Age of Empires II (2013)

Age of Empires II (2013)

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Ever a reason to use the militia line of infantry?
Is there ever a point to using these aside from post imperial? In castle age they're pretty much redundant thanks to knights, which do more damage, have more health and armour, and are faster than infantry.
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Showing 1-11 of 11 comments
Woodynator May 20, 2014 @ 10:46am 
apart from a drush and men at arms in early feudal when there arent any archers on the field, they have very limited use.
Loggy May 20, 2014 @ 10:59am 
Fairly sure that they have an attack bonus against eagle warriors. In any case, they work pretty well against them.
DarK | Adélie May 20, 2014 @ 2:18pm 
Basically they are the most gold-cheap way to kill buidings, civilians and trash but will die to anything costing gold which is not a Ram, a Monk, a Camel or a Trade Cart.

Their use is extremely limited, you close-to-never see them in expert games. But there is a handful of situations where they work as an helpful support to your main army:

- With Goths sometimes
- As a counter to Huskarl + Pikemen combo
- As a counter to pure Huskarl if you play as Maya
- Against Azt/Maya EW/EEW
- On most Aztec 1v1 Arena dragging into Imp
- On DM.

Frankly in +95% of games they are useless starting from Early Feudal. M@A can't even chase a vil with Wheelbarrow.
Derwos May 20, 2014 @ 4:24pm 
plenty of people flush with man at arms
Last edited by Derwos; May 20, 2014 @ 4:24pm
DarK | Adélie May 20, 2014 @ 7:50pm 
When you see m@a in serious play it's nearly all the times an upgrade after a militia rush (drush).

20-21 pop up to flush with M@A is a build that does nothing - unless you're Goth - because the unit nature: get outrunned by all Feudal units except vills without Wheel, dies quicker than loomed vills to archer fire.
Mamba May 20, 2014 @ 10:42pm 
Also as *part of* a counter to skirm/spear.
Infantry have an attack bonus vs buildings/walls/gates. Plus they're great to garrison inside rams for a nasty surprise. They are produced quickly and the resource cost (60 food, 20 gold? vs 70 food, 75 gold for a knight) is pretty low. With the blacksmith upgrades they can be quite formidable.
Last edited by Wafflesaurus Supreme; May 21, 2014 @ 6:20am
Drush is popular in higher rated games, and in particular Aztec drush is pretty op in 1v1... 5 militia + eagle showing up when you haven't hit feudal yet.

But you're right that nobody uses them in feudal/castle ages unless it's a m@a upgrade after a drush; though in that scenario they're actually pretty decent if backed by ranged units. Hilariously enough most of time that you play an "infantry" civ you're going to be making xbows or knights until imperial.
Last edited by Kawaii bisexual vampire-chan; May 21, 2014 @ 10:47pm
hot_gril May 26, 2014 @ 9:16pm 
Besides drush situations: They're great against both eagle warriors and spearmen. Nothing aside from cataphracts and champion-like unique units (like Berserks) are like that, so they can be useful in some situations.
Last edited by hot_gril; May 26, 2014 @ 9:17pm
robo_boro May 26, 2014 @ 9:57pm 
They are also a good counter to trash
Dots May 26, 2014 @ 11:42pm 
i mean like people have said they have limited use but other than drush/m@a fllush they can be usded in a fast imp sort of way where you imp at 28 mins with a basically an economy of all farmers and few woodcutters and gold miners like 50 farmers, 15 lumberjacks and 12 gold miners can spam 4 rax champions FU in 28-29 minutes which will devastate any castle age army
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Date Posted: May 20, 2014 @ 10:36am
Posts: 11