that is not what you should be doing. Try to use them to ambush enemies, so you start firing as close as possible for maximum damage. But it does absolutely not matter how long you stay in an engagement to how much dps the weapons have.
Present Mar 9, 2019 @ 2:29am 
I only use them for flanking and supporting close range combat. The only good thing that it has is it can be spawned from buildings.
Farlon Mar 9, 2019 @ 5:19am 
Originally posted by -Wu-Jaguar:
I don't know why they remove their G43 and added those worthless MP40's
G43's are still there.
RocKet Scientist Mar 9, 2019 @ 5:22am 
Turn off auto attack and use cover for invis. When they get close fire. It usually wins against every unit. Except for ofc shock.
Last edited by RocKet Scientist; Mar 9, 2019 @ 5:23am
Current storms are great addition to ostheer doctrines. Balanced and having real purpose.
Jag Mar 9, 2019 @ 8:42am 
Originally posted by Farlon:
Originally posted by -Wu-Jaguar:
I don't know why they remove their G43 and added those worthless MP40's
G43's are still there.

They remove them for the ST.
Farlon Mar 9, 2019 @ 9:27am 
Originally posted by -Wu-Jaguar:
Originally posted by Farlon:
G43's are still there.

They remove them for the ST.
No, they didn't, go play with elite troops doctrine and you'll see it's still there like it always was.
Jag Mar 9, 2019 @ 10:45am 
Originally posted by Farlon:
Originally posted by -Wu-Jaguar:

They remove them for the ST.
No, they didn't, go play with elite troops doctrine and you'll see it's still there like it always was.

Correct, I meant to say that you can't not longer use the G43 with the combination of the shrek.
Hekkura Mar 10, 2019 @ 1:16am 
Originally posted by ShodaN:
Originally posted by TigerE "Hamilton":
The MP40 is a damage ramp up style weapon (and is the only small arms weapon in game that does so), it does low damage at first then it ramps up their damage the longer the enemy is in range. This same mechanic applies to the Assault Grens, Pioneers, Volk MP40, and Weapon team members. But the Stormtrooper MP40 are the best since they get the highest possible value.

Problem with this is keeping all 4 models alive and firing at CQC distances, which can be very difficult. If the distance is not right the MP40s just dont do enough damage, if too many models are killed your squad DPS is cut and its a lot more difficult to kill.
But if you can get the MP40 to work on the Stormtroopers, it will kill extremely fast.

That is nonesense. There is no "ramp up". Certain values just scale up and down with range, which is propably what you are mistaking for that. With cqb weapons such as the MP40 for example you get more accuracy, higher burst duration and lower cooldown (among other things) the closer you are to your target.

Should you start an engagement from long range and close in, it feels like a ramp up. However that is not what you should be doing. Try to use them to ambush enemies, so you start firing as close as possible for maximum damage. But it does absolutely not matter how long you stay in an engagement to how much dps the weapons have.

Its not, the MP40 deals damage slowly at first, then rapidly builds damage.
An MP40 squad at CQC range for 1 second deals way less damage than a squad of stens, but put a couple seconds of time and theyll start to out damage the stens. (Stormtrooper MP40 vs Commando Sten)
ShodaN Mar 10, 2019 @ 6:44am 
Originally posted by TigerE "Hamilton":
Its not, the MP40 deals damage slowly at first, then rapidly builds damage.
An MP40 squad at CQC range for 1 second deals way less damage than a squad of stens, but put a couple seconds of time and theyll start to out damage the stens. (Stormtrooper MP40 vs Commando Sten)

No. You are wrong. A quick look at the stats would show you that. But if you insist that you are correct without any understanding of existing game mechanics, then suit yourself.
Dr. TrollFace Mar 10, 2019 @ 7:00am 
The gun fits their name cuz they were supposed to break enemy line but the damage doesnt do the job if theyre close range they should be like shock troopers they can add cost for a better gun with damn better damage cuz when they close the line with support they should shred enemy but theyre just useless now not assasin at close range and not suitable to break anything.
Jag Mar 10, 2019 @ 3:48pm 
Originally posted by Troll Face # Priapism:
The gun fits their name cuz they were supposed to break enemy line but the damage doesnt do the job if theyre close range they should be like shock troopers they can add cost for a better gun with damn better damage cuz when they close the line with support they should shred enemy but theyre just useless now not assasin at close range and not suitable to break anything.

I don't even bother with the MP 40, in order to be effective they have to come to you pretty much face to face not even mid range. I find the Kar98 to be more effective.
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Date Posted: Mar 8, 2019 @ 5:59pm
Posts: 15