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This has got to be the stupidest thing I've ever read. Please tell me you're kidding, right? If not, know that it's people like you who allow companies to release broken-ass games without any semblance of responsibility. I paid full price for pre-purchasing AoE2HD, I damn well better have a working product on release date. Otherwise what was the point of pre-purchasing and paying a higher price than everyone who buys the game months later on sale? To be an alpha tester while the developers sort out the issues?
It's going on 1+ year now and the game is still far buggier than the original, with far worse multiplayer (horrendous FPS lag when 50+ units are on screen, no smooth scrolling, many new Out of Sync/drop issues, game room glitch where a kicked player is stuck so the whole game has to be remade, etc.). And lest you think the problems are confined to multiplayer, the facts are that the standard single player AI has been broken for months, and many custom AIs that have been a part of the community for years are no longer compatible after patch 3.x.
You do realize that critics review games based on what is released right? If the game wasn't ready to be reviewed, don't release it- it's as simple as that. Do you even think about why the original AoE/AoM games got such high metacritic scores? It's because Ensemble Studios was highly dedicated to their games, and their effort showed in the quality of the product on release. Watch this video to learn about the making of AoM:
http://www.youtube.com/watch?v=8pBnAFcUqIU
tl;dr:
The game was broken to the point of being unplayable on release, and rightly deserves it's low review scores. Next time, think twice before releasing a broken product.
And I've already brought up my point about Metacritic's big flaw with games. You can release a terrible buggy game on release and get say for example a 65 metacritic, and then 1 year later it has a range of amazing patches that have fixed plenty of bugs, but guess what? That rating is still going to be the same because they don't re-review the game unless they keep a close eye on it (which never happens).
Make your own thread in the "support" section in AOE2HD and they'll look at it.
Did you not read my post above or are you purposefully ignoring it? It doesn't matter if the core gameplay is the same, when you CAN'T even PLAY the game properly on release! Imagine if they aren't able to fix the game (I mean, it's only been one year, WTF?) and a rating of 90+ for AoC was shown vis-a-vis metacritic. That would be highly misleading, wouldn't it?
My experience with life is that being civil and considerate gets better results than the opposite option.
Do you honestly think the minor issues described in the original post warrant a sticky? AoE2HD has far bigger issues right now, and any time people report minor issues, we are told that they are lower on the priority list of things to get done.
There's minor issues that have been reported for a while, many since the game launched that still haven't been fixed (e.g. pop 500 scenario from scenario editor doesn't work, lobby auto-rename glitch to someone's name when they leave the game room, bitmaps in custom scenarios don't work properly, ratings disappear from user sporadically in lobby, no way to turn off the double-click resize at the top of game window, no resolution changing options, no official leaderboards that were promised since launch, no separate AoF/AoE2HD ratings that was promised in video blog, etc.).
And those were just the minor issues I could think of off the top of my head! The major issues- I them posted above.
Good for you- many people couldn't, or could barely play with crashes to desktop all the time. Multiplayer lagged miserably (FPS-lag) even on 1v1s. In fact, all users with Windows XP couldn't even start the game at launch because AoE2HD was referencing a dll that is non-existant on XP systems, despite the fact that XP was listed as a supported OS. They didn't even bother running the game once on a supported OS, come on.
Yes single-player might be in a better state now, but multiplayer has gotten worse since patch 2.8. For those like me who pre-ordered and paid full price for a broken product, we were pretty much screwed over since now you can get the game for $5 on sale.
I don't quite see what you hope to gain by flaming me for pinning a thread that makes the reporting of game issues more organized, but you would have far more to gain by contributing positively to this thread rather than making blatant attempts to derail it. I'm glad you care enough to post issues you have found- I truly appreciate it. Frankly, you can add me (I'll add you back) and if you so desire you can say whatever you want, no matter the nature, to me over the private chat, but please do Laptop65 (and the community) the courtesy of keeping this thread on topic. You want the game to be better- threads like this have the potential to make it better.
That's all I've really got- I'm not mad or anything, just making an appeal for civil, human courtesy. Cheers mate.
I'm not quite sure why you think that I flamed you. I never personally attacked you at all- all I asked was if you thought that the original post warranted a sticky. Now if that construes flaming in your eyes, I can't help you.
In addition, where have I made blatant attempts to derail this thread? I simply explained why the low metacritic score is not an issue and is appropriate given the broken state of the game upon release. In fact, as you mentioned, I have already contributed positively to this thread by listing off a series of both major and minor issues with the game.
If by appealing for "civil, human courtesy" you mean simply agreeing with the original poster, I'm sorry, but I cannot do that.
Sure- I'll add you. I'm all for improving the quality of the game, and as a software engineer by profession, I have, in fact, even volunteered to drive to Redmond (~3 hours away) to help out on AoE2HD issues ever since launch. I was even at the Microsoft campus visiting friends as late as November of last year, before the launch of Xbox One.
