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Second question – what items are in the shipping game? Here is the current list of the final 42 item features that shipped in the release version of the game (some names may have been adjusted near ship):
Legend:
[c] = common item, (u) = uncommon item, [r] = rare item, [v] = very rare item
Gun (6 items):
[c] Shield Piercing Bullets (ignores shields and inflicts damage directly to alien)
[c] Target Strongest Always
(u] Shield Disrupting Bullets (bonus damage inflicted upon shield)
(u] Scatter Shot (A.O.E. cone with reduced range)
(u] Chemical Tipped Bullets (D.O.T.)
[r] Tachyon Bullets (slows down target)
Inferno (5 items):
[c] Target Strongest Always
[c] Concentrated Fire (higher damage with tighter cone)
[r] Napalm (D.O.T.)
[r] Shield Eroding Chemical Spray (bonus against shields while having reduced damage against everything else)
[v] Torch Bearer (targets pass fire on to any aliens that they come in contact with)
Laser (5 items):
[c] Target Strongest Always
(u] Tachyon Beam (slows down targets more than default slow down while inflicting reduced damage)
(u] Wide Beam (A.O.E. with lower range damage)
[r] Shield Piercing beam (ignores shields and inflicts damage directly to alien)
[r] Shield Disrupting beam (increased damage versus shields)
Cannon(7 items):
[c] Anti-Stealth Ordnance (reveals any stealthed aliens in the vicinity of impact)
[c] Target Strongest Always
(u] Chemical/Drill Tipped Ordnance (D.O.T. damage)
(u] Tagger (target receives temporary reduction in speed when hit)
(u] Anti-Shield Ordnance (increased damage vs shields)
[r] Cluster Cannon Ordnance (A.O.E. cone)
[r] Airburst (A.O.E. at impact)
Meteor (4 items):
[c] Fireball (causes increased D.O.T. heat damage)
[c] Target Strongest Always
(u] Plasmaball (increased duration D.O.T. damage with reduced A.O.E. damage)
[r] Cluster (increased A.O.E. range)
Missile (5 items):
[c] Target Strongest Always
[c] Chemical Tipped Warhead (D.O.T. to target)
(u] Temporal Missile (target slows down for a period of time after hit)
[r] Bonus Damage Vs Fastest
[v] Shrapnel (A.O.E. range increase)
Concussion (3 items):
[c] Fire Bombs (explosive ordnance sets targets on fire for D.O.T. with reduced physical damage)
[c] Anti-Shield Bombs (bonus damage vs shields)
[v] Depth Charges (tower deploys Stealth revealing charges with reduced damage)
Tesla (4 items):
[c] Depth Charger (reveals Stealth aliens hit by chain)
[c] Target Strongest Always
(u] Anti-Shield (greater damage)
[r] D.O.T. Charge (targets remained "charged" after hit by lightning - can be passed to aliens that they come in contact with)
Temporal (3 items):
[c] Increased Slowdown (targets' speed reduction increased with slower pulse rate)
[c] Bonus Vs Core Carriers
[r] Loose Core Speed Booster (loose cores will speed up when in range) - See more at: http://www.hiddenpath.com/blog/239/#sthash.xoCyWVzn.dpuf
http://steamcommunity.com/sharedfiles/filedetails/?id=317480243
https://web.archive.org/web/20150910011750/http://www.hiddenpath.com/blog/239/
Thanks for this!