No More Room in Hell

No More Room in Hell

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NertyNert Dec 2, 2023 @ 9:26pm
Tiling blood textures - any tips?
Hi all, thanks for checking this out. I have been having one particular issue for a while now. A certain blood texture will tile along the walls in a very un-immersive way and it really bugs me lol no pun intended.

Here are screenshots
https://imgur.com/a/k46dEEy

I do use a blood mod but am not sure if the mod itself is the culprit or not so just wanted to go ahead and ask here. The mod can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2609456308
will post a comment there asking if they might know what's up too.
EDIT: im a huge goober and indeed that mod seems to be the culprit lol still tho any recommendations for a fix?

Many thanks!

Extra details:
win11, havent tried any console tweaks or start line etc.
Last edited by NertyNert; Dec 2, 2023 @ 9:43pm
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Showing 1-2 of 2 comments
Wazanator Dec 3, 2023 @ 10:10am 
Here's a quick walkthrough of how I would fix it.

1. Grab Crowbar or GCFScape, they can both open VPK's which is what mods are packed into (along with our game assets). Crowbar is a more versatile tool (can be used to decompile/compile models primarily among other things) but GCFScape has an arguably easier interface for VPKs.

https://nemstools.github.io/pages/GCFScape-Download.html

https://steamcommunity.com/groups/CrowbarTool

2. Locate where the mod is saved. All of our mods downloaded from the workshop end up in the workshop folder in
steamapps/workshop/224260
the folder in here that you are looking for is the ID number of the workshop item which you can find by looking at the URL. The Blood and Gore mod is 2609456308

3. Open the VPK up using your tool of choice from step 1.

4. Navigate to the materials folder and look inside the decals folder. Look through all the textures here to find the one you want to replace and note the name down. It looks like the one you want to replace is blood1

5. Navigate to
steamapps\common\nmrih\nmrih\custom
and create a folder called something like "MyBloodTexture" but do not use special characters or spaces in the name

6. Inside that folder create a materials folder

7. Inside that folder create a decals folder. In here is where you will be placing your replacement texture or material. The way Source works is based off load order and if a file name has the same exact name it will take priority and not load the other. In the case of No More Room in Hell the items in the custom folder always have priority.

8. At this point you have several options. The way textures work in Source is using a texture file (VTF) and a material file (VMT). The VMT is what defines the material and tells the engine which texture file to use. The VTF is the image. So in the case of your issue the easiest solution (in my opinion) would be to take the existing VMT files and make a copy of them in your folder and just copy paste in the definitions from other blood VMT files like blood10's.

Now if you have done everything right when you launch the game your changes will override the mods files. Hope this helps!
NertyNert Dec 11, 2023 @ 5:58pm 
cheers appreciate the response :)
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