Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Feudal age Inca eagle scout vs. chinese scout cavalry.
Eagle = 50 HP, 4 attack, 0 hack armour.
Scout = 45 HP, 3+2 attack, 0 armour.
Depending on who gets in the first hit, the scout cavalry wins with 9 or 5 HP remaining.
That means, if anything, the mesos will be paying a premium 50 gold for a unit against the old world's 80 food unit that is
1) MUCH slower than scout cavalry
2) Has lesser attack and
3) The same armour (0/2)
- Worse vs. Archers.
That's grossly UP, not OP. Infact, they'll need one attack point from the +3 they get, in feudal itself to even be viable as a feudal age unit.
Edit:
-Castle Age-
Eagle = 50 HP, 4+4 attack, 1 armour
Scout = 65 HP, 3+3 attack, 1 armour
Now the Eagle gets +2 bonus (should do 7/hit, does 9) and wins with 10 HP remaining.