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If rockets didn't kill their intended target which is 99% of the time infantry then there would be no reason in getting them.
Wood buildings I assume? I'd expect it to. Anything other than wood will take atleast 2/3 barrages.
Any artillery is capable of this and I'd say the counterparts outshine when it comes to targeting retreating squads as they fire and travel quicker while also hit a wider area.
As for destroying team weapons, this is only ever the case if you don't keep the health of the weapon in check.
Thats kinda like saying that CSGO should be balanced for Casual mode, if we balanced the game for 4s instead of 1s and 2s then I promise you that other modes will suffer it. 4v4s are basically a giant ♥♥♥♥♥♥♥♥♥♥♥ and balancing the game for that is just silly.
Rocket artillery deployed by any rocket vehicle doesn't deploy redsmoke. even as it doesn't its one of the EASIEST to counter as you know and can predict what hes gonna target and how it lands. it creeps from A to B, it walks.
All of these that you've mentioned can also onehit infantry targets, and most are completely not even rocket artillery.
Good, thats what its there for. Why should you be allowed to hold a defensive line all game with no counter or fear?
Damage is fine, it does ♥♥♥♥ all against tanks and is only scary to infantry like the rest of them.
Also the walking stuka is a Onehit from all medium tanks and AT just like its counterparts (Excluding the calliope as its a Twohit)
no u
Two of those aren't even relevant here.
p.s. Btw, I remember whine about Kat wiping squads and then nerfing into rocket artillery what can't wipe a sniper in direct hit.
I'm pretty sure that was mortars
Which doesnt matter because if you have static defenses or crew served weapons (AT guns, MGs, garrisoned men).
Its line attack actually makes it more potent because youre exactly going to want to evenly split your troops to defend normally the way this thing barrages.
Priest, Katyusha, Pack Howitzer, and 120mm/82mm/60mm Mortar ALL got nerfed and don't do a fraction of the damage this joke of a unit does. Give it the nerf bat those items received. Its not fine, and they should balance this unit around 2v2, 3v3, 4v4 because this unit is NEVER built in 1v1 to begin with.
Yes, but mortars don't Cost 100 fuel and aren't limited to firing every 80 or more seconds.
its also worth noting a single katyusha rocket does way more damage to a Stuka truck than vice versa, Katyushas have excellent damage but their AoE isn't as great. which is where the stuka gets is plus, its just deadly enough to kill infantry and its AoE makes up for the fact its Easy to dodge and only fires 6 rockets.
Scatter isn't really a problem if you can predict where they're gonna land.
You're always gonna target the points where it'll do the most damage like you would with all rocket arty, difference is the Stuka is countered by sidestepping about 2-3 ingame steps.