Company of Heroes 2

Company of Heroes 2

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Pintle machine guns unrealistic.
MG42 on top the tank? Nah. The Panzers got the good stuff.

Also you can't elevate them for shooting at aircraft they're only for infantry.

The Sherman's is a ball mount that you stand on the engine deck to operate. It was for infantry accompanying the tank.
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Affichage des commentaires 16 à 30 sur 65
BUDBloodRave375 a écrit :
MG and main cannon working in unison can mess up anyone's day.
Since I've not played Americans on this, I'm in no position to comment but that said, the hull mounted MG on the T-34 could be buffed slightly.
T-34 hull MG is what murders infantry.
BUDBloodRave375 a écrit :
That pintle mounted MG is very exposed to hostile fire, I would not want to be the poor soul ordered to man that weapon.
Well it's the tank commander so no one is ordering him to man it, also since he's in a observation position he's usually going to be sitting in the cupola looking for stuff and only pop up when he needs to.
True, at least these days a lot of pintle mounts are on modern tanks are largely remote control from inside the tank though manual operation still has it's place in case things do go wrong
whenever panther and pz iv could kill infantry like comet and cromwell give us mp40 on top of them

PZ IV deal damage to inf fine, PZ V is mostly AT (still can deal AI dmg to inf if have hmg on top). Both mg's on top of panzers can deal damage to planes (in game). Also sherman's hmg costs 70 ammo, when panzer's hmg cost like 50 ammo.

Comet is weird tank, which you have to unlock, baby sit (for having blitzkrieg, which you get automatically on panzers after v1), and also well, Hammer is less useful in my opinion than Anvil.
sherman AI is far far better than pnz iv cuz of the free ammo changing ability and yeh pnz iv can dmg inf but its not enough to consider it as an anti inf tank its all around tank,if pnz iv had ai performence of cromwell or t/34 tanks then yeh we should increase mg 42 cost and about comet one ability doesnt change the whole tank battles it can rotate it can drive back and it has enough at dmg and armour to take out panther without any trouble and also about baby sitting panther cant be left alone too allies tanks got more range to hunt it with firefly, su and jacksons so every tank needs vision, at cover and ai baby sitting .

PZ IV deal damage to inf fine, PZ V is mostly AT (still can deal AI dmg to inf if have hmg on top). Both mg's on top of panzers can deal damage to planes (in game). Also sherman's hmg costs 70 ammo, when panzer's hmg cost like 50 ammo.

Comet is weird tank, which you have to unlock, baby sit (for having blitzkrieg, which you get automatically on panzers after v1), and also well, Hammer is less useful in my opinion than Anvil.
sherman AI is far far better than pnz iv cuz of the free ammo changing ability and yeh pnz iv can dmg inf but its not enough to consider it as an anti inf tank its all around tank,if pnz iv had ai performence of cromwell or t/34 tanks then yeh we should increase mg 42 cost and about comet one ability doesnt change the whole tank battles it can rotate it can drive back and it has enough at dmg and armour to take out panther without any trouble and also about baby sitting panther cant be left alone too allies tanks got more range to hunt it with firefly, su and jacksons so every tank needs vision, at cover and ai baby sitting .
The ammo change ability... It's actually a disadvantage because you have to dedicate extra micro to change ammo types if you want to go from hitting infantry to vehicles. and it also makes it so infantry nearby a vehicle you're firing on with AP shot wont take splash damage.

I'm not saying it should be removed because i like asymetrical balance but it a clear disadvantage.

sherman AI is far far better than pnz iv cuz of the free ammo changing ability and yeh pnz iv can dmg inf but its not enough to consider it as an anti inf tank its all around tank,if pnz iv had ai performence of cromwell or t/34 tanks then yeh we should increase mg 42 cost and about comet one ability doesnt change the whole tank battles it can rotate it can drive back and it has enough at dmg and armour to take out panther without any trouble and also about baby sitting panther cant be left alone too allies tanks got more range to hunt it with firefly, su and jacksons so every tank needs vision, at cover and ai baby sitting .
The ammo change ability... It's actually a disadvantage because you have to dedicate extra micro to change ammo types if you want to go from hitting infantry to vehicles. and it also makes it so infantry nearby a vehicle you're firing on with AP shot wont take splash damage.

