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Evil
The only reason to get one is to deal with massive, badly managed blobs, but that usally means it's a bad player and you are probably winning anyways. It's just for the lulz.
As for the Jagtiger, as others said, it's main advantage is it's range. A King Tiger is actually better at taking out medium tanks /if it is in range) because they both require three hits and KT fires faster. It used to be 2 shots (320 damage vs 300 it is now), so back than it was better at every range at taking out mediums.
Honestly one of the main reasons i started playing Coh2 was because of Sturmtiger, i used to watch youtube videos about the game before i started playing it, and i saw that big sexy thick tank killing 30 units in one shot, and the explosion effect was so cool was like holy ♥♥♥♥ i need to get in on this.... it's sad sexy sturmtiger is useless now
P.S. Is the commander that gives it worth it? Is the Panzer Commander a good thing to have?
idk off the top of my head about the T-34, but I know it won't 1 shot an M4. A straight up M4. Not a firefly, or E8, or any advanced version.
It'd be nice if it could though, as historically there was an incident where they tried to take out a bridge with a sturmtiger, but missed and ended up destroying an entire group of shermans.
Really the sturmtiger is for killing things that aren't tanks. grouped up infantry, half tracks, trucks, etc. It's particularly useful for defending destroyed bridges. Bridge starts being repaired? Drop a sturmtiger shell on the other side and poof there goes any infantry on the other side.
The sturmtiger commander is pretty neat due to the commander ability, and emergency repair. There's some other commanders that are better though overall. The jagdtiger commander doesn't really have anything else going for it IMO.
It was designed as an infantry support vehicle(1 hell of one anyways), but not for the explicit purpose of anti-fortification. More anti-anything as it clearly worked well against tanks, having documented multiple times where a shell knocked out multiple tanks at once.
Anyways. Only 3 of them actually made it to service in time to fill that role.
Bottom line, it should pretty much demolish anything in front of it. And I'd even be fine with a longer reload since IRL it would have taken 60s+ to reload due to needing to vent the chamber of gases before opening the breech to reload.
They showed some footage of it in their E3 gameplay.... It sounds like a potato gun. It generates an explosion the size of a single C4 brick. And it reloads in 4 seconds LOL, with no reload animation or anything.
Absolutely pathetic. But I suppose we all know where they decided to spend their budget instead of spending it on the "immersive world war 2 experience" they keep pretending it'll be.
CoH1 did a better job with it. Specially with on the field upgrades and such.
Since okw has so many rare and experimental tanks....
I really would have rathered have a Maus or E-100 instead of a king tiger. I wouldn't even mind if it was balanced exactly the same with exactly the same stats. But it'd simply be cooler.
I mean we have an UKF faction that doesnt have any recon plane and just has 1 strafe(lol).
Meanwhile axis have various strafe and recon planes. USF has ok one. Soviets, as usual has similar(more complete and well rounded) roster of units and commanders.