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Thus if it takes you more than 22 minutes you are very likely to get trounced by someone who can do it in under 18 minutes. But if you around 18 minutes someone who take 20 minutes could be a fairly even game. The lower the time the more likely to win, but there would be at least a potential for a challenge. If you can do it under 16 minutes there is no point playing a one versus one with a player who takes 20 minutes or more.
Its fun to play around with and if you did manage to find an ally who could get a feudal time just before your castle time and build a market to tribute resources to you quickly you might be able to make something with that, but it would have to require great communication and abit of luck (both you and your ally not being flushed for example). Crexis and Method used to work some fast castle strategies like the Ram Express where one would fast castle and the other would sling him some resources to get some seige, a few monks, and archers to attack opponents quickly, and another was called the bullet were a frank player would fast castle and ally would tribute him stone and he'd make some cheap castles against his opponent. Not sure they would work anymore, most people get good feudal times, usually do some sort of flush, and if they saw you getting a super quick feudal time they'd be suspicious of your plans and with good scouting could probably tell what you were doing and foil it pretty well.
i probably couldn't get much lower than a 13 minute fast castle, maybe if i used aztecs, huns, or mongols i could push it under. i'd have to do some practice runs and a little testing/research at the least.
Edit: As others have stated, it's possible to castle TOO fast, meaning you have too few villagers to sustain an attack or a boom. If you reach castle in 14 minutes but can't even afford to build 1 extra Town Center, it defeats the purpose. Pretty much the only way to get faster times is to skimp on population (assuming your tc is never idle).