Age of Empires II (2013)

Age of Empires II (2013)

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Winn Sep 6, 2014 @ 7:17am
Torpedo noise - mute Galleons
Hey hey! Back when I played the Age of Kings, the Galleons had a torpedo sound when it fired. However, I noticed when I got the conquerors it was missing. I bought the HD edition hoping that it would have been rectified, but it is still missing. Is there somebody out there who could make a mod in order to get it working again, or if one of the guys working on the HD edition sees this it would be nice to sere it get fixed.

Since I'm here, I'll ask now if anybody is hearing the noise it makes when it fires, or is it just mute for you?
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Showing 16-30 of 30 comments
Laptop Sep 10, 2014 @ 2:22pm 
I've already linked this to one of the devs, ljust have to wait and see what happens.
gagman Sep 10, 2014 @ 2:59pm 
this will need 2 clicks to fix for the devs.
theys just forgot adding the attack sound.
Winn Sep 13, 2014 @ 12:29pm 
With any luck they can put it back in. Thanks guys, I hadn't had any luck contacting them!
dymfq Mar 23, 2017 @ 6:35pm 
Hello, this issue is still not fixed. I have tried editing the .dat but I am unable to edit the correct settings. Basically Heavy Scorpions make the normal Scorpion firing sound despite playing a different sound in AOK, but situation is worse in the Galleon: they don't make a sound at all when firing.

From the wikia:

- The Heavy Scorpion in The Age of Kings makes a 'whoosh' sound when it fire its projectile, which it also shares with the Galleon. In The Conquerors and after, the sound no longer occurs and it makes the same sound as the regular Scorpion due to the file being missing in The Conquerors' files.
- In the original The Age of Kings, Galleons made a 'whoosh' sound when they fired their projectile, which they also shared with the Heavy Scorpion. Since The Conquerors, however, the sound no longer occurs due to the file being missing in The Conquerors' files.
Last edited by dymfq; Mar 23, 2017 @ 6:41pm
Winn Mar 24, 2017 @ 12:23pm 
It's funny you mention this. I've still been trying to fix this issue, and recently (just so I could hear the noise again) I figured out a way to fix it (partly) for Scorpions. I had to manually go into the game's sound files, locate the sound bytes for the galleons and replace the scorpion ones with the galleon ones.

If you want to do this, go to Age2HD/resources/_common/drs/sounds and you can replace these files. Files 5447-5450 are the original scorpion sounds. Files 5559-5562 are the galleon files. copy 5559-5562 and rename them as files 5447-5450. The only problem is that regular scorpions will also have the galleon noise as well as heavy.

So the files ARE there. What's strange is that they don't seem to be properly assigned to the galleon/heavy scorp. How nobody on the HD development team have yet to fix this is beyond baffling.
dymfq Mar 24, 2017 @ 6:38pm 
Originally posted by Winnie the Pooh:
It's funny you mention this. I've still been trying to fix this issue, and recently (just so I could hear the noise again) I figured out a way to fix it (partly) for Scorpions. I had to manually go into the game's sound files, locate the sound bytes for the galleons and replace the scorpion ones with the galleon ones.

If you want to do this, go to Age2HD/resources/_common/drs/sounds and you can replace these files. Files 5447-5450 are the original scorpion sounds. Files 5559-5562 are the galleon files. copy 5559-5562 and rename them as files 5447-5450. The only problem is that regular scorpions will also have the galleon noise as well as heavy.

So the files ARE there. What's strange is that they don't seem to be properly assigned to the galleon/heavy scorp. How nobody on the HD development team have yet to fix this is beyond baffling.
Hey, thanks for the answer.
Actually I think I might have been able to fix the problem entirely, for both units (Heavy scorpion and Galleon). Note: doing this will also provide the War Wagons with the sound. Since they were included in The Conquerors, and this bug has existed since then, maybe the true sound that War Wagons were supposed to play when firing is this torpedo sound!.

However, it requires editing the file empires2_x2_p1.dat and thus, until the developers don't fix it and it is applied to all the players, will make your the game incompatible in multiplayer. I recommend to backup the file just in case I have screwed something up. Also if you have overwritten those sound files when you implemented your workaround, you should revert back to the original ones as I don't know if this fix would work properly.

