Company of Heroes 2

Company of Heroes 2

View Stats:
The range of british mortar emplacements is too good.
I just had two 1v1s with brits and they win with those motar emplacements at there base just pummling me.
Last edited by quackcrazycoco; Apr 12, 2017 @ 7:24pm
< >
Showing 1-15 of 41 comments
CursedPanther Apr 12, 2017 @ 7:15pm 
It's a counter to OKW's ISG. Wehrmacht's mortar half-track incendiary rounds works pretty well against it though.
quackcrazycoco Apr 12, 2017 @ 7:23pm 
It sadly counters eveything, literal in 1v1 maps it's range is too big and allows it to be hidden in base.
daelin4 Apr 12, 2017 @ 9:16pm 
It is immobile so it needs the range to deal with many threats.

The problem of course is that it's designed to counter many threats, so you got it being mildly effective against panzerwerfers, but extremely effective against everything from bunkers to mortars.
Personally I think they should have kept the two firing toggles they had prior to how it is now: you had two toggles, heavy shells for good damage but short range, and light shells for long range but less damage, and less accurate. You need to micro- a little bit more- and it has straightforward pros and cons. Worst case scenario you simply build two pits to toggle both. At least then you have to build two pits to be effective rather than one.
Last edited by daelin4; Apr 12, 2017 @ 9:17pm
Felinewolfie (Banned) Apr 12, 2017 @ 9:47pm 
New patch denies brits or anyone making Arty/Emplacements in their HQ sector.
CatMeowMeow Apr 12, 2017 @ 9:50pm 
The range of Flak Base is soo good.
More range than Sniper, JUST WTF
Felinewolfie (Banned) Apr 12, 2017 @ 10:56pm 
Originally posted by CatMeowMeow:
The range of Flak Base is soo good.
More range than Sniper, JUST WTF
=====
Mortars fire further than sniper yes.
I just use pak40 to kill it
Midare-Saki Apr 13, 2017 @ 1:41am 
lol you forget he said at their base lol
daelin4 Apr 13, 2017 @ 1:52am 
I believe the GSC preview patch disables emplacements from being built in your own base.
Felinewolfie (Banned) Apr 13, 2017 @ 2:16am 
Exactly. So soon fixed
Zoe & Kids Apr 13, 2017 @ 2:24am 
Gawdddd another "allies x is too good" post.

Devs, please remove the allies faction and save yourself some time, continually having to nerf said faction.
Felinewolfie (Banned) Apr 13, 2017 @ 2:35am 
Go read gsc 1.2 balance patch. British nerfed so deep it hurts.

I suggested buffing all axis.
Deleting all axis factions.
Bam. Balance
quackcrazycoco Apr 13, 2017 @ 3:45am 
I've seen people put mortar emplacements in there base, I don't know how they do it.
Originally posted by quackcrazycoco:
I've seen people put mortar emplacements in there base, I don't know how they do it.
For now. It will be removed.
As for range:
Come on, use brains! It's STATIONARY. If big, expensive object that can't MOVE will also have less range and damage then cheaper and mobile things, WHERE IS POINT in building it?
quackcrazycoco Apr 13, 2017 @ 4:16am 
Two mortars in it with better ROF, in small maps it hit's at very long ranges.
Felinewolfie (Banned) Apr 13, 2017 @ 5:36am 
Still it can't dodge
< >
Showing 1-15 of 41 comments
Per page: 1530 50

Date Posted: Apr 12, 2017 @ 7:08pm
Posts: 41