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I think the biggest issue is how long it takes to set up and how easily it can backfire on you. Even if you had them it would propably not be as useful as the things already provided.
or guiding them into your defences instead of having to hope they won't attack your open flank, currently there is nothing in the standard ostheer to block off a section for vehicles and it leaves a hole that I preferably don't have, look at reinforced barbed wire of the OKW, tank traps of the Soviets or US it's a very useful thing to have whether you use it or not it's a viable option. even if it backfires on you (I don't see how exactly) it's a fun and intiutive way of playing the game and it would give some more tactical gameplay.
I get what you are saying and I'm with you on that. But I think tank traps as such would need a few tweaks to be usable on more occasions in order to be a good general addition.
Just a few things:
- Soviets have no regular TTs either, only one commander
- OKW reinforced wire got reduced to the effect of normal bw
Every faction should be able to build king tigers and ...
Just use the all commander mod.
Problem solved
- Things like being prone (conscript commander ability). WTF, "prone" is an ability"?
- Making"Sandbags" (USA riflemen ability) - WTF?
- People asked for the factions to be different. This is part of how they made them different.
- If you give T0 tank traps to everyone, then this game basically goes back to COH1's problem
becoming a static slug fest where nothing moves and artillery has to win the day.
(But they already nerfed the arty)... so they'd have to massively rebalance the whole
thing and.... yea, it'd all end up mirror balance where Americans and British have King Tigers.
So enjoy "all commander mod" and stop ♥♥♥♥♥♥♥♥ :)
I think they left out tank traps and the like at release, because the original concept was Soviet vs Wehrmacht with the Soviets designed as the offensive part and Wehrmacht as more defensive. Yet as a whole they didn't want it to get too stationary it seems.
For more defensive options the entire game would need an overhaul in that aspect. So I guess it is better to have less instead of a lot of broken/unfitting stuff.
I always thought light vehicles shouldn't be able to pass the wire, or at the very least have their tires damaged by rolling over it.
Some mods make vehicle go slower after crushing barb wire.
Ps. Hv tanks crushed tank traps in coh1. Not so in coh2
wish the dozer could do the same thing,though barriers are nice and all too.
Decision was made to NOT have tank traps in COH2, and so...
But people screamed for them to be added in, and so... ;)