Company of Heroes 2

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How to counter blobs ? (as OKW)
I am sick of getting destroyed by Allied infantery blobs . It seems like you only got a chance if you use the Air support doctrine since you can get pretty decent infantry, 2 cm Flak, and air support with this one . Even the Sturmtiger is useless against blobs (needs way to long to fire its shell) and other stuff like the MG 34 or the Sdkfz 251/17 are also uselss against heavy blob spam .

So my question is : What are good ways to counter blobs as OKW (except the Air support doctrine ... maybe the Goliath ?) .

Edit : I am well aware that not only allied fractions do use heavy blob spams but since I barely have problems with OKW blobs when playing SU/USF/UKF I do not see them as such a big deal like allied blobs
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1-15 / 43 のコメントを表示
mg34 spam
halftrack supported by mg34 spam
having a bigger blob with pfuser spam and officer +acc ability

stukas

missharvey <intel> の投稿を引用:
mg34 spam
halftrack supported by mg34 spam
having a bigger blob with pfuser spam and officer +acc ability

stukas

"stukas"

Well ... that would be the Air support doctrine (which I do use in 99% of cases if enemy blobs (works most times but gets boring))

"having a bigger blob with pfuser spam and officer +acc ability"

Yea and then your officer dies and all your units retreat . And panzerfusiliers are still inferior to penals (and I face penal spam a lot (to be honest I also do it sometimes when I play as SU)

"mg34 spam"

MG 34 spam is either too exspensive (you will need 3 Mgs or even more) or useless . Also you get Mg 34 not that early (by the time you get MG 34 Russians can already have 1 APC + Panels/Pioneers with flamethrower) and you are still flankable

"halftrack supported by mg34 spam"

Will try . How much MG 34s do you advice ?
Stuka zu fuss, tech a luchs and keep out of snare distance, just ignore the blob and cap around him then get a p4. 2 Mg34s covering each other are pretty reliable. Suppres them and throw grenades.. Okw kinda suffers from lacking a good Indirect fire option to dissolve blobs.
mr.matrix300 の投稿を引用:
missharvey <intel> の投稿を引用:
mg34 spam
halftrack supported by mg34 spam
having a bigger blob with pfuser spam and officer +acc ability

stukas

"stukas"

Well ... that would be the Air support doctrine (which I do use in 99% of cases if enemy blobs (works most times but gets boring))

"having a bigger blob with pfuser spam and officer +acc ability"

Yea and then your officer dies and all your units retreat . And panzerfusiliers are still inferior to penals (and I face penal spam a lot (to be honest I also do it sometimes when I play as SU)

"mg34 spam"

MG 34 spam is either too exspensive (you will need 3 Mgs or even more) or useless . Also you get Mg 34 not that early (by the time you get MG 34 Russians can already have 1 APC + Panels/Pioneers with flamethrower) and you are still flankable

"halftrack supported by mg34 spam"

Will try . How much MG 34s do you advice ?

not stuka arty the stuka halftrack that shoots laser accurate rockets and wipes effectively

you dont let your officer be in range of enemy fire in the first place, he just has to hit and run his ability then just keep in range barely for his aura to apply for your units

2 mg34s covering each other is enough to shut down a lone infantry blob, while the rest of your blob is somewhere else or you come save the mgs when theyre being hurt

penals arent better than pfusers at max range, they pfusers have the upper hand on top of g43s sniping models and pfusers scaling getting out of control, max vet pfuser will easily eat penals


missharvey <intel> の投稿を引用:
mr.matrix300 の投稿を引用:

"stukas"

Well ... that would be the Air support doctrine (which I do use in 99% of cases if enemy blobs (works most times but gets boring))

"having a bigger blob with pfuser spam and officer +acc ability"

Yea and then your officer dies and all your units retreat . And panzerfusiliers are still inferior to penals (and I face penal spam a lot (to be honest I also do it sometimes when I play as SU)

"mg34 spam"

MG 34 spam is either too exspensive (you will need 3 Mgs or even more) or useless . Also you get Mg 34 not that early (by the time you get MG 34 Russians can already have 1 APC + Panels/Pioneers with flamethrower) and you are still flankable

"halftrack supported by mg34 spam"

Will try . How much MG 34s do you advice ?

not stuka arty the stuka halftrack that shoots laser accurate rockets and wipes effectively

you dont let your officer be in range of enemy fire in the first place, he just has to hit and run his ability then just keep in range barely for his aura to apply for your units

2 mg34s covering each other is enough to shut down a lone infantry blob, while the rest of your blob is somewhere else or you come save the mgs when theyre being hurt

penals arent better than pfusers at max range, they pfusers have the upper hand on top of g43s sniping models and pfusers scaling getting out of control, max vet pfuser will easily eat penals

"penals arent better than pfusers at max range, they pfusers have the upper hand on top of g43s sniping models"

Unfortunately not . The Panzerfusiliers with G 43 are only better in qcq (strange but true) . You can look it up in my comparison series (It should be OKW vs SU Review (Part III (or IV)

"2 mg34s covering each other is enough to shut down a lone infantry blob,"

A lone blob is not a blob . I am talking about something like 3 Penals + 3 Rifles

"not stuka arty the stuka halftrack that shoots laser accurate rockets and wipes effectively"

You mean that thing that can only cover one small line with its fire and still misses 3/4 of the enemy infantry even if they stand shoulder to shoulder ?


