Company of Heroes 2

Company of Heroes 2

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Razer Cicak Jul 26, 2017 @ 12:40am
Pressing "U" does not work ? (Reverse)
I am having trouble on how does reverse work in grouped tanks.

Scenario A:

3 tanks facing same way, I press U to fall back, 1 retarded tank will make a U-turn instead of Reversing and die.

Scenario B:

Order 3 tanks to reverse, all 3 reverse successfully.


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Showing 1-7 of 7 comments
CursedPanther Jul 26, 2017 @ 12:53am 
The reverse function works. It's just that vehicle pathfinding in CoH games have always been wonky especially in enclosed areas with obstacles. This is why you basically have no problem with in an open field.
drinu019 Jul 26, 2017 @ 1:53am 
Originally posted by CursedPanther:
The reverse function works. It's just that vehicle pathfinding in CoH games have always been wonky especially in enclosed areas with obstacles. This is why you basically have no problem with in an open field.
Tell me about it... For it to move to the location you want it to, first it has to do 2 360's, get stuck in a wall, get stuck in another vehicle, wait for the other vehicle to move, do another 360 and then if you're lucky, it will still be alive by the time it gets there.
CursedPanther Jul 26, 2017 @ 2:03am 
Anyway, it's been a persistent issue since 2006 and I don't expect the devs to miraculously come up with a perfect solution all the sudden.
Mega Michael Jul 26, 2017 @ 2:37am 
I have a lot of moments where my tanks want to do a U-turn or ram my own tank and stop them from moving but try reverse and making the next tank stop and next thing you know my entire fleet is dead because here at the Soviet Union we employ the handicapped, and when I say employ I mean force
DarkMachine Jul 26, 2017 @ 6:29am 
The vehicle pathfinding is utterly atrocious in CoH and CoH 2 for the longest time. Have been and likely will ever be.

It just left you wondering if every driver in those vehicles are blind or drunk. More often than not, when there is a tight armored battle going on you'll spend more than half the time trying to "steer" those vehicles into a more reasonable position.
Razer Cicak Jul 26, 2017 @ 7:50am 
And one more thing I noticed. Don't want to create a new thread for this.

I have 3 stukas.

Select all of them all bombard an area.

All are within range. Why sometimes one of them will go towards the bombing area...instead of bombing the area.
ShodaN Jul 26, 2017 @ 8:04am 
Follow some simple rules and you'll be fine:

1) Give orders to individual units and restrict group orders to a minimum
- This isn't just better as you can optimally target each route for each vehicle or unit, but also forces the pathfinding to account for everything else and wont get confused with the other vehicles/units you simultaniously order to move to the same spot

2) Stay clear of solid objects
- Movement restrictions apply to many vehicles like tanks that move on treads. Don't back up into anything solid as that often means having to stop to turn in place to avoid the edges of the solid object.

3) Avoid creating new obstacles in the path
- Stopping vehicles or setting up teamweapons can create obstacles. Do that at the wrong time and you might end up with just the same type of stop and turn issue as before.

Don't expect pathing to solve all that. Parts of this are in your hand to optimize.
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Date Posted: Jul 26, 2017 @ 12:40am
Posts: 7