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yea, that would be too strong.
But look at how it performs now!!! I would use Smoke Raid to save my sniper than waste 75 muni on essentially Fireworks!! Maybe Change the cost to 35 muni or change the fuse time to 1 second.
- definetly not a 1 sec timer. they're not commando's.
-same price as a satchel charge from penals should be fine though.
Also great for clearing buildings. If you really need a mg gone pronto, flankign with a gammon will usually ensure that building won't be standing for very long.
35 munitions for gammon would be way, way OP. that's regular grenade munitions cost. Maybe something like 50 to be in line with satchels would be fine tho.
After all, gammon basically serves the same purpose as satchels.
Yeah 75 Muni is the cost
Satchel is anti building (Deals 340 + 340 damage against building) 3 of them can kill an OKW truck. (135 Muni)
But Gammon bomb is Not Really Anti Building!!! (200 damage against bulding and 100 against bunkers) You need 8 of them to kill OKW truck (550 muni) and 5 to kill a bunker (325 muni)
Big buildings have about 1000 health so 5 gammons too.
Also MG can just pack up and leave the building before gammon explodes.
200 is not extreme it is literally damage of Jackson/Firefly
10 second immobolization but turret is not disabled.
MG's CAN pack up and leave before it detonates, but you also have to do so ahead of time. Once the timers starts that mg isn't leaving. That also requiring paying attention and seeing it coming, which a lot of axis players don't. Even then they can't use that building against you anymore.
The only time it would hit is the poor pathfinding + a lot of tanks bunching up OR the tank is already snared.
Even you managed to throw it in center of blob. They have more than enough time to disperse
Even you managed to force MG out of the building, the building is still usable (Most big building have 1000 health and gammon only do 200 damage and no bonus like Bundled grenades or Satchel charges)
Happens a lot. Or throw it over a hedge or other line of sight blocker. Or throw it into the retreat path of a vehicle. Or just tulip it then gammon it for ultimate combo. It has its uses even if most of the time it is a massive waste of munitions. Which is why I think reducing the price to satchel level shall be sufficient.
The thing that annoys me the most about gammon tho is it stacks cooldown. Throw a gammon and you can't throw a frag because it causes both to go on cooldown. Or in the case of Tank Hunters, throwing a gammon causes the gammon itself, the frag AND the snare to all go on cooldown at the same time.
Using a grenade for other infantry doesn't cause their snare to go on cooldown so I'm not sure why it does this for Tank Hunters.