Company of Heroes 2

Company of Heroes 2

Voir les stats:
Jagdtiger is damn trash.
Absolute trash. The King Tiger is exponentially better despite costing exactly the same.

The jagdtiger does *MARGINALLY* more damage
The King tiger has SIGNIFICANTLY more armor.
The King tiger fires faster
The King tiger traverses SIGNIFICANTLY faster

What a joke. The Sturmtiger is a much better tank, and it costs significantly less.
< >
Affichage des commentaires 31 à 45 sur 98
i think the best thing about Jadgtiger is the ( ♥♥♥♥♥♥♥♥♥, THEY GOT A JAGDTIGER ) factor, i mean, allies wont be throwing tanks away since that beast is sitting on the lookout, unless they going to bumrush it
if you are a noob yes they will flip out. For me it is too slow and cant support infamtry. Since most allied tanks can be dealt with less(like reuglar AT infantry or AT gun OR your everyday axis tanks), if there is no other armor than Jagdtiger i can park my armor and go full infantry +AT gun
Skaldy a écrit :
i think the best thing about Jadgtiger is the ( ♥♥♥♥♥♥♥♥♥, THEY GOT A JAGDTIGER ) factor, i mean, allies wont be throwing tanks away since that beast is sitting on the lookout, unless they going to bumrush it
if you are a noob yes they will flip out. For me it is too slow and cant support infamtry. Since most allied tanks can be dealt with less(like reuglar AT infantry or AT gun OR your everyday axis tanks), if there is no other armor than Jagdtiger i can park my armor and go full infantry +AT gun
It's funny to chase off an unsupported Jagtiger with a double zooked Captain.
Zapp Brannigan a écrit :
Skaldy a écrit :
if you are a noob yes they will flip out. For me it is too slow and cant support infamtry. Since most allied tanks can be dealt with less(like reuglar AT infantry or AT gun OR your everyday axis tanks), if there is no other armor than Jagdtiger i can park my armor and go full infantry +AT gun
It's funny to chase off an unsupported Jagtiger with a double zooked Captain.
You can also herd it towards to your mines ^^
Skaldy a écrit :
Zapp Brannigan a écrit :
It's funny to chase off an unsupported Jagtiger with a double zooked Captain.
You can also herd it towards to your mines ^^

Evil
Skaldy a écrit :
you can apply this logic to every unit in this game. From what i gather after 5-6 years wtih this game, most units have huge design flaws.

not really, the only unit i can compare to sturmtiger is the british churchull AVRE, but that thing can move while relaoding and it's shot is accurate and goes over buildings too... while sturmtiger have to sit in place for 40 seconds to relaod , and then when it's ready it misses the shot :steamfacepalm:
Have you ever tried firing from a elevated position? For some reason the Sturmtiger will ALWAYS miss (shoots not for enough), so it's basically useless. Despite this obviously being a bug, Relic hasn't done anything about it in years. It can't even one-shot mediums anymore.

Monarchco a écrit :
Epsos a écrit :
100% agree
Even Sturmtiger is not has good as before, no one plays it anymore
Yeah, I still play the sturmtiger because I find it fun pewing stuff with 380mm rockets, not really because its good. It's sad to dump a shell on a sherman and only do like 50% damage despite a direct hit :/
The only reason to get one is to deal with massive, badly managed blobs, but that usally means it's a bad player and you are probably winning anyways. It's just for the lulz.

As for the Jagtiger, as others said, it's main advantage is it's range. A King Tiger is actually better at taking out medium tanks /if it is in range) because they both require three hits and KT fires faster. It used to be 2 shots (320 damage vs 300 it is now), so back than it was better at every range at taking out mediums.
Glitshy a écrit :
Have you ever tried firing from a elevated position? For some reason the Sturmtiger will ALWAYS miss (shoots not for enough), so it's basically useless. Despite this obviously being a bug, Relic hasn't done anything about it in years. It can't even one-shot mediums anymore.