I'm not saying it should be removed because i like asymetrical balance but it a clear disadvantage.
it turns the tank from AI to AT and opposite it actually gives you 2 types of tank and AI shell dmg to vehicles isnt that bad either and if you count changing a shell with 1 click as an micro management you are playing wrong type of game this is rts not a shooter ?!
The ammo change ability... It's actually a disadvantage because you have to dedicate extra micro to change ammo types if you want to go from hitting infantry to vehicles. and it also makes it so infantry nearby a vehicle you're firing on with AP shot wont take splash damage.

I'm not saying it should be removed because i like asymetrical balance but it a clear disadvantage.
it turns the tank from AI to AT and opposite it actually gives you 2 types of tank and AI shell dmg to vehicles isnt that bad either and if you count changing a shell with 1 click as an micro management you are playing wrong type of game this is rts not a shooter ?!
Okay but on the T-34, Cromwell, Panzer IV, Ausf J and even the 76mm Shermans the gun gives you AI and AT at the exact same time. You don't have to pick and choose because they're general purpose tanks.

Considering we have seen high level players forget to switch ammo types or be stuck with the wrong one when going into a battle and it offers no advantage it's fair to say it's a disadvantage.
it turns the tank from AI to AT and opposite it actually gives you 2 types of tank and AI shell dmg to vehicles isnt that bad either and if you count changing a shell with 1 click as an micro management you are playing wrong type of game this is rts not a shooter ?!
Okay but on the T-34, Cromwell, Panzer IV, Ausf J and even the 76mm Shermans the gun gives you AI and AT at the exact same time. You don't have to pick and choose because they're general purpose tanks.

Considering we have seen high level players forget to switch ammo types or be stuck with the wrong one when going into a battle and it offers no advantage it's fair to say it's a disadvantage.
but at and ai aspects of them arent equal yeh panther can snipe and kill inf too but its not matchable by comet so my friend the problem isnt switch ammo is the power of AI on axis tanks
Okay but on the T-34, Cromwell, Panzer IV, Ausf J and even the 76mm Shermans the gun gives you AI and AT at the exact same time. You don't have to pick and choose because they're general purpose tanks.

Considering we have seen high level players forget to switch ammo types or be stuck with the wrong one when going into a battle and it offers no advantage it's fair to say it's a disadvantage.
but at and ai aspects of them arent equal yeh panther can snipe and kill inf too but its not matchable by comet so my friend the problem isnt switch ammo is the power of AI on axis tanks
The Panther isn't a general purpose tank. It's a tank destroyer. You should be comparing it to the Firefly or M36 in terms of AI power.

The Comet is a general purpose tank similar to the Panzer IV or Sherman or T-34. Since it's the most expensive it should have better performance in at least some areas.
Dernière modification de Landsknecht und Deutscher Ritter; 6 avr. 2019 à 12h40
but at and ai aspects of them arent equal yeh panther can snipe and kill inf too but its not matchable by comet so my friend the problem isnt switch ammo is the power of AI on axis tanks
The Panther isn't a general purpose tank. It's a tank destroyer. You should be comparing it to the Firefly or M36 in terms of AI power.

The Comet is a general purpose tank similar to the Panzer IV or Sherman or T-34. Since it's the most expensive it should have better performance in at least some areas.
yeh but the problem is as for almost same cost comet has great perfomence in both aspects so leaving axis with a general pnz iv to deal with inf thats the problem
The Panther isn't a general purpose tank. It's a tank destroyer. You should be comparing it to the Firefly or M36 in terms of AI power.

The Comet is a general purpose tank similar to the Panzer IV or Sherman or T-34. Since it's the most expensive it should have better performance in at least some areas.
yeh but the problem is as for almost same cost comet has great perfomence in both aspects so leaving axis with a general pnz iv to deal with inf thats the problem
Same cost? WTF are you talking about a Comet costs more than the Panther.
yeh but the problem is as for almost same cost comet has great perfomence in both aspects so leaving axis with a general pnz iv to deal with inf thats the problem
Same cost? WTF are you talking about a Comet costs more than the Panther.

Let me break down T4 OST roster:
Panzerwerfer - can pin, it have fastest payload of all arty. Literally you can change pos. after dealing blow.

