Company of Heroes 2

Company of Heroes 2

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SPOOKY_ Jun 28, 2019 @ 7:59am
What is the purpose of Obersoldaten?
They seem a bit redundant, by the time you roll them out you'll usually have Volksgrenadiers at vet 3/4, they sound like a waste of pop
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They are elite anti-inf sqauds. With a MG34 they can shreck enemy infantery. But to be honest, unless the enemy going very heavy on inf I normaly get myself another volks, Panzerfuselier or Falshamjäger. They are a 4 men sqaud that come out when tanks and arty starts coming into the field and withouth a panzerfaust or AT they are more situational and being only 4 men makes pretty squishy. So they are great at dealing with inf but dont have any AT abilities and are to squisy and come to late.
Last edited by Ëvïlnïck8 ゴゴゴ; Jun 28, 2019 @ 9:47am
SPOOKY_ Jun 28, 2019 @ 8:30am 
Originally posted by naka:
Is this a joke? They're a very tanky long range squad, they can easily fight vetted allied infantry at vet0 assuming you upgrade them with LMG34. They can fire it on the move and have bundle nade + a white phosphorus-like nade iirc. Great anti-infantry unit.

EDIT: Blendkörper 2H frangible smoke grenade (E) – The blendkörper 2H frangible smoke grenade uses caustic titanium tetrachloride to create a smoke screen and harm nearby infantry through acute exposure. Obscures line of sight and disables vehicle weapons if they stay in it. (30 munitions)

At a cost of 9 pop it would seem wiser lategame wise to have an LMG if your objective is to slow down enemy infantry, something that your vet 3-4 volks squads can already do
Maybe the vet 4 ability is super useful, but I'd rather those 9 pop went to a flak half track (Since allies love airstrike spam so much) or a Stuka for 3 additional pop, for blob destroying

The smoke screen for vehicle disabling seems too situational, if irc It's radius isn't that big

Compared to panzer fusiliers (Which you can call-in at the start of game now, and can be equipped with G43s/Panzershrecks) they seem to fall short

Like evilnick8 said, they roll out when tanks and artillery are rolled out. Not much use then.
all in all I'm not convinced
tomasoltis Jun 28, 2019 @ 8:54am 
booby trap
Aleksi134 Jun 28, 2019 @ 9:37am 
Pretty much one of the most useless late game inf you can get. Every other faction gets elite infantry way earlier than obers come out. Panzerfusiliers do the same job cheaper than them anyway i would say fallschirmjägers aswell and you get them out easier.
they're strong anti-inf in that they kill other squads easily from long range with the lmg upgrade
they are however kind of a solidify your lead unit, you need to be comfortable with AT and not be struggling on the field to have the mp there to spend on them and not a tank or some AT
Obamenau Jun 28, 2019 @ 12:18pm 
Originally posted by IamTheSpy!:
Originally posted by naka:
Is this a joke? They're a very tanky long range squad, they can easily fight vetted allied infantry at vet0 assuming you upgrade them with LMG34. They can fire it on the move and have bundle nade + a white phosphorus-like nade iirc. Great anti-infantry unit.

EDIT: Blendkörper 2H frangible smoke grenade (E) – The blendkörper 2H frangible smoke grenade uses caustic titanium tetrachloride to create a smoke screen and harm nearby infantry through acute exposure. Obscures line of sight and disables vehicle weapons if they stay in it. (30 munitions)

At a cost of 9 pop it would seem wiser lategame wise to have an LMG if your objective is to slow down enemy infantry, something that your vet 3-4 volks squads can already do
Maybe the vet 4 ability is super useful, but I'd rather those 9 pop went to a flak half track (Since allies love airstrike spam so much) or a Stuka for 3 additional pop, for blob destroying

The smoke screen for vehicle disabling seems too situational, if irc It's radius isn't that big

Compared to panzer fusiliers (Which you can call-in at the start of game now, and can be equipped with G43s/Panzershrecks) they seem to fall short

Like evilnick8 said, they roll out when tanks and artillery are rolled out. Not much use then.
all in all I'm not convinced

They are incredibly powerfull vs inf. They are your way of dealing with better scaling allied infantry.