Honestly one of the main reasons i started playing Coh2 was because of Sturmtiger, i used to watch youtube videos about the game before i started playing it, and i saw that big sexy thick tank killing 30 units in one shot, and the explosion effect was so cool was like holy ♥♥♥♥ i need to get in on this.... it's sad sexy sturmtiger is useless now
Can't the sturmtiger like 1 tab most tanks? I mean, when I faced a sturmtiger one week ago he like 1 tabbed my T34/85s one by one, as he could retreat under other tank spam 4v4 ect. But isn't the sturmtiger a somewhat decent tank?

P.S. Is the commander that gives it worth it? Is the Panzer Commander a good thing to have?
Michel a écrit :
Can't the sturmtiger like 1 tab most tanks? I mean, when I faced a sturmtiger one week ago he like 1 tabbed my T34/85s one by one, as he could retreat under other tank spam 4v4 ect. But isn't the sturmtiger a somewhat decent tank?

P.S. Is the commander that gives it worth it? Is the Panzer Commander a good thing to have?

idk off the top of my head about the T-34, but I know it won't 1 shot an M4. A straight up M4. Not a firefly, or E8, or any advanced version.

It'd be nice if it could though, as historically there was an incident where they tried to take out a bridge with a sturmtiger, but missed and ended up destroying an entire group of shermans.

Really the sturmtiger is for killing things that aren't tanks. grouped up infantry, half tracks, trucks, etc. It's particularly useful for defending destroyed bridges. Bridge starts being repaired? Drop a sturmtiger shell on the other side and poof there goes any infantry on the other side.

The sturmtiger commander is pretty neat due to the commander ability, and emergency repair. There's some other commanders that are better though overall. The jagdtiger commander doesn't really have anything else going for it IMO.
Monarchco a écrit :
Michel a écrit :
Can't the sturmtiger like 1 tab most tanks? I mean, when I faced a sturmtiger one week ago he like 1 tabbed my T34/85s one by one, as he could retreat under other tank spam 4v4 ect. But isn't the sturmtiger a somewhat decent tank?

P.S. Is the commander that gives it worth it? Is the Panzer Commander a good thing to have?

idk off the top of my head about the T-34, but I know it won't 1 shot an M4. A straight up M4. Not a firefly, or E8, or any advanced version.

It'd be nice if it could though, as historically there was an incident where they tried to take out a bridge with a sturmtiger, but missed and ended up destroying an entire group of shermans.

Really the sturmtiger is for killing things that aren't tanks. grouped up infantry, half tracks, trucks, etc. It's particularly useful for defending destroyed bridges. Bridge starts being repaired? Drop a sturmtiger shell on the other side and poof there goes any infantry on the other side.

The sturmtiger commander is pretty neat due to the commander ability, and emergency repair. There's some other commanders that are better though overall. The jagdtiger commander doesn't really have anything else going for it IMO.
What I never understood about Relic's Sturmtiger design is how weak its shot is (and has always been) against British fortifications. The entire reason for the Sturm's existence was to destroy fortifications. I've always thought in CoH2 it should be able to 1 shot a mortar pit or Bofurs.
Zapp Brannigan a écrit :
Monarchco a écrit :

idk off the top of my head about the T-34, but I know it won't 1 shot an M4. A straight up M4. Not a firefly, or E8, or any advanced version.

It'd be nice if it could though, as historically there was an incident where they tried to take out a bridge with a sturmtiger, but missed and ended up destroying an entire group of shermans.

Really the sturmtiger is for killing things that aren't tanks. grouped up infantry, half tracks, trucks, etc. It's particularly useful for defending destroyed bridges. Bridge starts being repaired? Drop a sturmtiger shell on the other side and poof there goes any infantry on the other side.

The sturmtiger commander is pretty neat due to the commander ability, and emergency repair. There's some other commanders that are better though overall. The jagdtiger commander doesn't really have anything else going for it IMO.
What I never understood about Relic's Sturmtiger design is how weak its shot is (and has always been) against British fortifications. The entire reason for the Sturm's existence was to destroy fortifications. I've always thought in CoH2 it should be able to 1 shot a mortar pit or Bofurs.
I don't think that was really what they were going for.

