Age of Empires II (2013)

Age of Empires II (2013)

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CheeseOnToast  [developer] Apr 21, 2015 @ 11:09am
Wonder Race Guide?
Does anyone have any links to a wonder race guide? focussing on build order(s) and economy gathering? thanks!
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Showing 1-10 of 10 comments
CheeseOnToast  [developer] Apr 21, 2015 @ 12:06pm 
Wonder Race is a game mode, I guess its overlooked, I'm only asking because I wanted to implement some functionality of it into my AI and I'm no good at wonder building.
Freeman1302 Apr 21, 2015 @ 12:11pm 
There is a similar discussion on aokheaven. http://aok.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=3,41938,,10

There's nothing wrong with building a wonder if the host has standard victory enabled.
Biz Apr 21, 2015 @ 12:13pm 
build order varies based on map

the real strategy is finding all the gather rates and then planning optimally based on those. i didn't find a quick link to the resource gather rates. you can google them
FE_HockeySam18 Apr 21, 2015 @ 8:12pm 
You want around 40 vills (or possibly ~35 vills and ~5 fishing ships if on a water map) and a fast-Imp. The only upgrades I take in this situation are Double-Bit Axe, Gold Mining, Stone Mining, and Treadmill Crane - the others just aren't worth the cost given the short game time. With proper balancing of your eco/shrewd use of the market, a time between 25-28 minutes should be possible depending on the civ and the map.

I'm still debating myself over whether or not fishing ships over more vills are worth it. They're certainly not as versatile as villagers and mean your wonder build rate will be slower at first, but on the other hand spending less food and TC time on vills early on means faster aging up and the ships later on mean that you can have your TC keep building vills while you construct the wonder, pushing your vill count above 40 long before the wonder is finished.
CheeseOnToast  [developer] Apr 22, 2015 @ 10:28am 
Wheel barrow and hand cart are not needed? How many vills should you create in each age?
Loggy Apr 22, 2015 @ 11:34am 
With the absolutely horrendous amount of extra walking the AI villager tasking system adds, I'd wonder whether it's really worth skipping them, though?
CheeseOnToast  [developer] Apr 22, 2015 @ 11:50am 
I'm sure there is a way to make the AI task its villagers and such efficiently.
Loggy Apr 22, 2015 @ 12:04pm 
With or without direct unit control?
FE_HockeySam18 Apr 22, 2015 @ 12:28pm 
Originally posted by CheeseOnToast:
Wheel barrow and hand cart are not needed? How many vills should you create in each age?
Build them all in Dark. The rest of your TC time will be spent aging up, though perhaps you can add one more vill each age while you're building the buildings required to age up. With a vill count of 35-40 by the end of Dark and taking the upgrades I listed above, you should have the resources required for each age advancement by the time you've aged up and built the buildings needed for the next age.

Originally posted by Loggy:
With the absolutely horrendous amount of extra walking the AI villager tasking system adds, I'd wonder whether it's really worth skipping them, though?
That's an interesting question. It might make Wheelbarrow worth it for an AI, though Hand Cart is probably too costly for the small return you'll get in such a short, linear game. As a human, I'd never take the Wheelbarrow or Hand Cart upgrades when doing wonder race - the long research times and relatively high costs slow you down too much.
ExTiNcT_SaNitY Apr 22, 2015 @ 1:28pm 
I havn't played competetive for 2 years, but I once did a 22 Imp on Team Island even doing full Grush (Galley Rush), on a 8 player map, on bigger maps the seedings is ritcher, whilst on small maps the seeding is very poor, so you must account for that.

Generally on Water maps u should do Mill in Feudal, then build Smith (Mill are required), because u rely on Fishing when Grushing, but if you do FC it's different. Where u mill but don't do farms, build multiple Docks and spam Fishing ships all the time.

For land maps this is a general Boom build.

- first 3 vills build houses where they stand, NEVER walk anywhere to build them (many n00bs like to walk ½ a screen to build houses a nice orderly place) ..ONLY if a house will conflict with berry patch, should you build the house another place, thus the vill must walk.
* 2 vills on 1 houses
* 3rd vills on 1 house

- first 6 vills eat 1 sheep. (move sheep INSIDE the TC yard, not outside, do a 2+1 sheep setup, by eating 1 sheep either west or east in the TC yard, then having next sheep just up at the sheep eater group, then having a backup at the opposite side)

- 4 on wood (build LC that touches as many trees as possible, 4 trees is absolute minimum)

- 1 vill build house near piggy, then hunt piggy.

- 3 on berries (build mill CENTRAL in the berry patch, making it touch as many berries as possible) ..only if there's deer or good shore fishing nearby, then u can build the Mill away from TC, when u should prefer building the mill near TC, so it's easier to defend when you build farms around Mill AFTER you have build farms around TC!
- 1 vill build house near 2nd piggy, then hunt it.

- 1 vill on berries.

- 3 vills on 3 farms. (place a farmd ..don't build it, then build a house just next to the farm, then the vill will automaticly continue building the farm)

- 1 vill build 2nd Lumper Camp

- change between farm and wood, you MUST spend ALL wood!!!!!!!!!!!!!!!!! ..till you have 5 farms.
* now you must hunt Deer, if the Deer is less than 9 tiles away from either TC or Mill you can build the 6th farm, but if it's further away, then have only 5 farms, and build Mill in the Deer patch.

- take off 3 Sheep eaters and mine gold. (build gold mine 1 tile away from gold, so there can stand multiple gold miners)
* if you have a L shaped gold pile, then make the MiningCamp touch the "toe" of the L, so you can have a desireable zero distance, for 2 miners.

- when sheeps are done, move rest of the vills to wood.

Go with 26 pop for best eco civs like Vikes, Aztec ..and some few others ..ehh..., else go with 28 pop for non eco civs.

- click the Feudal button, but quickly que up 2 vills (this is possible due to the massive lag HD has)

FEUDAL AGE
- +2 vills on gold, or anything you like.

- build Smith with 4 vills, and Market with 4 vills.

- click Castle Age button, don't que any vills.

CASTLE AGE
- upgrade Wheelbarrow in TC ...as the VERY first thing you EVER do in Castle Age!!!
- upgrade Mill and LC

- take Gold miners and make 1 TC.
- take berry pickers and make 1 TC.
(1st TC should always be build at wood, then 2nd TC touch stone and pref. wood)

The ONLY thing you need in early castle age is wood and farms

- about 22 min switch spamming vills on wood, to gold, but still make farms.


- about 24 min, take some 4 woodies and mine stone and make 5th TC.


- build University and Siege Workshop

- click Imperial Button.
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Date Posted: Apr 21, 2015 @ 11:09am
Posts: 10