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Paladins work (although unless upgrading for another reason, would not be the best choice since it's pretty expensive to upgrade). Massed scorpions work well, Archers/gunman seem to work best in most cases, however you'll need to mass quite a few, and put in spread formation if they get close. Don't make just archers. You'll need something to block, if you can, put the archers behind buildings/trees or spam trash units (halb/skirm/hussars) to make it hard for them to get all the way to the archers. I would just move slow, building castles and buildings as I move, since they have difficulty pushing back. Eventually you'll get to their castles and just take it out with trebs protected by archers or similar.
Just don't loose your economy and you should be able to win. Cataphracts are not very good at buildings. If they're just running around your base, building houses/barracks/walls to make walls and protect your important villagers, garrison when possible, and just kind of start picking them off with archers or whatever, they shouldn't last too long.
They take alot of resources to fully upgrade, alot of castles and in large ALOT of time. Thats why you wont see them that often in games with decent players. Its the same case like with war elephants. If you let them mass up a large amount, you deserve to lose.
Would help if you specify which map we're talking about.
If you back halb/pikemen with som archers behind, you should be fine..
You could also take persians.. elefants fare quite well against cataphract
Saracens special unit counters mounted, that should work as well..
Vikings have an upgrade that gives them an attack bonus vs. mounted, but since they are infantry, and created slowly, I would not recommend it =)
I now play mongols and exploit their poor pierce armour. Mangudai and rapid movement scorps, onagers and rams backed up with a hussar front line purely to slow them down works effevtively.
Their poor building attack means a good forward build can also help.
Another reason massed ECats are so powerful is due to their area damage from Logistica tech. If your enemy gets enough of them, they may even beat paladins due to that area damage.
Frankly Woodynator has the best advice here- I'll quote him below:
Base bonus against cavalry: spearman +15, pikeman +22, halberdier +32, camel +10, heavy camel +18, mameluk +9, elite mameluk +12
Against non-elite cataphracts: spearman +3, pikeman +10, halberdier +20, heavy camel +6.
Against elite cataphracts: pikeman +6, halberdier +16, heavy camel +2.
Cataphracts deal 9/12 damage with a +12 bonus against infantry that increases to +18 with Logistica, for a whopping total of 32 with full upgrades.
What this tells us is:
- Forget camels. Not only do they completely fail to counter cataphracts, but they also suck against anything the Byzantine might support them with.
- Halberdiers sort of work, but you need them en masse and they get killed in two hits once Logistica adds its trample damage.
- Paladins are stronger and slightly cheaper, though again, Logistica is said to even the scales.
- On the flip side, cataphracts have only 1 pierce armor when a paladin has 3. Arbalest do 6 damage, heavy cavalry archers do 7, so *they* will be much more effective than they would against paladins. Which is why, as everyone said, ranged units are the way to go.
That's one thing I like with cataphracts. They are not the easiest to get, but they work differently and Logistica is a very original way to make them work in the imperial age.
There are a few details I'd like to know, like if cataphracts also negate the samurai damage bonus and how armor affects trample damage. The trample damage is said to be base damage/2, but I don't know if that makes 4/6 or 5/6. Did anyone do any testing?
Most of AoE2 is resource management, so preventing your opponent from massing very expensive troops is very much a part of the game.
Cataphracts are slightly more expensive than Knights, and come from Castles. So you should work harder to prevent your friend from massing them.
Well, I don't know why your Paladins aren't doing so well because Paladins beat Cataphracts pretty soundly and you should be able to throw more Paladins at your opponent than he can throw Cataphracts at you.
As many people have pointed out, the Cataphract's main weakness is Archery. A Cataphract costs 70 F and 75 G but dies to 30 Arbalest arrows. Compare that to a Paladin who dies to 60 Arbalest arrows and costs 60 F and 75 G.
One thing people aren't really telling you is that you should always remember to counter very strong units with numbers. Skirmishers can be outnumbered and defeat Archers, same thing with Camels and Paladins. But you've never tried to beat 40 Paladins with 40 Halberdiers, right? You always try to make like 55 or 60? Same concept with Cataphracts.
Archers are way cheaper than Catas so you should have like 60 Arbalests for every 40 Cataphracts your opponent puts on the field. Or 60 Hand Cannoneers. 30 Heavy Scorpions can work as long as they have 10, tough units in front of them (Camels, Knights, even Hussars).
Plus believe it or not, but they're much better than Byzantines and Celtic Paldins.
Well to finish I'd say that basically every massed ranged units + scorpions counter Cataphracts with ease. They're basically just ultra-expensive and buffed mounted Jaguar Warriors 11.
The only thing to watch out for when using archers is that cataphracts with Logistica researched do trample damage, so you can't clump them up too much.