Brumbar - great AI tank, with good armor and good AOE damage. I prefer sturmtiger, but it is fine

Panther - general AT, it can kill inf with both hmgs, but in most cases it will just damage it a little

Let me now break T4 USF roster:
Scott - literally mortar on wheels. Kinda expensive for its role.

Sherman - okay medium AI, smoke is great, but besides that? AT capability are kinda lacking and it will lose if you don't know what are you doing.

Jackson - great AT for placing it behind other tanks or infantry cause its range and 'low' health.

USF don't have even panzerwerfer counterpart in last building - if you want it - go pick calliope commander with half of his abbility being just bad.
Same cost? WTF are you talking about a Comet costs more than the Panther.

Let me break down T4 OST roster:
Panzerwerfer - can pin, it have fastest payload of all arty. Literally you can change pos. after dealing blow.

Brumbar - great AI tank, with good armor and good AOE damage. I prefer sturmtiger, but it is fine

Panther - general AT, it can kill inf with both hmgs, but in most cases it will just damage it a little

Let me now break T4 USF roster:
Scott - literally mortar on wheels. Kinda expensive for its role.

Sherman - okay medium AI, smoke is great, but besides that? AT capability are kinda lacking and it will lose if you don't know what are you doing.

Jackson - great AT for placing it behind other tanks or infantry cause its range and 'low' health.

USF don't have even panzerwerfer counterpart in last building - if you want it - go pick calliope commander with half of his abbility being just bad.
I agree this game is inbalanced against the allies.

I'm working on a spiritual successor now that Relic is out of business and one of the major choices i made was to get rid of the Axis/Allies dichotomy so that even if the majority of players are dumb wehraboos it won't create a feedback loop that makes the axis the stronger factions to play as.

Let me break down T4 OST roster:


Let me now break T4 USF roster:


USF don't have even panzerwerfer counterpart in last building - if you want it - go pick calliope commander with half of his abbility being just bad.
I agree this game is inbalanced against the allies.

I'm working on a spiritual successor now that Relic is out of business and one of the major choices i made was to get rid of the Axis/Allies dichotomy so that even if the majority of players are dumb wehraboos it won't create a feedback loop that makes the axis the stronger factions to play as.

Make it early war then, Germans armour in the early war was your Panzer I, Panzer II, III (37mm gun but can be upgraded to 50mm) and IV with the short 75mm gun which can be upgraded to the long 75mm.
Add in the early Stug and the Czech 35 (t) and 38 (t) depending on doctrine.

Allies get the Char, Somua, Matildas and cruiser tanks for the western Allies. Have the M3 Grant in as a lend lease tank
Dernière modification de BloodRave375; 6 avr. 2019 à 23h08
BUDBloodRave375 a écrit :
I agree this game is inbalanced against the allies.

I'm working on a spiritual successor now that Relic is out of business and one of the major choices i made was to get rid of the Axis/Allies dichotomy so that even if the majority of players are dumb wehraboos it won't create a feedback loop that makes the axis the stronger factions to play as.

Make it early war then, Germans armour in the early war was your Panzer I, Panzer II, III (37mm gun but can be upgraded to 50mm) and IV with the short 75mm gun which can be upgraded to the long 75mm.
Add in the early Stug and the Czech 35 (t) and 38 (t) depending on doctrine.

Allies get the Char, Somua, Matildas and cruiser tanks for the western Allies. Have the M3 Grant in as a lend lease tank
It doesn't matter when the game is set. The problem is that the majority of players are going to want to play Axis which creates a feedback loop where the bias of the axis players determines game balance. This inevitably leads to the Axis being overpowered. Which is a terrible idea for a game where one team is always axis and the other is always allies. Hence this game's lack of a competitive scene.
Good luck trying to pen the Matilda II and Char B with the early German AT guns and tank cannons. Only ways they could be penned were from the flanks and rear or by 88mm flak gun.
At Arras in 1940, a British tanker remarked to the Germans after he had been captured,
"It's unsporting to use a AA gun to knock out a tank"
The German response from the gunners was "Ja, it's unsporting to have a tank that needs a flak gun to knock it out."
Dernière modification de BloodRave375; 8 avr. 2019 à 4h21
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Posté le 3 avr. 2019 à 13h46
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