Age of Empires II (2013)

Age of Empires II (2013)

Statistieken weergeven:
LAN SUPPORT PLEASE?
I can understand that multiplayer relies on steamworks but can we have a non-steamworks (No achivmenents, no leatherboards etc) LAN mode? I honestly enjoy the game most when my opponent is across the room from me and we barrage each other with endless amounts of insults.

Please do not kill LAN gaming, a lot of newly released games are ignoring LAN support completely.
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16-30 van 36 reacties weergegeven
There ARE steam games that support Lan. Steam VALVE games that support Lan(TF2 for example)

the issue isnt cd protecting, steam DRM will still work, and the game will STILL require to be ran from steam(in offline mode), HOWEVER, the game would allow you to play with other players who have the game(on steam offline mode as well) without having an internet access.
Origineel geplaatst door Shad:
Origineel geplaatst door Johnny:
So as fellow gamers why not support the addition.

Because the addition of offline one-copy multi-user LAN support would allow all of Central America, South America, Africa, the Middle East, East Asia, South Asia, and Southeast Asia to play AOE2HD for free.

The use cases are indistinguishable.

I want the hardworking devs to get the money they deserve. If you don't agree with that sentence, don't buy the game.

If someone wants to play this game for free, there are always ways. You can slow it down but not stop it.

Having LAN does not mean everyone gets the game for free. Steam has an offline mode.
Origineel geplaatst door Shad:
Origineel geplaatst door Johnny:
So as fellow gamers why not support the addition.

Because the addition of offline one-copy multi-user LAN support would allow all of Central America, South America, Africa, the Middle East, East Asia, South Asia, and Southeast Asia to play AOE2HD for free.

The use cases are indistinguishable.

I want the hardworking devs to get the money they deserve. If you don't agree with that sentence, don't buy the game.

Never said anything about one-copy multi-user support. I just want to be able to LAN a game of AOE2 HD with a friend who has also purchased it and not have to worry about having an internet connection.

I'll be honest, I saw AOE2 HD and thought, "YES! The game me and my friend used to lan all of those years back. We can relive those memories.. in HD!!" It was an instant buy. Though, had I seen that it didn't support lan mode I wouldn't have purchased it. Sure LAN is not a big deal for most people these days, but there are people who still use it and by not supporting the option they aren't detering piracy, they are just alienating those who would have used it and hence chose not to purchase it, or just frustrated those who did purchase it without knowing.

Pirates are gonna pirate, no matter what. There's a reason we get games on steam, and it's because we're happy to pay for games to have them all in one neat location and support the devs, of course.

Devs, please keep up the great work with the patches and beta patch releases and add LAN back into this great game, sooner than later.
Origineel geplaatst door Shad:
Origineel geplaatst door Johnny:
So as fellow gamers why not support the addition.

Because the addition of offline one-copy multi-user LAN support would allow all of Central America, South America, Africa, the Middle East, East Asia, South Asia, and Southeast Asia to play AOE2HD for free.

The use cases are indistinguishable.

I want the hardworking devs to get the money they deserve. If you don't agree with that sentence, don't buy the game.

Most people that complain about the lack of lan multiplayer are those who played the original game a decade ago on garage networks. People bought the game back then and people didn't buy the game back then. But if hard work means republish a title that has already made you profit and removing a feature that was originally there, then something is wrong with the definition of hard work.
Origineel geplaatst door Asgaroth:
But if hard work means republish a title that has already made you profit and removing a feature that was originally there, then something is wrong with the definition of hard work.

And exactly who at Hidden Path already profited from the first release? No one. FFS do you think before you type?

Here is the best possible analogy:

I bought a Toyota Camry in 1997 and it came with X, Y, and Z.
I want to buy a 2013 Camry and now it comes with Q, R, S, T, U, V, W, X, and Y.
Why can't it also come with Z? My 1997 Camry came with Z!!!

The idiocy of this entitlement is self-evident.

