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But its all about the balance.
But Firetowers... the idea is good, but it would have to be available only for a few civs (You can't imagine Kelts, Mayans or Vikings with Firetowers, can you??)
Or maybe, it could be an unique tower for Byzantine, replacing their bombard tower. Since the Eastern Roman Empire was known for using it.
Good suggestion, bro
I think the idea of bridges should have a longer discussion further than "thumbs down for the bridge, not usefil at all"
how is it not useful? how many games have there been where the shallows get walled up and then you have to use clunky transport ships to slowly move an army accross a reletivly small line of water. or go right into the guantlet of defenses? Bridges would be totally useful and totally change the gameplay of many map types.
-now i dont know how exactly it would function as game mechanics, like it doesn't exist so maybe it's difficult to program that into the AOe2 system. you know what i mean,?., or what the appropriate cost/ strength of bridges should be, wooden, or stone. etc... but it would absolutely add a new level to "river" maps.
Edit - What The Gagman said.
Cause i know even in the editor, ive had problems in the past with placing a bridge and it not working.(being able to have units walk on it.)
thanks.
I saw this in another thread.^^^^^^ about buildings roads/bridges.. but I don't know, about spanning the same conversation over two threads,
but also i thought about it some more, and it seems like it could be possible to make bridges?
-TC's and farms can be walked through. so it's possible buildings can be walked through.(like a bridge would need to be.)
-Docks are very restrictive to where they can be built-- to where they can only be used. And would be very similar to the kind of restrictions a bridge would need.
-Docks do not change the terrain under them when they are destroyed.(like most buildings do.) So when a bridge is destroyed, it would remain water udner it.
====So my point here is that, I know there is a bridge in the editor as, ill call it a "static object" but it looks like the right "ingredients" are there to make it a constructable/destructable building in-game, in multiplayer games. (((ingedients, as in the attributes of other constructable/destructable buildings in-game, that a combination of those attribues would be what a bridge needs, rather than inventing a whole new attribute in the AOE2 Engine)))
So maybe the question is, coulda bridge be built ONTO a bridge, rather than shore line? -->so could bridges be built in sections(like walls, to be adujsted to specific length needed), or would it have to be 1 specific size of segemnt.
and then obviously the bonus questions of, how/if ships could pass through? but thats not nearly as game-changing as a buildable bridge.
thanks.
EDIT:: so, another idea that uses something that is already part of the game system;
-like how walls have 2 types of art, and they react to what theyre next to, like the end peices are tall standing blocks, and the middle peices are shorter, you know what i mean?
anyway,
-so for the bridges, the bridge building is all one building that just shows 2 different types of art depending on where it is (just like walls do) if it connects to shoreline, some sort of ramp. if theres a middle peice, it spans between the two ramp-sides. etc.... does that make sense what im trying to describe?
===so this goes back to the question of, if villagers on land, build the first peice of bridge, can they strand on the bridge peice, and build a "middle" section, then stand on that middle section, and build the third peice of the bridge that connects to the shore on the other side of the river??
thanks.
I think the bridges should be built similarly (not equally, of course) to a wall: section by section (as breadstep just said). & as well, if a bridge would be "makeable", it should be subject to destruction. Also, it should have a really short vision range.
About the towers, if would be nice to have another "unique building" apart from the Portuguese "Feitoria".
In game, if you build a bridge the bridge water terrain won't be created and it will still be unwalkable water underneath. It might work if you save and reload but the game engine isn't optimized for that.