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If I'm to call in T1 first instead of T2, I always bring in the AA halftrack instead. That way it can support your Riflemen with heavier fire power and deal with any enemy recon planes.
This is another example of a way overpriced USF unit. For what it does, needs to be 15 fuel and 250 MP without the need for the armor upgrade (should just come with it standard). Something thats 320 MP and 20 fuel (wait just checked, this piece of ♥♥♥♥ actually costs 340 MP LOL!) that gets shredded to hell by an MG42 is just pathetic.
The problem with your comparisons though is that all those other units you mention are doctrinal. So if you go with the doctrines for an M5 Halftrack or WC51 you are passing on good armor and good infantry so its not worth it. As USF you pretty much have to go with Heavy Cav, Rifle Company, Airborne, MAYBE Mechanized to even have a chance against the German factions.
theyre not that situational, its only specific scenarios where m20 wouldnt be worth its value
yes they really need to reduce its mp cost because its a little insane how for late it arrives
point is that the m20 is the only effective anti sniper tool USF has, so thats already good enough
the long range dps is incredible though so you can infinitely kite infantry and they can never touch the car
m20 just has loads of things that make it good, mines, smokes, free zooka, speed and LOS recon, all in one package. obviously yes, it dies too fast and any vehicle can just sneeze on it and itll die, but the point of the m20 is just to get that sniper, flank support weapons and get recon, not to last you until endgame
the m8 greyhound has a legitimate problem with coming out WAY too late, it arrives shortly before ost hits t3 and they can already field pumas as well which completely makes the greyhound obselete
you mentioned wc51 being better but that simply isnt true, it doesnt have the long range dps of the m20 and if you use it to push infantry and close the gap to deal more dps itll just get instantly fausted, unlike the m20 that can keep its range and kite
you are vastly exaggarting the potency of the m5 quad, yea its good but its not AS good as it was many patches ago where it instantly pinned on the move any squad it was and just chase wipe them, now its just a stationary pin machine with not much long range dps
All you have to do is call in a Scout Car, Luchs, AA-HT, Puma whatever to blow it to hell. Like the OP said it comes out around the same time as those units so its pretty useless. You've also given up on AT guns if you tech to it.
i never said it would counter it
but you still have mines and a zook, so you can always bait it into a mine, or if you cant, you can just hop out and start blasting it with a zook to at least scare them off and buy at least some time to get an appropiate response out to deal with it
you havent given up on AT guns because you can always go airborne/recon if you went LT, so start dropping at guns on the field since it comes out at 4cp
m20 still comes out faster than a scout car or luch so you have some time to deal with the units it was made to counter
This.
But now it seems due to just the Ht getting on the field that it has lost a lot of his appeal.
Most people rather just get Mgs or a AA ht.
I think it's in a pretty good spot right now.
It's a support car.
Only think you could may argue about is changing the Vehicle Crew with Re's maybe due to the Vc beeing pretty bad in combat.
i do however like it how it is, its just only good vs infantry, and weirdly halftrucks
keep it behind your rifles, lay mines which are equal to only rigel AT mines in points and all without a commander, its the us version of an automatic sniper
Why not ?