Offline LAN was what we did before the internet. It's a relic of a different era, along with copyright "protection" like asking the last word on page 37 of the manual.
@Shad True hidden path did not make a profit before but people paid actual money for the same basic product. As i said i don't mean there was no work but "hard" work? Come on 18 euros for a re-release in HD is too much. LAN may be a relic of the past for current games but a 2013 zastava will race other 2013 zastavas the way we did it back in 1997. I will not ask for LAN in planescape or COD or whatever but it was essential back then and i play it the same way i did with my buddies. I think the analogy is not a 1997 and a 2013 Camry but a 1997 camry with a 2013 engine that fails to provide Z as it used to before the makeover.
Oh please! Can the people here stop pretending to know what they don't have knowledge about?

The lack of LAN is not about stopping pirated copies.The pirated copy will come up with LAN if there is a demand just like they did with Starcraft 2 (developed by real professionals unlike aoe2 hd). Besides there is already original game available with LAN that has a very active online community while things aren't looking great here anytime soon.

The only reason that I can see is that either they don't want the genuine owners to use third party matchmaking software like GameRanger and Voobly or they don't want one copy to be used by more than one in steam offline mode.

Both of which only hurt those who actually bought the game. It will only encourage pirated copies that will have LAN support. That is if the game gets improved enough for anyone to give a damn about playing online with HD version.
Why take this out of context? We are asking that we be allowed to play this game with others players who own the game on steam offline mode which is the fact that you seem to completely ignore.
Yup offline LAN capability would be nice.

Yeah maybe thousands of people will be able to play the game for free with their friends and maybe some people who would of bought the game wont because they can get a free LANable copy from the internet.

However in that group of thousands how many of them would of actually bought the game to play through LAN if it wasnt available to pirate? Currently you can get a copy of age of empires 2 that once modded functions almost exactly like the HD version. There will also be some people that are potential costomers that wouldnt of bought the game if they hadnt been exposed to the game if their friend hadnt pirated it.

Overall I think the number not buying the game because offline LAN is included will approximately equate the number of people now buying the game because it is more exposed. So if offline LAN play doesnt decrease sales and makes the users happy why not implement it?

The main reason why I bought this game was for the online play and Im pretty sure thats why everyone else bought it too.

TLDR: If you can already play age of empires 2 LAN offline (and it functions the same) then why not include offline LAN play in the HD version for convenience?
Origineel geplaatst door Mathusala0:
welcome to the modern world, LAN is looooonnnnngggggg gone.
Do you have unlimited 4G LTE everywhere? I don't.
It's not called LAN mode. It's called joining by IP address. You could use the old "LAN" mode to join games over WAN if port forwarding was set up, and that's what GameRanger did.

This would be cool for me, but I doubt Steam would do this just because they're jerks and want to keep everyone using their network. Thanks to Steam, I can't make a WINE wrapper for the game. Sometimes, you're somewhere with no Internet connection, and you just want to set up a quick ad-hoc wifi network and play with your friend. Or you want to use some other matchmaking thing like GameRanger instead of the built-in system.

The unfortunate problem is that there are pirates. If there was an option to connect by IP address (what you guys call "LAN", but "LAN" is not actually the correct term), anyone could just download the game and use it on GameRanger with other pirates. The Steam system makes piracy very difficult. People who say that pirates will just pirate anyway are plain wrong. So many more people pay the $20 and get the real deal instead of dealing with a complicated piracy method that lets them use some sketchy lobby system that nobody uses. Maybe there will be that one guy with no life who does that, but a lot of would-be-pirates would not.
Laatst bewerkt door hot_gril; 29 apr 2013 om 21:24
Origineel geplaatst door Shad:
The number of people who need offline LAN is vastly overshadowed by the number of Mac owners who cannot play AOE2HD at all.

Go help them get their fix, then you have a leg to stand on.
Yeah, I agree. Though I can play AOE2HD on my Mac thanks to VMWare Fusion or, if I needed to use it, Boot Camp. It's just kinda annoying. Actually, VMWare has the advantage of letting me switch to different apps in Mac OS X while the fullscreen game is running in Windows, and it's kinda funny when people wonder why I'm talking to my friend (another Mac user) about accidentally leaving Hot Corners enabled.
Laatst bewerkt door hot_gril; 29 apr 2013 om 21:22
Origineel geplaatst door ChupaChups:
I think at some point they will release mac version , because the client pie is getting rather big.Now days mac computers are basecally pc's from hardwares point of view so the implementation thus it needs a lot of work , it's not difficult.
Macs were PCs before Windows even existed, in 1984 ;)
PC = Personal Computer
Laatst bewerkt door hot_gril; 29 apr 2013 om 21:21
Origineel geplaatst door AENEAS:
...

