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1. Grab Crowbar or GCFScape, they can both open VPK's which is what mods are packed into (along with our game assets). Crowbar is a more versatile tool (can be used to decompile/compile models primarily among other things) but GCFScape has an arguably easier interface for VPKs.
https://nemstools.github.io/pages/GCFScape-Download.html
https://steamcommunity.com/groups/CrowbarTool
2. Locate where the mod is saved. All of our mods downloaded from the workshop end up in the workshop folder in
3. Open the VPK up using your tool of choice from step 1.
4. Navigate to the materials folder and look inside the decals folder. Look through all the textures here to find the one you want to replace and note the name down. It looks like the one you want to replace is blood1
5. Navigate to
6. Inside that folder create a materials folder
7. Inside that folder create a decals folder. In here is where you will be placing your replacement texture or material. The way Source works is based off load order and if a file name has the same exact name it will take priority and not load the other. In the case of No More Room in Hell the items in the custom folder always have priority.
8. At this point you have several options. The way textures work in Source is using a texture file (VTF) and a material file (VMT). The VMT is what defines the material and tells the engine which texture file to use. The VTF is the image. So in the case of your issue the easiest solution (in my opinion) would be to take the existing VMT files and make a copy of them in your folder and just copy paste in the definitions from other blood VMT files like blood10's.
Now if you have done everything right when you launch the game your changes will override the mods files. Hope this helps!