Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
OKW:
Strengths: Strong early game infantry push, strong late late game vetted infantry, rocket arty, access to "wonder weapons," (KT, JT, Flame Hetzer, Sturmtiger, etc...)
Weakness: Mid game is lacking, no tier 0 MG, no sniper
USF:
Strengths: Strong infantry, Tank Destroyers (huge change from original design), Sherman is a great AI tank
Weakness: No non-doctrinal heavy tank, no tier 0 MG, no non-doctrinal rocket arty, no sniper
OST:
Strengths: Very flexible faction, support weapons, infantry scales well, large variety of commanders, access to rocket arty, good all around armor options
Weakness: Early game infantry is not great until upgraded, 4 man base infantry
Russians:
Strengths: Arguably the most flexible of all factions, cheaper units, large variety of commanders, rocket arty, support weapons (larger crews)
Weaknesses: Weaker early game infantry, less veterancy scaling in the late game
Brits:
Strengths: Great late game armor options, Bofurs, base artillery, Sections behind cover
Weaknesses: No non-doctrinal mobile artillery (huge disadvantage), emplacements nerfed, early game infantry is average at best and can't scale with Axis in the late game, mid tier vehicle options are limited, no non-doctrinal tank snares (also huge)
Man, as I write this the British faction is really in a bad state. I used to play them often, but have since started dabbling with the Russians. Brits are weak and somewhat boring to play. The recent emplacement nerfs really hurt the faction, but the long ago nerf to the AEC AI ability is what makes the faction less interesting.
they also seem to suffer from their small squad size a lot because evn thought their mortar and MG are nice they have a hard time not being wiped out in a single grenade or a single mortar shell, making veting them a chore... soviet support weaposn are far easier to vet...
compared to COH1 OST seem a lot weaker/brittle(it wasnt a problem in COG 1 since you had no need to keep unit alive for veterancy for OST). since they are super weak vs ammunition skills(greande artileri ect...
great late game armor options? crocodile and comet do ♥♥♥♥♥♥♥♥♥ these days, the only decent tank is the churchill. Firefly is kinda meh compared to JP4, Jackson, SU85 and Stug cuz of 8 sec reload tbh.
bofors is ok to hold territory for a while but you wont kill stuff with it assuming your opponent has more than a 1 digit IQ