The unfortunate problem is that there are pirates. If there was an option to connect by IP address (what you guys call "LAN", but "LAN" is not actually the correct term), anyone could just download the game and use it on GameRanger with other pirates. The Steam system makes piracy very difficult. People who say that pirates will just pirate anyway are plain wrong. So many more people pay the $20 and get the real deal instead of dealing with a complicated piracy method that lets them use some sketchy lobby system that nobody uses. Maybe there will be that one guy with no life who does that, but a lot of would-be-pirates would not.

Not to advocate piracy in anyway but the fact of the matter is that that already happens and IS happening. It's in some cases even easier to get a cracked version of a game running then an official unmodified release (take Ubisoft's MASSIVE DRM fail for example).

The problem with using such measures as a deterent for piracy, as more and more developers are finding out, is it simply DOES NOT WORK. In fact it backfires, ALWAYS. It's the pirates who end up getting the better deal as they end up with a full featured/functioning app for free, whiles those who pay for it get the short end of the bargain.. missing or overly controlled and limited functionality. Those who bought some of Ubisoft's games over the past few years, especially at launch, had to wait for Ubisoft's servers to be up and running, which in some cases left gamers unable to play their game for upto 2 weeks. On the other hand, those who pirated the games were able to play them perfectly fine, in some cases, even before the street release date! It left most people in a situation where they either cracked their originial version of the game so that they could play, or wait till Ubisoft got their ♥♥♥♥ together. A lot, if not most, of the people went for the first option.

If not including the LAN mode (which was featured in the original) is an attempt at deterring gamers from pirating the game (lets face it, longevity of a game like this is in the multiplayer!) it is plain and simply not going to work. Infact, these sorts of measures, to repeat myself, only encourage piracy even moreso.

The other reason for LAN mode to not be included in the HD remake would be as a result of an incorrect assumption that LANing is old school and no one does it anymore and that there is internet readily available everywhere! Both of which are wrong.


tl;dr
Not including LAN support is actually encouraging piracy and only hurting paying customers who would like, and in some cases require, the feature. So there is no real excuse for it not to be included, ESPECIALLY seeings as it was featured in the original.
Origineel geplaatst door Johnny:
Origineel geplaatst door AENEAS:
...

The unfortunate problem is that there are pirates. If there was an option to connect by IP address (what you guys call "LAN", but "LAN" is not actually the correct term), anyone could just download the game and use it on GameRanger with other pirates. The Steam system makes piracy very difficult. People who say that pirates will just pirate anyway are plain wrong. So many more people pay the $20 and get the real deal instead of dealing with a complicated piracy method that lets them use some sketchy lobby system that nobody uses. Maybe there will be that one guy with no life who does that, but a lot of would-be-pirates would not.

Not to advocate piracy in anyway but the fact of the matter is that that already happens and IS happening. It's in some cases even easier to get a cracked version of a game running then an official unmodified release (take Ubisoft's MASSIVE DRM fail for example).

We're not talking about games with re_tarded DRM. We're talking about Age of Empires II HD, a game where piracy involves not being able to play with anyone in the main lobby system. It's much harder to pirate than it is to pay. My cousin, for example, would definitely pirate this game if it was easier, but he ended up buying it. If you want the join by address mode, you don't even need to pirate the game to get that, just modify the one you bought.

This isn't like Cydia apps where the actual payment method is way harder than pirating. All you have to do is press "buy". I downloaded Steam just to get the game, and the setup was easy using an American Express gift card I got a while back. The only hard part was opening the game because it has compatibility problems (mainly not working in Mac OS).
Laatst bewerkt door hot_gril; 30 apr 2013 om 15:40
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