Company of Heroes 2

Company of Heroes 2

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army strengths and weaknesses?
what are the known strengths and weaknesses of the different armies as a general thing at the moment? i know the stated design goals as they started but lets be honost relic hasnt done a gtood job of keeping to them.
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Showing 1-5 of 5 comments
Zapp Brannigan Jul 18, 2018 @ 5:58am 
I'll take a crack:

OKW:
Strengths: Strong early game infantry push, strong late late game vetted infantry, rocket arty, access to "wonder weapons," (KT, JT, Flame Hetzer, Sturmtiger, etc...)
Weakness: Mid game is lacking, no tier 0 MG, no sniper

USF:
Strengths: Strong infantry, Tank Destroyers (huge change from original design), Sherman is a great AI tank
Weakness: No non-doctrinal heavy tank, no tier 0 MG, no non-doctrinal rocket arty, no sniper

OST:
Strengths: Very flexible faction, support weapons, infantry scales well, large variety of commanders, access to rocket arty, good all around armor options
Weakness: Early game infantry is not great until upgraded, 4 man base infantry

Russians:
Strengths: Arguably the most flexible of all factions, cheaper units, large variety of commanders, rocket arty, support weapons (larger crews)
Weaknesses: Weaker early game infantry, less veterancy scaling in the late game

Brits:
Strengths: Great late game armor options, Bofurs, base artillery, Sections behind cover
Weaknesses: No non-doctrinal mobile artillery (huge disadvantage), emplacements nerfed, early game infantry is average at best and can't scale with Axis in the late game, mid tier vehicle options are limited, no non-doctrinal tank snares (also huge)

Man, as I write this the British faction is really in a bad state. I used to play them often, but have since started dabbling with the Russians. Brits are weak and somewhat boring to play. The recent emplacement nerfs really hurt the faction, but the long ago nerf to the AEC AI ability is what makes the faction less interesting.
Last edited by Zapp Brannigan; Jul 18, 2018 @ 6:10am
Kanjejou Jul 18, 2018 @ 7:20am 
As OST are you supposed to see soviet americans and brits get back up(even if you get early upper hand like controling 2/3 of the map, + tanks and other stuff) during mid game then have a harsh fight late game before one side crumble?

they also seem to suffer from their small squad size a lot because evn thought their mortar and MG are nice they have a hard time not being wiped out in a single grenade or a single mortar shell, making veting them a chore... soviet support weaposn are far easier to vet...

compared to COH1 OST seem a lot weaker/brittle(it wasnt a problem in COG 1 since you had no need to keep unit alive for veterancy for OST). since they are super weak vs ammunition skills(greande artileri ect...
Last edited by Kanjejou; Jul 18, 2018 @ 12:07pm
Originally posted by Zapp Brannigan:

Brits:
Strengths: Great late game armor options, Bofurs, base artillery, Sections behind cover
Weaknesses: No non-doctrinal mobile artillery (huge disadvantage), emplacements nerfed, early game infantry is average at best and can't scale with Axis in the late game, mid tier vehicle options are limited, no non-doctrinal tank snares (also huge)

Man, as I write this the British faction is really in a bad state. I used to play them often, but have since started dabbling with the Russians. Brits are weak and somewhat boring to play. The recent emplacement nerfs really hurt the faction, but the long ago nerf to the AEC AI ability is what makes the faction less interesting.

great late game armor options? crocodile and comet do ♥♥♥♥♥♥♥♥♥ these days, the only decent tank is the churchill. Firefly is kinda meh compared to JP4, Jackson, SU85 and Stug cuz of 8 sec reload tbh.

bofors is ok to hold territory for a while but you wont kill stuff with it assuming your opponent has more than a 1 digit IQ
Last edited by Sanest Black Noir Fanatic; Jul 18, 2018 @ 8:09am
Cast Jul 18, 2018 @ 12:07pm 
Originally posted by Zapp Brannigan:
I'll take a crack:

OKW:
Strengths: Strong early game infantry push, strong late late game vetted infantry, rocket arty, access to "wonder weapons," (KT, JT, Flame Hetzer, Sturmtiger, etc...)
Weakness: Mid game is lacking, no tier 0 MG, no sniper

USF:
Strengths: Strong infantry, Tank Destroyers (huge change from original design), Sherman is a great AI tank
Weakness: No non-doctrinal heavy tank, no tier 0 MG, no non-doctrinal rocket arty, no sniper

OST:
Strengths: Very flexible faction, support weapons, infantry scales well, large variety of commanders, access to rocket arty, good all around armor options
Weakness: Early game infantry is not great until upgraded, 4 man base infantry

Russians:
Strengths: Arguably the most flexible of all factions, cheaper units, large variety of commanders, rocket arty, support weapons (larger crews)
Weaknesses: Weaker early game infantry, less veterancy scaling in the late game

Brits:
Strengths: Great late game armor options, Bofurs, base artillery, Sections behind cover
Weaknesses: No non-doctrinal mobile artillery (huge disadvantage), emplacements nerfed, early game infantry is average at best and can't scale with Axis in the late game, mid tier vehicle options are limited, no non-doctrinal tank snares (also huge)

Man, as I write this the British faction is really in a bad state. I used to play them often, but have since started dabbling with the Russians. Brits are weak and somewhat boring to play. The recent emplacement nerfs really hurt the faction, but the long ago nerf to the AEC AI ability is what makes the faction less interesting.
As for Brits, now I usually go with the AT section commander, tech for AEC and call in a HT for vickers K works amazing vs OKW (I dont bother with the AT sections) when you can have a extremely mobile army, reducing the dependency on emplacements (Most of the time I just sneak a mobile MG on my flank as the only deterant). The artilery strike completely destroys a OKW base.
Zapp Brannigan Jul 18, 2018 @ 4:46pm 
Originally posted by Non:
Originally posted by Zapp Brannigan:

Brits:
Strengths: Great late game armor options, Bofurs, base artillery, Sections behind cover
Weaknesses: No non-doctrinal mobile artillery (huge disadvantage), emplacements nerfed, early game infantry is average at best and can't scale with Axis in the late game, mid tier vehicle options are limited, no non-doctrinal tank snares (also huge)

Man, as I write this the British faction is really in a bad state. I used to play them often, but have since started dabbling with the Russians. Brits are weak and somewhat boring to play. The recent emplacement nerfs really hurt the faction, but the long ago nerf to the AEC AI ability is what makes the faction less interesting.

great late game armor options? crocodile and comet do ♥♥♥♥♥♥♥♥♥ these days, the only decent tank is the churchill. Firefly is kinda meh compared to JP4, Jackson, SU85 and Stug cuz of 8 sec reload tbh.

bofors is ok to hold territory for a while but you wont kill stuff with it assuming your opponent has more than a 1 digit IQ
Brits have the best armor in the game. The Cromwell is a great all around tank, the Firefly is devastating TD, and the Comet is the best allied tank to go up against Panthers. Even the Centaur is a really good AI unit.
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Date Posted: Jul 18, 2018 @ 2:51am
Posts: 5