I included the following bugs in a thread from a few months ago, and unless I am mistaken, none of these very minor bugs have been addressed (Feel free to delete this post if the point of this thread is different than the list that I am making below):
Minor Bugs: (these bugs represent functionalities that are missing/broken within the game)
1. Taunt menu doesn't work - If you pick taunts from the taunt menu rather that typing the number, the taunt doesn't play. If you type the number manually it DOES play.
2. Can't search by location in Lobby Browser - The only option for location is "Any" on the location pull-down menu.
3. Lobby Browser filter for match type "Friends/Public/Skill" doesn't work properly - Despite setting this filter to Friend, public games still appear. Usually resetting a few times will fix this problem, but it almost never works the first few times.
4. Replaying recorded games controls bug - Clicking the "<|" button to start the replay again makes the replay controls disappear.
5. Game speed resets to normal (1.5) after each session - The game used to remember what your last speed setting were in single-player, but it no longer seems to.
6. The economic minimap description doesn't match up with what it does - Only Markets, Docks and idle villagers are displayed, when according to the help function (bottom left) it is supposed to display all drop off points (lumber & mining camps, mills and TC's), Blacksmith, Monasteries, trade units, etc.
7. Food type bug - In AoF food is supposed to be conserved when villagers switch between resources. This was not working in 3.0 and persists in patch 3.1. berries <-> sheep, berries <-> shore fish, shore fish <-> sheep, shore fish <-> deer, sheep <-> deer have all been tested, and in all cases the food carried by the villager is lost.
8. Enemy AI's tribute resources during treaty mode - During the treaty period, enemy AIs will send you aid, even if you didn't ask for aid! Obviously this is a buggy behavior.
9. Vertically and horizontally placed gates can still be passed while being built - This is not true of diagonally placed gates and any other building. This bug has been around since the original version.
10. Changing settings changes player number - When you edit the game settings, your player number changes to the last player number you left the set-up screen with if you change any of the settings for "Game", "Map Style", "Other Players", "Reveal Map", and "Victory". So if you played as Player #3, switch to player #1, and then change the victory conditions, it goes back to player #3 and you have to switch it again to player #1 if you want to be player #1.
Very Minor Bugs: (these bugs have little/no affect on gameplay and are generally cosmetic in nature)
1. "AOE Website" button in the launcher links to a non-existent page - I should be removed entirely or linked to something that actually exists.
2. Cost of cartography is listed as "Cost: 100 food, 100 gold0" - There's an extra zero.
3. "Shepherds" is INCORRECTLY spelled "Sheperds" - This is spelled wrong only in the list of things villagers are doing in the economic view of the minimap. This has been spelled wrong since the beginning of this game 14 years ago. Also, the list should be consistent as to plural or not.
4. The word "chieftain" is misspelt as "chieftan." - This mis-spelling is found in the Franks section on the History pages.
5. Improper punctuation in Saladin #2 Lord of Arabia - Reynald's Raiders and Pirates, all instances need to have apostrophe 's not s' apostrophe.
6. Music track repeated - In the sound files for the game, track 'xmusic11' and 'xmusic14' are the same track (xmusic14 is a bit longer). Track "Voodoodoodoo" is missing and should go in place of 'xmusic14' which should go in place of 'xmusic11'.
7. History section has missing graphics - In the "Caste Evolution" section, the Italians and Renaissance sections, etc. there are missing graphics.
8. The new AoF civilizations still appear in the base game’s history section – Also, these use original AoE II artwork, which has nothing to do with them. Also, the new civs from AoF are not in alphabetical order with the existing civs.
9. Briton's tech tree in AoF is incorrect regarding Elite Cannon Galleons - Britons CANNOT build Elite Cannon Galleons, but the tech tree in AoF indicates otherwise.
10. 2nd save of a single-player game adds a "." to the end of the save name - This doesn't really appear to cause any problems, but it doesn't occur all the time and it seems to show up in AoF rather than the base game (at least for me).
11. Gate foundations display bug - With the Teutons build set, only on gates that are vertical in orientation, and only in the Forgotten DLC, foundations of gates currently being built are displayed as having already been completed. This is a display bug only, as the gate still must be built normally. Does this bug exist with any other civilizations?
12. Monk cursor display bug - The shape of the monk cursor is an elipse rather than a circle in both the base game and AoF. This started in patch 3.0.
13. Progress bar in restoring game problems - Progress bar when transferring restore game file is not in the right place (should be under the person downloading's name).
14. Resolution bug after game end - After a game ends, if you view the achievements without quiting the game, when you go back into the game, the resolution has changed to be very zoomed in (800 x 600?).
15. Units walk backwards - Sometimes units walk backward. This appears to have no effect on their effectiveness doing anything at all, but it is an obvious animation bug.
Thanks for the long post! I'd love if you were to link the other thread from a few months ago too.