Cast 2018年2月11日 16時10分 
The AA HT is pretty good (251?) It suppresses a squad in a single burst, if you micro it well, it stops blobs nicely with decent damage, unlike MGs
Doge 2018年2月11日 17時50分 
Goliath.
Medryn 2018年2月11日 18時02分 
You take every valid solution, and complain about it. It's literally use combined arms, mines, mgs, isgs, and your own infantry to support. You sound like you're expecting one unit to wipe out an infantry force alone.
You gotta do this:

Volks-Kubel-Volks-Volks-Volks-MG34-Obers-Obers.


Don't listen to potatoes telling you to spam MG34s since they are just bad and even in case you repel the blob it will be back 20s later,while you get no field presence at all and are a sitting duck.

Only way to deal with do-all allied blobs is to get a 1:1 ratio with your own infantry.

Also good to get Defense Comm and plant S-Mines with Volks,those are actually good if the enemies don't notice the meme signs that give away the minefield.

最近の変更はNequisが行いました; 2018年2月12日 3時44分
Nequis の投稿を引用:
You gotta do this:

Volks-Kubel-Volks-Volks-Volks-MG34-Obers-Obers.


Don't listen to potatoes telling you to spam MG34s since they are just bad and even in case you repel the blob it will be back 20s later,while you get no field presence at all and are a sitting duck.

Only way to deal with do-all allied blobs is to get a 1:1 ratio with your own infantry.

Also good to get Defense Comm and plant S-Mines with Volks,those are actually good if the enemies don't notice the meme signs that give away the minefield.
Burt mg34 240 mp.
Cast の投稿を引用:
The AA HT is pretty good (251?) It suppresses a squad in a single burst, if you micro it well, it stops blobs nicely with decent damage, unlike MGs

Unfortunaly it works only against smaller blobs . Had a game with 2 251/17s close to each other getting destroyed withing seconds by penals and conscripts . But yea against smaller blobs it is very strong
Nequis の投稿を引用:
You gotta do this:

Volks-Kubel-Volks-Volks-Volks-MG34-Obers-Obers.


Don't listen to potatoes telling you to spam MG34s since they are just bad and even in case you repel the blob it will be back 20s later,while you get no field presence at all and are a sitting duck.

Only way to deal with do-all allied blobs is to get a 1:1 ratio with your own infantry.

Also good to get Defense Comm and plant S-Mines with Volks,those are actually good if the enemies don't notice the meme signs that give away the minefield.

Will try . Thanks
TheDogeChannel の投稿を引用:
Goliath.
Is he really worth it ? (I am thinking about to buy this commander (have 14 k supply at the moment)
Lord Rahl の投稿を引用:
You take every valid solution, and complain about it. It's literally use combined arms, mines, mgs, isgs, and your own infantry to support. You sound like you're expecting one unit to wipe out an infantry force alone.

"You take every valid solution, and complain about it"

Sorry if it looks like that ... it is just because I already tried everything and nothing works for me (except Air support doctrine)

"You sound like you're expecting one unit to wipe out an infantry force alone."

Sorry if I sound like that but when my 2 Flak HT are getting destroyed withing seconds by a blob then I just want to know how to counter blobs (Lost a lot of games in the last days because of blobs (f.e. we had around 80 % of the map and enemy was down to 200 VPs so I was a little bit pissed off yesterday))
最近の変更はmr.matrix300が行いました; 2018年2月12日 6時34分
mr.matrix300 の投稿を引用:
Sorry if it looks like that ... it is just because I already tried everything and nothing works for me

90% of the game is about HOW you use your units. If something doesn't work right away, think about how to utilize the same units in different, other, better ways instead of disregarding them completely.

Instead of trying to descripte your point of view to others and both sides arguing just from their own experience, bring your point of view to the table in form of a replay. Give everyone a common ground to work with.

Statements like "my 2 Flak HT are getting destroyed withing seconds by a blob" sound ridiculous to people that successfully utilize them. In order for people to tell you what you could have done differently, you'll need to provide an example. So again - questions like this pretty much call for a replay analysis and not a hypothetical discussion.
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投稿日: 2018年2月11日 14時23分
投稿数: 43