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-Camels and ships share the same unit class, so towers and castles (and fire/demo ships, mangonels, scorps, etc) are particularly potent against camels, especially when Heated Shot is researched.
-ES originally made the Saracen UU a Dervish- a scimitar-throwing infantry unit much like the Frank throwing axeman, but switched to Mameluke at the last minute. In AoK and AoC, Mamelukes were still classed as infantry units, meaning that anti-infantry units (especially Cataphracts, scorps and archers) did ridiculous amounts of bonus damage to them!
- Meat from sheep, turkeys, cows (?) and hunted animals decays over time. Gather quickly. If you kill an animal with a military unit, you will not be able to collect the meat at all.
- There is a major attack and defense bonus when fighting on uneven terrain. Units on high ground will have a big advantage over units fighting uphill.
- In a game with computer players, the computer players will attack the player with the highest score first.
- Farms built on the right side of a town center will be farmed slightly faster than farms on the left side, just because the farmer will only use one corner of the farm.
- You can garrison units into one side of a tower and use the gather point to make them exit on the other side of a tower. Sometimes this can allow them to pass through wall corners.
- Switching a group's attack formation (close, spread, split) can give them a very small run speed bonus as they adjust formation on the move.
- If you garrison archers in defensive buildings, they will shoot additional arrows.
- Scout cavalry gain a +2 attack bonus once you reach Feudal Age. They're nice for taking out wolves and jaguars.
- Hunting food is gathered faster than picking berries and farming. Farming is a little faster than fishing.
Does that mean that pikemen don't get a bonus against camels?
Obvious :D
Been playing this since I was like 10 (11 years), didn't even know this.
This would explain why I am the only one targetted when I play with 2 other friends.
I would be crushed, while my friends' bases would slowly develop. They would only be inadvertently attacked if I used them as a sanctuary :P