Company of Heroes 2

Company of Heroes 2

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Dongles Dec 19, 2018 @ 10:39am
Walking Stuka needs a massive nerf
This thing is the cheesiest artillery unit in the game. It outshines all of its relatives, and it ALWAYS will destroy units in every barrage. The amount of damage this thing does to structures is disgusting, destroying full health buildings that have been garrisoned in moments.

It does need to be toned down...Not only does it destroy entire squads, but it can also destroy the weapon so you can't even re-crew them...It's not that bad in 1v1 but it can easily get 40-60 kills in a 2v2, especially if you know how to target the retreat paths.

Its not expensive in team games, and regardless of what you chuckleheads think, more people play teamgames and it should be balanced around it accordingly.

Its not easy to dodge an this while assaulting or defending, there is no red smoke. You can only guess where it will land when you hear the barrage sound; smart stuka play will account for it.

It does far more damage than Katyusha, LefH artillery, Priest, Valentine, KV2 arty rounds. There is far more time to counter play Panzerwerfer and Katyusha, and those far less devestating. Both those units don't wipe out entire defenses in one barrage.

The problem is that this unit easily prevents defensive lines for the Allies in team games in ways the Priest and Katyusha used to for OKW/Ostheer in teamgames.

It needs less damage, and less accuracy for the bombs, allow vet to give it the line attack it has and make the unit cheaper but as fragile as the Katyusha and Panzerwerfer.
Last edited by Dongles; Dec 19, 2018 @ 10:40am
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Showing 1-15 of 84 comments
ShodaN Dec 19, 2018 @ 11:03am 
It is also the easiest to predict and avoid as it always fires in a straight line and has a uniformly long time to impact.
marLeo Dec 19, 2018 @ 11:11am 
It's not the units fault if you pay no attention and cannot dodge. -.-
Mechanized Dec 19, 2018 @ 11:25am 
Originally posted by Professional Bro:
This thing is the cheesiest artillery unit in the game. It outshines all of its relatives, and it ALWAYS will destroy units in every barrage.

If rockets didn't kill their intended target which is 99% of the time infantry then there would be no reason in getting them.

Originally posted by Professional Bro:
The amount of damage this thing does to structures is disgusting, destroying full health buildings that have been garrisoned in moments.

Wood buildings I assume? I'd expect it to. Anything other than wood will take atleast 2/3 barrages.

Originally posted by Professional Bro:
does need to be toned down...Not only does it destroy entire squads, but it can also destroy the weapon so you can't even re-crew them...It's not that bad in 1v1 but it can easily get 40-60 kills in a 2v2, especially if you know how to target the retreat paths.

Any artillery is capable of this and I'd say the counterparts outshine when it comes to targeting retreating squads as they fire and travel quicker while also hit a wider area.

As for destroying team weapons, this is only ever the case if you don't keep the health of the weapon in check.

Originally posted by Professional Bro:
Its not expensive in team games, and regardless of what you chuckleheads think, more people play teamgames and it should be balanced around it accordingly.

Thats kinda like saying that CSGO should be balanced for Casual mode, if we balanced the game for 4s instead of 1s and 2s then I promise you that other modes will suffer it. 4v4s are basically a giant ♥♥♥♥♥♥♥♥♥♥♥ and balancing the game for that is just silly.


Originally posted by Professional Bro:
Its not easy to dodge an this while assaulting or defending, there is no red smoke. You can only guess where it will land when you hear the barrage sound; smart stuka play will account for it.

Rocket artillery deployed by any rocket vehicle doesn't deploy redsmoke. even as it doesn't its one of the EASIEST to counter as you know and can predict what hes gonna target and how it lands. it creeps from A to B, it walks.

Originally posted by Professional Bro:
It does far more damage than Katyusha, LefH artillery, Priest, Valentine, KV2 arty rounds. There is far more time to counter play Panzerwerfer and Katyusha, and those far less devestating. Both those units don't wipe out entire defenses in one barrage

All of these that you've mentioned can also onehit infantry targets, and most are completely not even rocket artillery.

Originally posted by Professional Bro:
The problem is that this unit easily prevents defensive lines for the Allies in team games in ways the Priest and Katyusha used to for OKW/Ostheer in teamgames.