Though ofc if it's a 4v4 that devolves into artillery spam they're not going to be useful.
Obamenau Jun 28, 2019 @ 12:21pm 
Originally posted by Aleksi134:
Pretty much one of the most useless late game inf you can get. Every other faction gets elite infantry way earlier than obers come out. Panzerfusiliers do the same job cheaper than them anyway i would say fallschirmjägers aswell and you get them out easier.

Obers are alot better than either of those 2 at longer range. If you got alot of PF you mostly not need them but in the case of falls I personally find obers to just be a better unit.
DirtyDog Jun 28, 2019 @ 3:03pm 
Sadly not very much worth the risk of losing the large mp and muni cost to what's around at the time they roll out.
Many a time I've seen all four go pop to a pair of scotts or a pack howie.
Glowth Jun 28, 2019 @ 4:33pm 
I tried using them and holy hell is the reinforce time insane on obers and the curse of 4 man...
Papperskorg Jun 29, 2019 @ 2:07am 
You use Obers to annihilate infantry that is camping on Victory points and ambush fleeing infantry that just got shot to shreds.
A Table Jun 30, 2019 @ 6:31am 
Obers piss all over vet allied infantry in the midgame, either with a LMG34 or the STG's with infared scopes(i struggle to find a use for the latter).

Their 4- man squad size means that you have to screen them with 3 volks or so, depending on how many you have on the field. Just move the volks up the front to soak the damage, while the Obers unload their weapons; you will also scare away light and medium vehicles with panzerfausts, vehicles that would normally seriously threaten your Obers.

They also have some nice abilities: a bundled grenade for wiping clumped squads or clearing buildings, boobytraps on points to seriously hurt any enemy squad trying to capture a point(or backcappers/ partisans) and a better smoke grenade that slows and hurts infantry(only slows vehicles somewhat).

Just babysit them properly or find them a safe garrison and they will put the pressure on enemy infantry.
76561188078797539 Jun 30, 2019 @ 6:43am 
Originally posted by A table:
Obers piss all over vet allied infantry in the midgame, either with a LMG34 or the STG's with infared scopes(i struggle to find a use for the latter).
I guess not many people ran into the Soviet airborne 3xDP guard squad.

They wipe Obers in between vodka chugs.
Obamenau Jun 30, 2019 @ 6:57am 
Originally posted by Sheepify:
Originally posted by A table:
Obers piss all over vet allied infantry in the midgame, either with a LMG34 or the STG's with infared scopes(i struggle to find a use for the latter).
I guess not many people ran into the Soviet airborne 3xDP guard squad.

They wipe Obers in between vodka chugs.

Obers win against them at long range on even vet
76561188078797539 Jun 30, 2019 @ 7:08am 
Originally posted by Mindstream:
Obers win against them at long range on even vet
Welp, guess I had a good RNG streak then. My experience with them was comparable to watching Obers melt REs - the health bar just does a quick final countdown, heh.

The point that guards hit field (and start vetting) long before Obers completely aside.
Obamenau Jun 30, 2019 @ 7:22am 
Originally posted by Sheepify:
Originally posted by Mindstream:
Obers win against them at long range on even vet
Welp, guess I had a good RNG streak then. My experience with them was comparable to watching Obers melt REs - the health bar just does a quick final countdown, heh.

The point that guards hit field (and start vetting) long before Obers completely aside.

At long range the battle is close but obers can win.

Sure if airborne guards are higher vet they win, but they are also a doctrinal unit. The new Soviet commander is really centred around strong infantry.
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Date Posted: Jun 28, 2019 @ 7:59am
Posts: 18