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The AI might override this for scouting if it has no other units to scout I think. If that's the case, I assume you want to control all enemy units solely via trigger - In that case, google "immoble units ai", it's an AI designed not to issue any scouting, work commands etc.
I have heard of Lothar's AI patch, but will it work in the HD version, not just the original?
The AI always uses the fastest unit it has to scout. Place a unit from the Player you want to freeze in some unused corner of the map and wall it off with forest, water, cliffs, etc. With the new Change Unit Speed trigger you can give the unit a speed boost to make sure its the fastest unit at the AI´s disposal. This causes the AI to "scout" with the walled off unit, leaving the other units inactive (unless you attack them or otherwise trigger them). If you wish to completely freeze a unit (ignores all triggers and just stands there), use the Freeze Unit trigger, make sure you have the correct Player selected and select the unit and/or area. I seem to get better results when I just set the area where the unit/s are standing rather than selecting them. Hope this helps!
OH, and for some reason the None AI type ignores all reason and just sends all units to scout, so do not use it if you wish to use the above technique!