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Lol, this is one of the best doctrines for OKW, command panther, flares, and my personal favourite: "garden your blob" grenades.
Then the description is wrong. Wouldn't be the first or only one. Just test it if you don't believe it.
That's wrong. The Command Panther is not just a Panther at all. Its aura has many buffs among better sight for easier control of engagements. It also comes with its own version of mark target so you can pretty much 1vs1 any tank with it.
Infiltration grenades are also very cheap and cover a large area. Harder to avoid than a simple flame grenade. Just don't target them directly onto the squad. Make it harder to dodge yourself.
Its a good weapon and its never a bad idea to have 1 ober with LMG and 1 with STG.
Only on long range, the lmg34 is significantly better than the IR Stg44. So I guess if you are the type of player who always A-moves his Obers, only then the lmg34 is better for you.
And rest of the doctrine useless?? @OP
Radio Silence is kinda meh unless you have an opponent who uses the tactical map a lot. But apart from that:
-most cost efficient grenade attack in the game
- a "recon plane" that cannot get shot down by AA
- a Panther with mark target (that even allows you to skip t4 for a while)
Command panther is not a call in, it is built in t4 now like all other call ins.
It still is a callin
EDIT: Oh and by the way, all heavy tanks are still call-ins (IS2, ISU152, KV2, Tiger, Elefant, King Tiger, Jagdtiger, Sturmtiger, Command Panther, Pershing, Crocodile)
Maybe you should actually play the game from time to time, then you would know such basic things :P
THERE ARE NO NIGHT MAPS IN COH2!!!