Defense Grid 2

Defense Grid 2

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Nerdmaid Feb 12, 2015 @ 2:12pm
Tower Items
Jeff answers some questions regarding tower items in today's blog post on Hidden Path Entertainment. http://www.hiddenpath.com/blog/239/
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Cougarific Feb 12, 2015 @ 2:35pm 
Oooooo this is too good to leave under a link - copying the good stuff here:


Second question – what items are in the shipping game? Here is the current list of the final 42 item features that shipped in the release version of the game (some names may have been adjusted near ship):

Legend:
[c] = common item, (u) = uncommon item, [r] = rare item, [v] = very rare item

Gun (6 items):
[c] Shield Piercing Bullets (ignores shields and inflicts damage directly to alien)
[c] Target Strongest Always
(u] Shield Disrupting Bullets (bonus damage inflicted upon shield)
(u] Scatter Shot (A.O.E. cone with reduced range)
(u] Chemical Tipped Bullets (D.O.T.)
[r] Tachyon Bullets (slows down target)

Inferno (5 items):
[c] Target Strongest Always
[c] Concentrated Fire (higher damage with tighter cone)
[r] Napalm (D.O.T.)
[r] Shield Eroding Chemical Spray (bonus against shields while having reduced damage against everything else)
[v] Torch Bearer (targets pass fire on to any aliens that they come in contact with)

Laser (5 items):
[c] Target Strongest Always
(u] Tachyon Beam (slows down targets more than default slow down while inflicting reduced damage)
(u] Wide Beam (A.O.E. with lower range damage)
[r] Shield Piercing beam (ignores shields and inflicts damage directly to alien)
[r] Shield Disrupting beam (increased damage versus shields)

Cannon(7 items):
[c] Anti-Stealth Ordnance (reveals any stealthed aliens in the vicinity of impact)
[c] Target Strongest Always
(u] Chemical/Drill Tipped Ordnance (D.O.T. damage)
(u] Tagger (target receives temporary reduction in speed when hit)
(u] Anti-Shield Ordnance (increased damage vs shields)
[r] Cluster Cannon Ordnance (A.O.E. cone)
[r] Airburst (A.O.E. at impact)

Meteor (4 items):
[c] Fireball (causes increased D.O.T. heat damage)
[c] Target Strongest Always
(u] Plasmaball (increased duration D.O.T. damage with reduced A.O.E. damage)
[r] Cluster (increased A.O.E. range)

Missile (5 items):
[c] Target Strongest Always
[c] Chemical Tipped Warhead (D.O.T. to target)
(u] Temporal Missile (target slows down for a period of time after hit)
[r] Bonus Damage Vs Fastest
[v] Shrapnel (A.O.E. range increase)

Concussion (3 items):
[c] Fire Bombs (explosive ordnance sets targets on fire for D.O.T. with reduced physical damage)
[c] Anti-Shield Bombs (bonus damage vs shields)
[v] Depth Charges (tower deploys Stealth revealing charges with reduced damage)

Tesla (4 items):
[c] Depth Charger (reveals Stealth aliens hit by chain)
[c] Target Strongest Always
(u] Anti-Shield (greater damage)
[r] D.O.T. Charge (targets remained "charged" after hit by lightning - can be passed to aliens that they come in contact with)

Temporal (3 items):
[c] Increased Slowdown (targets' speed reduction increased with slower pulse rate)
[c] Bonus Vs Core Carriers
[r] Loose Core Speed Booster (loose cores will speed up when in range) - See more at: http://www.hiddenpath.com/blog/239/#sthash.xoCyWVzn.dpuf
Last edited by Cougarific; Feb 12, 2015 @ 2:40pm
Nerdmaid Feb 12, 2015 @ 3:20pm 
You rock Cougarific!
zharmad Feb 20, 2015 @ 10:15am 
Can this be stickied? That would be good for quick reference.
Last edited by zharmad; Feb 20, 2015 @ 10:15am
Nerdmaid Feb 20, 2015 @ 1:12pm 
I went ahead and pinned it zharmad. It should stay at the top of posts now. :-)
Travathian Mar 8, 2015 @ 8:59pm 
Oh man, not even a mention of the nifty Tower Item Guide that I made with the communities help :\

http://steamcommunity.com/sharedfiles/filedetails/?id=317480243
Everglades May 16, 2016 @ 5:30am 
Great help and very nice of you to take the time to do that. Thank you.
vvvvan Jan 22, 2017 @ 12:38am 
Anyone else not getting any tower items (augmentations) for one tower? I have received absolutely nothing for Inferno after 30 hours (completed campaign, normal and easy, all gold). All of my other towers have tons of great items, but one has none. Weird. Also, effects one achievement. Seems like a bug or something.
Last edited by vvvvan; Jan 22, 2017 @ 12:39am
phraenck Jan 23, 2017 @ 12:48pm 
I'm not experiencing this problem, but i must say i haven't played 30 hours yet...:steammocking:
TNTFTB Jan 30, 2017 @ 4:17am 
I lack a few after many hours
rja Apr 19, 2018 @ 7:45am 
The "Talking Tower Items" blog post by Jeff can be found on the Internet Archive Wayback Machine here:

https://web.archive.org/web/20150910011750/http://www.hiddenpath.com/blog/239/
Last edited by rja; Apr 19, 2018 @ 7:46am
Xstioph Aug 30, 2019 @ 12:39am 
Originally posted by Vanon:
Anyone else not getting any tower items (augmentations) for one tower? I have received absolutely nothing for Inferno after 30 hours (completed campaign, normal and easy, all gold). All of my other towers have tons of great items, but one has none. Weird. Also, effects one achievement. Seems like a bug or something.
Mine is meteor.. Got 3-4 for most towers but not a single one for meteor.. Annoying. There's also a number pling with the item.. A few have 5 - does that mean each item have a 1-5 level as well?

Originally posted by rja:
The "Talking Tower Items" blog post by Jeff can be found on the Internet Archive Wayback Machine here:

https://web.archive.org/web/20150910011750/http://www.hiddenpath.com/blog/239/
Thanks for this!
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