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And even so, in BF style maps that you may refer too, you should do everything to not getting a Celt boom anyway, especially if they are in the flank position. It's not like they are OP in all ages. And even even even so, Bombard Cannons (especially turk ones with +HP and +2 range) are an excellent way to counter siege, even their pesky 400 HP Siege Rams.
+40% HP in The Forgotten is a good balance.
Theiy have elite skirmishers and paladins, even without the extra 1/2+ armor, paladins are very strong with 160 hp.. I'm saying late game celts are overpowered, early/mid game their fair game.
its not their 400 hp siege rams, its the fact that they can run forward with an unstoppable army of unkillable siege rams/scorpions/siege onagers + fortified walls to block off any harrasment, hell since they get so much wood, they don't even need to make fortified walls, they could just wall with pure siege workshop
Don't let the Celts get to Imperial Age then.
That's like saying "don't play vs the Huns on Arabia then".
I am talking about the hp to seige units from 50% to 40%
I call bs you have gone and nerfed a cvi what has one of the worst tect trees in the game and go and nerf there main Strengths.
look at there blacksmith upgrades ffs
Celts even with the great seige lineup get hit hard without Cannon that inself is a nerf the -hp to celtic sige units was a huge mistake.
And shocking to see it only took a 7 comment tread to nerfed the Cvi
,plus dont celts NOT get the 3rd teir lumber mill tech? that does reduce their over-all LATE GAME wood gathering ability.
ok , siege onager is not the only counter to mass'd scorpions.. tebuchets 1 shot any other siege units (except rams), yes, trebuchets require micro control to attack units, but theyd be stupidly powerful if they didnt . same with monks.
usually, if you allow an opponent to mass up anything/ any combo, in very late imp age. its going to be hard to counter, expecially in certain situations. so maybe if you can't beat them in less than 2 hours, maybe they deserve to win, ehhehe.. and 50 bombard cannon or 50 terebuchet will counter 50 scorpion and/or siege onager.
and the game is almost always in a situation more complex than UNIT V UNIT
i kinda think siege onager is not designed well anyway, should function as a long range support unit, not a 1-hit-kills-10 units . / its capability to take out its primary counters (paladins/ bobard cannons/trebs.) <----- but celts unique technology doesnt (Change) that dynamic,
EDIT: plus, celts have huge disadvantages. their monastary is weak. their archery range/ techs are weak... their horses dont have bloodlines or 3rd teir armor, so they are relatively weak late game. they dont get bomabrd cannons. . them being good at siege, and have a tech that makes them slightly better at what they already accel at, is not some huge game-breaking bonus.
As others have said, Celts have exceptional siege but rubbishy almost anything else. They need at least something strong, and that's their lategame capability.
Let's also ignore the fact that IRL Celts didn't have much of a lategame - they barely got into the Castle Age....
At this point idc, don't play AoE 2 much anymore, can't believe someone raised this zombie post back form the dead