Age of Empires II (2013)

Age of Empires II (2013)

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AoE II:HD - Known Bugs List
-Hey everyone, the old thread for bug reporting was originally from 2014, so we're going to make a new pinned thread! This thread will serve as a central place to report bugs. You are welcome to start a new thread for a bug as well if necessary.

-This thread is for the community as well as the devs to see what are some of the known issues that keep getting reported.

-Thanks for any and all participation!
Last edited by -Dare Devil/x/; Oct 18, 2018 @ 9:23am
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Showing 1-15 of 130 comments
RoyalKelvin Jun 26, 2018 @ 6:38pm 
In all the scenarios of the alaric campaign, two random opponents are always generated without relation to the scenario, and act as if they were in a random map game.
Dibbles Jun 27, 2018 @ 12:27am 
Rating system not working, performance still not up to par, units still stop when traveling on a hill when using attack mode, pathfinding is still bugged, game crashes randomly at the start of games ( Not just me who experiences this ). I'll list more.
Lubert Jun 29, 2018 @ 1:35pm 
Aggression Mode & Patrol Bug


When sending a unit in defending or range mode on patrol, this unit may follow an enemy farer than expected/intended when there are more than 1 enemies that triggered the units aggression.

Expected behaviour in defensive mode:
When patroling, a defensive unit should return to the its patrol route after the same range it does when simply standing. It does so only if the short following path did not pull the unit into the range of another enemy unit or building.

Buggy actual behaviour in defensive mode:
If the short following distance pulls the patroling unit into the range of another enemy, or, if multiple units triggered the patroling unit, they follow them almost forever.

Note:
Defensive patroling works as expected/intended if there is only 1 enemy that triggers aggression, and this enemy gets killed or exceeds the range, without any other enemy unit re-triggering aggression.

Expected behaviour in range only mode:
Units should not follow any enemy at all, not even short distances. They either walk the patrol route or stand and shoot.

Buggy actual behaviour:
Ranged units in ranged only mode follow enemy units the same (bugged) way like unity in defensive mode.
Big Beto Jul 1, 2018 @ 9:13am 
If you're still even reading these comments - I have a request...
Fix the ♥♥♥♥♥♥♥ scenario editor!
With its current state, it is a complete nightmare to design any sort of map.

Bugs and annoyances:

- Whenever you select a "play sound" effect, every single next "display instruction" or "send chat" effect you click WILL automatically be selected to play that same file as well. (the only possible fix is to, every single time you create any "play sound" effects, you gotta find a text effect and select "<none>" songs on the list... Needless to say, extremely annoying).

- Display instructions WITH songs get completely broken for some reason (as if it was not broken enough already)...

- "Change speed" effect is presenting some inconsistencies (eg. you change the speed of a unit with +2, and then with -2... It's not gonna return to the original value for some reason - it's gonna be slightly slower).

- "Head" objects - along with plenty of other other/GAIA objects as well - has a very bizarre hitbox (totally out of place), and simply vanishing whenever any kind of object is created under it (even in game, such as creating a hawk near it for explosion effects).

- Again, display instructions, if cleared or replace in a small interval of time, tend to either vanish or get stuck for some reason... Also, they completely break whenever you change the game speed to x8.

- Whenever you're opening an effects or conditions list, if you type any letter (eg. "c", for selecting "create object" faster), the game will understand - for some reason - that you're searching for either: triggers starting with "c" or CONDITIONS (which, by the name of the effect, start with "c")... The only possible fix is to, painstakingly, select with your mouse a random item on the list, every time you're editing or creating a new effect/condition.

- Wild animals (hawk, boars, etc) and some OTHER objects disappear from the effect's/condition's object list whenever you click on one that has any other player selected on it. The only fix is to go to your GAIA effect, and then select OTHER -> UNITS (refreshing the object list) - then they'll appear again. Should be pretty easy to fix.

- "Heal Object" seems to break after being looped in small intervals of time (with high numbers of HP).

- The Banner of scenarios (when creating a mod package) tend overlap each other. It seems like the properties from the .json file regarding the name and directory of your banner are being ignored (even if you change the directory and/or name of the file, it'll still look for the defaults').

- Objects such as "Rubble" (a significant percentage of them) and "Bamboo stumps" (ALL of them) simply vanish from your scenario after the 1min mark.


There are some other ones I don't remember for now.... But fixing those would make many the life of many designers much, much easier already. I mean, if you're listening at all.
Last edited by Big Beto; Jul 1, 2018 @ 9:15am
Saint_Michaels_ Jul 1, 2018 @ 12:10pm 
  • The Workshop Uploader does not support .WAV Files, which makes a lot of the sound files in AoE2 unmoddable unless done manually by hand

  • All 4 Missions in the Alaric Campaign has extra Random Map AI'a added to them, at least 2. These AI's do what they please and often attack other AI's and / or break triggers.

  • Bari Mission 3, The Great Siege, has 2 Random Map AI's added. Again, they do what they want. The Normandy Navy also never moves to the shore, causing the mission to be unwinniable often. This may or may not be caused by the Extra AI's. The Player Colours are also incorrect.

