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Brits' weakness is being battered by tanks early. Their basic infantry section has no anti-tank engine breaker (snare), only the Sappers do. PIATs are also very weak. But if the Brit player has locked down the fuel with Vickers or God-forbid the almighty Bofors, then getting the armour out to stop them can be hard. Be aggressive and fight with maximum combined arms, especially support units like the 81mm mortar. An early StuG can wreck their emplacements, and an early PzIV can do a lot of damage.
If you're OKW, forget it, you're screwed. All their support weapons are absolute garbage.
Also in the new Commander update coming that one weakness you mentioned - lacking a mobile mortar - is being changed. Big yay.
I appreciate the advice, but I think the block to it is...
I personally think PIAT's are the second best infantry AT the allies have to offer. The M9 bazooka is garbage, PIAT's seem to hit their targets more, plus they do a fair amount of damage. Though the Penals with their AT guns and Satchels are superior to both if the player knows what they're doing(Which isn't hard)
The Brits can get AT guns, and if the Brits have an AT gun guarding their bofor, you can't send armour anywhere near that.
It's dirty and Relic should make some serious changes to it. I'm fine with emplacements being cheaper and less penalizing on tech if they weren't so ♥♥♥♥♥♥♥ unkillable.
Honestly it's very bad video-game design to make most enemy strats fun to play against even if you're losing, BUT this one super-easy to pull off strategy causes the most intense frustration, and hasn't been changed in forever.
For their weakness itll probably be their medium tanks. The cromwell is pretty bad and the comet, their premium medium, is very bad.
thats literally it
they have no meaningful response to take it out for 10 minutes straight, their only artillery comes in the form of a 350mp emplacement that cannot move and dies in 3 seconds to fire
mg lockdown cripples them as well since they can only literally make 1 unit to hard counter it, UC will instantly die anyway 4 minutes into the game because by then you have made your scout car to delete it immediately
I tested your theory.
As Ost, in 4 minutes my forces were - 1 Pioneer, 2 Grens, 2 MG's and a Mortar.
As Brits, in 4 minutes my forces were - 1 Section, 1 Engineer, 1 Vickers, 1 Carrier, 1 Mortar Pit.
So the Germans have 3 Infantry capable of frontline combat, 2 MG's capable of cutting areas off and a Mobile Mortar.
The Brits have 2 infantry capable of frontline combat, 1 MG capable of cutting an area off, 1 harraser vehicle and a fortified mortar emplacement.
In another minute and 30 seconds, at 5:30 into the game. The Germans now have the " 4 minute scout car " you speak of, and the Brits have a Bofors and another infantry unit, the Germans do not as they've invested their manpower in upgrading/building/producing for the scout car.
So the Germans have 3 frontline infantry, 2 MG's, a mobile mortar and a scout car.
The Brits have. 3 frontline infantry, an MG, a Carrier, a fortified mortar pit and a fortified anti-infantry/anti-light armour pit. If garrisoned, the Bofors also is capable of barraging targets.
So at 5:30, the Germans essentially have nothing capable of knocking at these British positions and that potentially means that the right, left or middle of the map is closed off until the Germans can deploy enough mortars, or an AT gun, or a medium armour to knock out the emplacement zone. And mortars or AT guns will only be able to knock out those emplacements if the British player isn't protecting them with infantry support. This means that it could take several more minutes for the German player to get a way to counter these emplacements, and by that time, another batch have already sprung up.
This is also just a 1v1 example, this problem with the British is 100% more apparent in 2v2's or 3v3's.
Now of course there are different build orders, there are different skill levels, play styles, etc. But you'll see this play out in the majority of matches involving Brits.
Mortars and Field guns do not knock out emplacements, it sounds like a fine idea on paper but it just doesn't play out that way.
You'd need a large period of time of constant fire directly on the emplacements and the investment of two mortars or field guns at that point in the game is a heavy one. No one will just let your two artillery pieces bombard their emplacement, they'll bombard back and send troops to deal with it.
The AT gun strategy does work, it knocks out the emplacements health pretty fast. But once again, getting an AT gun within firing range of their emplacements is rarely an easy feat, the Brits will have 1 or more infantry units in the area ready to move in and they'll fire their artillery back.
Once again, neither of these things are impossible and sometimes not even hard depending on who you're playing against. But if you're dealing with a somewhat competent British player, it is beyond a pain to deal with this.
The closest thing the Germans have are Sturmpioneers, but Sturmpioneers are only very capable in anti-infantry and anti-armour to a lesser extent. Sturmpioneers don't have smoke or grenades or any major counters to defensive positions and such.
EDIT: Or use any vehicle
This. Brtis are probably the easiest faction to beat. Their units are expensive just like USF. It literally makes no sense now though for them (or USF) to have more expenisve units because they don't preform better than their Axis opponents.
isgs outrange mortar pit and bofors
oops