Company of Heroes 2

Company of Heroes 2

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EpicRice Mar 10, 2017 @ 9:41am
Paratroopers vs Rangers?
I've started using US lately and having a really enjoyable time. Two of the commanders that seem to be really popular are the airborne company and the one with the Rangers.

So what are the benefits/drawbacks of both? Also, for US Paratroopers, what is the better upgrade?

I've used tactical assault for stormtroopers before and it's really great, does the Thompson have the sMe range and damage? Or would the browning upgrade be better for a obersoldat-like support unit
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Showing 1-11 of 11 comments
Cure Seraph Mar 10, 2017 @ 11:12am 
The beauty of Paras lies on their versatility, on maps with lots of sight blockers the Tommyguns are splendid for ambushes or to punish those annoying decap then retreat moves, the LMGs scale better into the lategame and they let Paratroopers 1vs1 any squad in the game due to the surpression they get with them.

Rangers are in a better doctrine, with the Pershing and they can have hilarious results with stuff like 3 Bazookas, overall they are very good at replacing dead rifles, flanking or watching over yout ATGs.
EpicRice Mar 10, 2017 @ 12:55pm 
Originally posted by Outsider Sidaroth:
The beauty of Paras lies on their versatility, on maps with lots of sight blockers the Tommyguns are splendid for ambushes or to punish those annoying decap then retreat moves, the LMGs scale better into the lategame and they let Paratroopers 1vs1 any squad in the game due to the surpression they get with them.

Rangers are in a better doctrine, with the Pershing and they can have hilarious results with stuff like 3 Bazookas, overall they are very good at replacing dead rifles, flanking or watching over yout ATGs.

Whats the normal number of rifles? I've seen about 3-5 normally with usf
Cure Seraph Mar 10, 2017 @ 1:27pm 
Originally posted by EpicRice:
Originally posted by Outsider Sidaroth:
The beauty of Paras lies on their versatility, on maps with lots of sight blockers the Tommyguns are splendid for ambushes or to punish those annoying decap then retreat moves, the LMGs scale better into the lategame and they let Paratroopers 1vs1 any squad in the game due to the surpression they get with them.

Rangers are in a better doctrine, with the Pershing and they can have hilarious results with stuff like 3 Bazookas, overall they are very good at replacing dead rifles, flanking or watching over yout ATGs.

Whats the normal number of rifles? I've seen about 3-5 normally with usf

3 is the ideal number, so you can afford their upgrades and reinforce cost all through the game, considering the LT and CAP as "specialized" riflemen then you really don't need more fighting squads, even more so if you want Rangers or Paras and you got your REs that can hold their own too.
ShodaN Mar 10, 2017 @ 1:53pm 
Paras have a special cqb ability that boosts their dps output significantly. So if you go with Thompsons they sure have Rangers beat in that regard. Post patch they will also be the only USF squad capable of equipping 2 M1919s.
Cure Seraph Mar 10, 2017 @ 2:20pm 
Originally posted by DarTH ShodaN:
Paras have a special cqb ability that boosts their dps output significantly. So if you go with Thompsons they sure have Rangers beat in that regard. Post patch they will also be the only USF squad capable of equipping 2 M1919s.

Aye to put in in very simple terms, Paras do more damage and Rangers are more durable to small arms fire, Pershing doctrine is still stronger than Airborne but Paras > Rangers.
CatMeowMeow Mar 10, 2017 @ 6:32pm 
Let me break down facts.

Both have
1. Cooked Grenade (No upgrade required)
2. x4 Thompson Upgrade
3. M1 carbines (Same Accuracy too)

Rangers (400 MP)
1. 5-Man Squad
2. Passive 10% damage reduction from all sources
3. 3 weapons slots
4. Passive 20% accuracy reduction from all weapons (Except explosives)

Paratroopers (380 MP)
1. 6-Man squad
2. Paradrop on insertion.
3. Reinforce on beacons
4. x2 M1919A6 upgrade
5. Timed Demo charge (5 second fuse, 480 damage)
6. Tactical Assault on Thompson Upgrade
7. Suppressing Fire on LMG Upgrade


Paratroopers performs better and beats Rangers 1v1 in most circumstances, But remember that Paratroopers is locked behind Airbourne Company while Heavy Cavalry Company have more useful abilities


I Felt that Rangers needs to have something more to compensate as they costs more but do perform worse than Paratroopers.
They should have Satchel charges ability for them.
Stridswombat Mar 10, 2017 @ 6:38pm 
It's actually possible to give Rangers a BAR after having upgraded them with 4 Thompsons to add even more firepower at all ranges.
CatMeowMeow Mar 10, 2017 @ 6:56pm 
Originally posted by StridsWombat:
It's actually possible to give Rangers a BAR after having upgraded them with 4 Thompsons to add even more firepower at all ranges.

But BAR is not as good as LMG on the move :(
EpicRice Mar 10, 2017 @ 7:11pm 
Also that munitions investment
🍮 Mar 10, 2017 @ 10:01pm 
Originally posted by DarTH ShodaN:
Paras have a special cqb ability that boosts their dps output significantly. So if you go with Thompsons they sure have Rangers beat in that regard. Post patch they will also be the only USF squad capable of equipping 2 M1919s.

theyre going to rock when that happens. one m1919 is already good vs the other infantry. i wonder how theyre patching the other infantry to compensate as far as balancing.
Cure Seraph Mar 10, 2017 @ 10:03pm 
Originally posted by ultramega:
Originally posted by DarTH ShodaN:
Paras have a special cqb ability that boosts their dps output significantly. So if you go with Thompsons they sure have Rangers beat in that regard. Post patch they will also be the only USF squad capable of equipping 2 M1919s.

theyre going to rock when that happens. one m1919 is already good vs the other infantry. i wonder how theyre patching the other infantry to compensate as far as balancing.

Paras not clumping and using cover better will only make them more durable, while the fixed population will make them more affordable, they will be really good in 1vs1.
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Date Posted: Mar 10, 2017 @ 9:41am
Posts: 11