Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
LMAO....historical accurate?????????? That's rich!
US superiority in production?
Soviet superiority in manpower?
Birt superiority in aa and art?
Game is sat in the later stages of the war, where there were practically no luftwaffe left.
Go read some history wiseguy.
I don't know, as a European i see the Axis as good guys and allies as greedy criminals and deeply enjoy defeating them. Everyone haves their own opinion.
I mean there are a ton of single/multi player WW2 games that sold millions of copies where the main objective is to defeat the German Third Reich forces while censoring everything related to "Nazis" and tons of people enjoyed them including me.
I know about big thicc bois, but what "bih guns" are you referring to exactly?
https://youtu.be/eDzu8liD3BU
https://youtu.be/uFMSw_IvmX4
How do you explain the ♥♥♥♥♥♥♥♥♥S and HITLERS then? I think it's scary so much you see in game of that + usernames in the same line?
I did say "somewhat historically accurate'' for a reason. If it were historically accurate then Allies would be unstoppable and the game would be unplayable. Don't know whats so hard to understand.
exactly....young Americans, Brits, Canadians, Poles, ect who gave their young lifes for others freedom. That's ♥♥♥♥♥♥♥ heroes - LETS WE FORGET!!
Even after the new patch I still prefer to play Soviets over Wehrmacht. In my opinion some Axis units are a little overpowered but if you are a better player then you will still win the match.
I have better things to do than fight with clunky interface in games overladen with necessary micromanagement. As is, CoH2 is already pushing my capacity for it.
Aside from the fact that last time I tried Men of War, there were still unresolved big bugs in the game, and it's a trend I noticed with a lot of Russian-speaking developers (not all - Heliborne, as an example, is an outstanding exception to it).
?!
That's a turn-based one. Not exactly comparable to CoH, wouldn't you say?
I'll stick with Close Combat for my hardkewr "historical" experience, thank you.
What sort of percentage of the population play COH2? And how many of that tiny percentage are actually genuine Neo-Nazis? I'm not pretending they don't exist but I'm not alarmed at all by their existence.
Even the Pershing, already in game, barely saw any action in the war (and there were just a bunch of them around), but at least that's consistent with the use of Elephant, King Tigers, and other rare weapon platforms in the Axis lineup.
Soviets were the ones who did have "big guns," and they also have them accessible in the game (though sometimes hidden by the microstransaction paywall). While I'm never going not to be amused by the outright parody of representation of combat engagement in CoH2 (tanks bouncing from shells fired at point-blank range), Relic, for better or for worse, balanced the factions around what they thought was appropriate based on historical performance of those weapons first, and then nerfing/buffing them as necessary to allow a reasonable GAME balance.
And yes, this includes making stupid faction-design decisions like making Soviets human-wave Zerg faction. This got toned down a LOT, but go into in-game achievements and look at those "lose three times as many units as you kill and win" awards. Somebody thought this was a good idea, and then made units that did not even support this kind of resource waste in the first place.
I suspect this was done for no other reason than to reinforce the herpaderp "grimdark" tone that is so overbearing in the Soviet campaign I couldn't stomach more than five or so missions of it. ♥♥♥♥ belongs in W40k universe, where it's a really dark joke to be enjoyed, not in a quasi-historical game from a company that just treated Wehrmacht in white gloves in its previous title, A military formation which, contrary to current revisionism going on in Germany about how they were just misguided patriots, has its own extensive record of hideous war atrocities all over the eastern part of European theater. But since they did it to the untermenschen, and treated the western civilian populations incomparably better, that doesn't matter, let's leave all criticism - valid or not - to filthy Slavs in the Soviet army.
If you want to complain about Axis bias, this is a valid point you can make. Not some game-design-driven balance of weapon performance that, for better or for worse, is necessary to make the game playable whichever faction you pick.
You must be a really new player, because if had experienced all the changes over the years you'd notice the trend of any over-performing unit, Axis or Allied, getting nerfed in some patch once the imbalance became noticeable.
When all is done and said, CoH2 is a game. It's supposed to be fun for the player regardless of which faction they play, and trust me - the game balance is incomparably better now than it had been on release.
Hell, if it helps, think of CoH2 as weapon porn fanfic. Because ultimately that's what it is, with pretty graphics thrown on top. And, like it or not, Nazi Germany had a lot of cool toys in that regard.
Though I'm not going to defend people running around with Nazi-Germany oriented nicknames, because trolling or not, that's just beyond bad taste even in my pretty lax estimate.
Secondly, if we're comparing atrocities, mine's longer:
https://www.youtube.com/watch?v=-DVSyv3sHOs