Good, thats what its there for. Why should you be allowed to hold a defensive line all game with no counter or fear?

Originally posted by Professional Bro:
It needs less damage, and less accuracy for the bombs, allow vet to give it the line attack it has and make the unit cheaper but as fragile as the Katyusha and Panzerwerfer.

Damage is fine, it does ♥♥♥♥ all against tanks and is only scary to infantry like the rest of them.

Also the walking stuka is a Onehit from all medium tanks and AT just like its counterparts (Excluding the calliope as its a Twohit)
Last edited by Mechanized; Dec 19, 2018 @ 11:30am
Midare-Saki Dec 19, 2018 @ 11:40am 
walking stucka you can just move away, other arty platforms you retreat and still get a few hits on you
Entstehung Dec 19, 2018 @ 11:50am 
Two nerds fighting
Mechanized Dec 19, 2018 @ 11:51am 
Originally posted by Entstehung:
Two nerds fighting

no u
DirtyDog Dec 19, 2018 @ 11:55am 
Panther needs nerf. stuka needs nerf. Grens are op.
Mechanized Dec 19, 2018 @ 11:57am 
Originally posted by DirtyDog:
Panther needs nerf. stuka needs nerf. Grens are op.

Two of those aren't even relevant here.
mr.Carloff Dec 19, 2018 @ 12:05pm 
Originally posted by ShodaN:
It is also the easiest to predict and avoid as it always fires in a straight line and has a uniformly long time to impact.
But it's still can wipe out full squads with easy. Only Pzwerfer in they same spot.

p.s. Btw, I remember whine about Kat wiping squads and then nerfing into rocket artillery what can't wipe a sniper in direct hit.
Mechanized Dec 19, 2018 @ 12:09pm 
Originally posted by mr.Carloff:
Originally posted by ShodaN:
It is also the easiest to predict and avoid as it always fires in a straight line and has a uniformly long time to impact.
But it's still can wipe out full squads with easy. Only Pzwerfer in they same spot.

p.s. Btw, I remember whine about Kat wiping squads and then nerfing into rocket artillery what can't wipe a sniper in direct hit.

I'm pretty sure that was mortars
Dongles Dec 19, 2018 @ 12:17pm 
Originally posted by ShodaN:
It is also the easiest to predict and avoid as it always fires in a straight line and has a uniformly long time to impact.

Which doesnt matter because if you have static defenses or crew served weapons (AT guns, MGs, garrisoned men).

Its line attack actually makes it more potent because youre exactly going to want to evenly split your troops to defend normally the way this thing barrages.
Dongles Dec 19, 2018 @ 12:28pm 
Originally posted by Mechanized:
Originally posted by Professional Bro:
This thing is the cheesiest artillery unit in the game. It outshines all of its relatives, and it ALWAYS will destroy units in every barrage.

If rockets didn't kill their intended target which is 99% of the time infantry then there would be no reason in getting them.

Originally posted by Professional Bro:
The amount of damage this thing does to structures is disgusting, destroying full health buildings that have been garrisoned in moments.

Wood buildings I assume? I'd expect it to. Anything other than wood will take atleast 2/3 barrages.

Originally posted by Professional Bro:
does need to be toned down...Not only does it destroy entire squads, but it can also destroy the weapon so you can't even re-crew them...It's not that bad in 1v1 but it can easily get 40-60 kills in a 2v2, especially if you know how to target the retreat paths.

Any artillery is capable of this and I'd say the counterparts outshine when it comes to targeting retreating squads as they fire and travel quicker while also hit a wider area.

As for destroying team weapons, this is only ever the case if you don't keep the health of the weapon in check.

Originally posted by Professional Bro:
Its not expensive in team games, and regardless of what you chuckleheads think, more people play teamgames and it should be balanced around it accordingly.

Thats kinda like saying that CSGO should be balanced for Casual mode, if we balanced the game for 4s instead of 1s and 2s then I promise you that other modes will suffer it. 4v4s are basically a giant ♥♥♥♥♥♥♥♥♥♥♥ and balancing the game for that is just silly.


Originally posted by Professional Bro:
Its not easy to dodge an this while assaulting or defending, there is no red smoke. You can only guess where it will land when you hear the barrage sound; smart stuka play will account for it.