  • El Dorado Mission 2, The Split. Several Enemy Units are missing compared to it's Pre-5.7 version. The Trigger for crossing the river is broken and often doesn't give you back control of your units and causes the mission to be unwinniable.

  • Sforza Mission 3, The Hand of a Daughter, you are able to build a Navy when apparently you shouldn't be able to. Since the mission has been altered and changed compared to it's release in The Forgotten and long before the release of Rise of the Rajas, I am not sure if this is intentional or not.

  • Cyprus, Battles of the Forgotten. The Enemy AI's (Cyprus, Issac Komnenos, Limassol & Messina) appear to have completely different AI then intended and act out of place prior to 5.7. They change to Enemy much sooner then intended and start building units & aging up sooner as well, especially with Messina, who is not suppose to age up at all. The AI has the side effect of sometimes moving their ships to unreachable places on the map, causing the scenario to be unwinniable.

  • Yodit Mission 4, Broken Stelae, the player colour is Yellow when it should be Green.

  • Gajah Mada Mission 2, Unconditional Loyalty. The Rebels player often displays "Rebels: Attack" in the chat. Not as dialog, but in the chat. This seems wrong.

  • Suryavarman Mission 5, Nirvanapada. After becoming allies with Dai Viet,, that player displays their AI Status every second through chat.
Last edited by Saint_Michaels_; Jul 1, 2018 @ 1:09pm
Sielix Jul 9, 2018 @ 1:50am 
Originally posted by Saint_Michaels_:

  • El Dorado Mission 2, The Split. Several Enemy Units are missing compared to it's Pre-5.7 version. The Trigger for crossing the river is broken and often doesn't give you back control of your units and causes the mission to be unwinniable.

i suffer from this right now, right after you crossed the river and put your units back on land from the transport ship, you dont get the controll over the hero francisco de orellana back, which breaks the game, bc several minutes later the quest says to bring him to the leader of the near village which is impossible bc you cant controll him.

but i found a workaround, restarting the whole game fix it, even if you saved the game right before.
eggert8 Jul 18, 2018 @ 1:44am 
My problem is with the scenario "York 865". The problems are, first it runs very slow. This is the only one that has that problem. Second, when the box comes up giving hints and objectives, when I press close the box only partially goes away. The only way to get rid of the box that remains is to save the game but after doing that I'm left with "GAME PAUSED" in the middle of the screen even though it's not paused. Third the stats do not display as well as the cost of upgrades does not display either. This is very annoying, do you have a suggestion or a fix for this?
conqueror060 Jul 19, 2018 @ 3:04pm 
Hmm the extremely large map size causes massive lag to many PCs. What are your specs?

I had the same freezing problem but when I bought a gaming laptop the problem disappeared.
Last edited by conqueror060; Jul 19, 2018 @ 3:04pm
Dodo Jul 22, 2018 @ 10:38am 
Originally posted by eggert8:
My problem is with the scenario "York 865". The problems are, first it runs very slow. This is the only one that has that problem. Second, when the box comes up giving hints and objectives, when I press close the box only partially goes away. The only way to get rid of the box that remains is to save the game but after doing that I'm left with "GAME PAUSED" in the middle of the screen even though it's not paused. Third the stats do not display as well as the cost of upgrades does not display either. This is very annoying, do you have a suggestion or a fix for this?

That's more of of your computer not having the processing power to easily handle that mission.
conqueror060 Aug 2, 2018 @ 10:15am 
This shouldn't have been. We must all write the multiple bugs we are ecperiencing
SimoBurn Aug 4, 2018 @ 4:28am 
I am having bugs with the steam achievements. Most Valuable Player, Joan of Arc, Defeating CPU's at Moderate or above to name a few. Is there an update to fix these? Thanks in advance :)
Blackpot Aug 4, 2018 @ 3:37pm 
Hello there, when will be Master of the forgotten world achievement fixed?
Dukitzz Aug 6, 2018 @ 3:42pm 
Hello, I have experienced most of the bugs reported above but I have been able to bypass them one way or another. However, I want to specifically report that the Cyprus mission from Battles of the Forgotten has become unwinnable. As soon as landing in Sicily, Cyprus, Isaac konmeno and Limassol become enemy and start developing. This should not happen and makes the mission unbeatable. Due to this bug Limasol does not surrender once its two castles are conquered by Ricardo (they have 2-3 more castles than they should besides) and continues sending endless waves of enemies (cataphracts, trebuchets, siege rams...). Obviously this is something that cannot be countered with an army size of 50. Please fix this bug, thank you
stoyky Aug 9, 2018 @ 1:15am 
I want to report a bug with the Mayans. Somehow when I start playing and assign all 4 villagers to build two houses in at the beginning of the game, only two villagers actually start building and 2 villagers are standing around. They have to be nudged again to start working. The rest of the game this does not seem to be an issue. I will see if I can make a video to reproduce this problem.
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