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Their use is extremely limited, you close-to-never see them in expert games. But there is a handful of situations where they work as an helpful support to your main army:
- With Goths sometimes
- As a counter to Huskarl + Pikemen combo
- As a counter to pure Huskarl if you play as Maya
- Against Azt/Maya EW/EEW
- On most Aztec 1v1 Arena dragging into Imp
- On DM.
Frankly in +95% of games they are useless starting from Early Feudal. M@A can't even chase a vil with Wheelbarrow.
20-21 pop up to flush with M@A is a build that does nothing - unless you're Goth - because the unit nature: get outrunned by all Feudal units except vills without Wheel, dies quicker than loomed vills to archer fire.
But you're right that nobody uses them in feudal/castle ages unless it's a m@a upgrade after a drush; though in that scenario they're actually pretty decent if backed by ranged units. Hilariously enough most of time that you play an "infantry" civ you're going to be making xbows or knights until imperial.