Rocket artillery deployed by any rocket vehicle doesn't deploy redsmoke. even as it doesn't its one of the EASIEST to counter as you know and can predict what hes gonna target and how it lands. it creeps from A to B, it walks.

Originally posted by Professional Bro:
It does far more damage than Katyusha, LefH artillery, Priest, Valentine, KV2 arty rounds. There is far more time to counter play Panzerwerfer and Katyusha, and those far less devestating. Both those units don't wipe out entire defenses in one barrage

All of these that you've mentioned can also onehit infantry targets, and most are completely not even rocket artillery.

Originally posted by Professional Bro:
The problem is that this unit easily prevents defensive lines for the Allies in team games in ways the Priest and Katyusha used to for OKW/Ostheer in teamgames.

Good, thats what its there for. Why should you be allowed to hold a defensive line all game with no counter or fear?

Originally posted by Professional Bro:
It needs less damage, and less accuracy for the bombs, allow vet to give it the line attack it has and make the unit cheaper but as fragile as the Katyusha and Panzerwerfer.

Damage is fine, it does ♥♥♥♥ all against tanks and is only scary to infantry like the rest of them.

Also the walking stuka is a Onehit from all medium tanks and AT just like its counterparts (Excluding the calliope as its a Twohit)

Priest, Katyusha, Pack Howitzer, and 120mm/82mm/60mm Mortar ALL got nerfed and don't do a fraction of the damage this joke of a unit does. Give it the nerf bat those items received. Its not fine, and they should balance this unit around 2v2, 3v3, 4v4 because this unit is NEVER built in 1v1 to begin with.
Mechanized Dec 19, 2018 @ 12:34pm 
Originally posted by Professional Bro:
Originally posted by Mechanized:

If rockets didn't kill their intended target which is 99% of the time infantry then there would be no reason in getting them.



Wood buildings I assume? I'd expect it to. Anything other than wood will take atleast 2/3 barrages.



Any artillery is capable of this and I'd say the counterparts outshine when it comes to targeting retreating squads as they fire and travel quicker while also hit a wider area.

As for destroying team weapons, this is only ever the case if you don't keep the health of the weapon in check.



Thats kinda like saying that CSGO should be balanced for Casual mode, if we balanced the game for 4s instead of 1s and 2s then I promise you that other modes will suffer it. 4v4s are basically a giant ♥♥♥♥♥♥♥♥♥♥♥ and balancing the game for that is just silly.




Rocket artillery deployed by any rocket vehicle doesn't deploy redsmoke. even as it doesn't its one of the EASIEST to counter as you know and can predict what hes gonna target and how it lands. it creeps from A to B, it walks.



All of these that you've mentioned can also onehit infantry targets, and most are completely not even rocket artillery.



Good, thats what its there for. Why should you be allowed to hold a defensive line all game with no counter or fear?



Damage is fine, it does ♥♥♥♥ all against tanks and is only scary to infantry like the rest of them.

Also the walking stuka is a Onehit from all medium tanks and AT just like its counterparts (Excluding the calliope as its a Twohit)

Priest, Katyusha, Pack Howitzer, and 120mm/82mm/60mm Mortar ALL got nerfed and don't do a fraction of the damage this joke of a unit does. Give it the nerf bat those items received. Its not fine, and they should balance this unit around 2v2, 3v3, 4v4 because this unit is NEVER built in 1v1 to begin with.

Yes, but mortars don't Cost 100 fuel and aren't limited to firing every 80 or more seconds.

its also worth noting a single katyusha rocket does way more damage to a Stuka truck than vice versa, Katyushas have excellent damage but their AoE isn't as great. which is where the stuka gets is plus, its just deadly enough to kill infantry and its AoE makes up for the fact its Easy to dodge and only fires 6 rockets.
0 scatter even in the fog of war is kinda bullcrap
Mechanized Dec 19, 2018 @ 12:47pm 
Originally posted by NS aerafield:
0 scatter even in the fog of war is kinda bullcrap

Scatter isn't really a problem if you can predict where they're gonna land.

You're always gonna target the points where it'll do the most damage like you would with all rocket arty, difference is the Stuka is countered by sidestepping about 2-3 ingame steps.
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Date Posted: Dec 19, 2018 @ 10:39am
Posts: 84