Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Build more trade carts. Up to 30-40. Well with stone,... you can't do much about that. Just get enough gold.
1. Win before gold and stone run out. This should probably be your goal anyway.
2. Switch to trash units (halbs/skirms/hussars) which do not cost gold (and use what little gold you can acquire on siege so you can still kill buildings).
Make sure you research the tech in the market!
1. If it's a team game, trade carts are KEY. And yes, 30-40 of them is reasonable (u may want to delete some of ur miners when the mines are gone so u still have pop available for military... especially if you're going to be making more trash units).
2. If it's 1v1, the odds of the game going past the duration of the gold mines is fairly slim, assuming you're playing with any level of aggression and not just turtling until you're in imperial age with all ur techs researched.
3. If you are low on gold, I'd recommend French Charizard's solution... build halberds and elite skirmishers, using your gold to get siege weapons (probably tebuchets, as your trash units will get eaten alive under a castle while trying to guard rams).
4. In the case of point 3, where most players are spamming halberds/skirms/hussars, champions (or two-handed swordsmen) are a VERY good option. They absolutely destroy all the no-gold units, and a small group of them will go a long way in that situation. At 20 gold each, you can make 10 champions for the same gold as a treb. You end up pushing a little slower through buildings since you have fewer trebs, but they make a huge difference in open combat with trash units.
Winter is coming!
You can't take a group of villagers and click delete many times, you have to click each villager individually and then click delete, it's a weird gamemechanics.
Extinct et al, so what do your typical vill pops look like at various stages? I think I might be going way too small and that may be why I can't hang in multiplayer...