It was designed as an infantry support vehicle(1 hell of one anyways), but not for the explicit purpose of anti-fortification. More anti-anything as it clearly worked well against tanks, having documented multiple times where a shell knocked out multiple tanks at once.

Anyways. Only 3 of them actually made it to service in time to fill that role.

Bottom line, it should pretty much demolish anything in front of it. And I'd even be fine with a longer reload since IRL it would have taken 60s+ to reload due to needing to vent the chamber of gases before opening the breech to reload.
At least the sturmtiger in CoH is better than Battlefield 5.

They showed some footage of it in their E3 gameplay.... It sounds like a potato gun. It generates an explosion the size of a single C4 brick. And it reloads in 4 seconds LOL, with no reload animation or anything.

Absolutely pathetic. But I suppose we all know where they decided to spend their budget instead of spending it on the "immersive world war 2 experience" they keep pretending it'll be.
Monarchco a écrit :
Zapp Brannigan a écrit :
What I never understood about Relic's Sturmtiger design is how weak its shot is (and has always been) against British fortifications. The entire reason for the Sturm's existence was to destroy fortifications. I've always thought in CoH2 it should be able to 1 shot a mortar pit or Bofurs.
I don't think that was really what they were going for.

It was designed as an infantry support vehicle(1 hell of one anyways), but not for the explicit purpose of anti-fortification. More anti-anything as it clearly worked well against tanks, having documented multiple times where a shell knocked out multiple tanks at once.

Anyways. Only 3 of them actually made it to service in time to fill that role.

Bottom line, it should pretty much demolish anything in front of it. And I'd even be fine with a longer reload since IRL it would have taken 60s+ to reload due to needing to vent the chamber of gases before opening the breech to reload.
imo, this game's biggest flaw is how they use armor and units which barely seen any combat or production line. They could have added loads of units but they went for the popular ones.

CoH1 did a better job with it. Specially with on the field upgrades and such.
Skaldy a écrit :
Monarchco a écrit :
I don't think that was really what they were going for.

It was designed as an infantry support vehicle(1 hell of one anyways), but not for the explicit purpose of anti-fortification. More anti-anything as it clearly worked well against tanks, having documented multiple times where a shell knocked out multiple tanks at once.

Anyways. Only 3 of them actually made it to service in time to fill that role.

Bottom line, it should pretty much demolish anything in front of it. And I'd even be fine with a longer reload since IRL it would have taken 60s+ to reload due to needing to vent the chamber of gases before opening the breech to reload.
imo, this game's biggest flaw is how they use armor and units which barely seen any combat or production line. They could have added loads of units but they went for the popular ones.

CoH1 did a better job with it. Specially with on the field upgrades and such.

Since okw has so many rare and experimental tanks....
I really would have rathered have a Maus or E-100 instead of a king tiger. I wouldn't even mind if it was balanced exactly the same with exactly the same stats. But it'd simply be cooler.
Monarchco a écrit :
Skaldy a écrit :
imo, this game's biggest flaw is how they use armor and units which barely seen any combat or production line. They could have added loads of units but they went for the popular ones.

CoH1 did a better job with it. Specially with on the field upgrades and such.

Since okw has so many rare and experimental tanks....
I really would have rathered have a Maus or E-100 instead of a king tiger. I wouldn't even mind if it was balanced exactly the same with exactly the same stats. But it'd simply be cooler.
Well lol what i meant was; they could have just gone for more common, simple units(this includes planes cause half of Allied push came with planes after battle of britain). I mean mega units are way overboard.

I mean we have an UKF faction that doesnt have any recon plane and just has 1 strafe(lol).
Meanwhile axis have various strafe and recon planes. USF has ok one. Soviets, as usual has similar(more complete and well rounded) roster of units and commanders.
Dernière modification de Skaldy; 13 juin 2018 à 8h10
Jagdtiger is not a frontline take, it's more of an artillery piece, if you treat it like a normal tank you are doing it wrong.
< >
Affichage des commentaires 31 à 45 sur 98
Par page : 1530 50

Posté le 11 juin 2018 à 2h32
Messages : 98