Anyway, to fix it:

1. Launch Genie Editor 3 and load empires2_x2_p1.dat (*** NOT the empires2_x1_p1.dat ***).
2. Go to the "Sounds" tab.
3. Scroll down until number 427. It should say "empty". This is part of the problem.
4. Now you have to click the "Add" button which is in the bottom of the middle column (not the Add button on the bottom left area), and something like "0 - NewFile.wav" should pop up. Select it. Now on the right side column below "Filename" type "wgal1.wav", below "File DRS Resource" type "5555", and below "File Probability" type "5".
5. You have to repeat the above step seven more times, renaming all them until "wgal8.wav" and following the sequence 5556, 5557, ..., until 5562 under "File DRS Resource". In "File Probability", the second one should be "5" like the first one, BUT the other six need to be set to "15".
6. Now go to the "Graphics" tab.
7. Scroll down to "3387 - M_HBOL_F". On the fourth row, the first two boxes, under the name "Sound" it says "-1" "-1 - None". Type on the first box 427.
8. Now click on "3388 - M_HBOL_R" and repeat the same, adding 427 again.
8. Right now, everything is fixed but there is a small problem: when firing, the heavy scorpions will make both sounds at once when firing: their current sound and the whoosh sound. The first is barely noticeable though but, in order for it to just make their original sound, the solution I've come accross is this: In the same "Graphics" tab, go down to "2771 - HWBAL_AN", click on it and then around the bottom of the page you should see a box with the label "Used" ticked. Untick it so "Frame Sounds Used" reverts to 0.
9. Save the file.

Now both Heavy Scorpions and Galleons should play the "whoosh" sound when firing, both with and without Chemistry, just like they did on AOK. And War Wagons + Elite War Wagons receive the sound too. So far I haven't run into any problem.

Because I highly doubt any developer is reading this, I will tell them on the Open Beta thread (which they check frequently I think) so they see this thread and the potential solution.


*** EDIT: I haven't tried it but I am pretty sure that if someone happens to have just the base HD game, without expansions, then they will only have the file empires2_x1_p1.dat. If that is the case, then they will have to edit that file in the exact same fashion. In fact, if someone who has the expansions wants to just play the base game, they will have to edit this other file too.
To sum up: if you have expansions, edit both files, empires2_x1_p1.dat and empires2_x2_p1.dat
If you have just the base game, edit just empires2_x1_p1.dat
Last edited by dymfq; Mar 25, 2017 @ 7:51am
Winn Mar 25, 2017 @ 2:25pm 
Yeah, I suspected that War Wagons should have the sound as well! They only made an arrow noise which just seemed bizarre.

But oh my God, it worked. After 17 years of this bug, attempts to fix it, trying to contact the dev team to get them to fix it, it worked. Thank you so much for posting this! It's ridiculous we had to fix it ourselves, but the important thing is that it's fixed.

EDIT: Just launched the game again and after paying some attention, I noticed it was playing the Scorpion select noise whenever I told a galleon to attack. I quickly realized this was due to a change I'd made in effort to fix the sound missing, but it threw me off for a second! 11
Last edited by Winn; Mar 25, 2017 @ 2:54pm
dymfq Mar 26, 2017 @ 7:46am 
Glad it worked :D, now let's see if they fix this minor "bug" for everyone which can be done just by editing the .dat. I have spammed two threads already hoping they see it. But seeing that there are other original 1.0c bugs that are still unfixed I wouldn't hold my breath for it happening anytime soon.
Last edited by dymfq; Mar 26, 2017 @ 7:48am
Winn Mar 27, 2017 @ 3:07am 
I'll see if I can get some video recording software sometime in the future and make a video on it. A public video would have to get some attention!
Spore Apr 19, 2017 @ 12:55am 
One of the most obvious bugs for ancient players XD
Many new HD players don't seem to even realize this bug.
But it's a bug that really needs official fixing. You guys are great!
ordure bizarre Aug 17, 2017 @ 5:04pm 
Is there still no update from the official side? )
Winn Aug 20, 2017 @ 3:27pm 
Doesn't seem like it. It's a bit pathetic, honestly, but I think the noise has been missing for so long now most people don't even remember it existed.
ordure bizarre Aug 20, 2017 @ 4:29pm 
Still no reason to not patch it back in. Same with heavy scorps
dymfq Sep 6, 2017 @ 3:16pm 
I have just read this in the Independent Architecture latest update page:

Added the old AoK Galleon & Heavy Scorpion attack sounds back. Also applies to Korean War Wagons due to also using the same Arrow "Unit" as the Galleon & Heavy Scorpion.

So if you are using that mod, it should be fixed already (I haven't checked it tho).

ordure bizarre Sep 6, 2017 @ 3:32pm 
Jesus christ, that's just perfect!!!
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Date Posted: Sep 6, 2014 @ 7:17am
Posts: 30