Age of Empires II (2013)

Age of Empires II (2013)

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North-American Civs suggestion or Age of Empires II HD: The Forgotten Continent
EDIT: For everyone who sees this post, it's a one year and a half old post aka you necro it if you post a comment.For an unknown it gets necroed now and then (not by me). I would change quite a lot of things now e.g. I wouldn't add Sioux anymore. Though I'd still like to see some North American factions, especially the Mississippians or the Pueblo.

North-American Civs suggestion or Age of Empires II HD: The Forgotten Continent
I made a list of four possible civs for a North American Expansion for Age of Empires II HD Edition. I’m not a programmer, so don’t expect mods. Two of the four civs; namely the Sioux and the Iroquois, are on the border (or even outside) of the timeline of Age of Empires II, but I included them for two reasons

1. These are two of the most famous Indian civs
2. It seems me the only logical possibility to add chemistry and cavalry from America. Don’t forget that anachronisms were always part of Age of Empire II (Gothic Hand cannoneers ^^)

Indian scout= Eagle Warrior

The Devs of the new expansion told about the influence of the ground on buildings in their last dev blog about AOKTAK. So I developed the idea that farms have more or less food depending on the ground they are built. Here’s the list (probably not complete)
Grass: +10%
Jungle: +15%
Earth: +-0%
Desert:-15%
Ice: -10%

New Techs (Credits go to Dynast)
Wine Press
Building: Mill
Available to: All
Age: Castle
Effect: Farmers gather 5% faster
Reason: The possession of this tech means you can save villager usage to other jobs where work would be more prudent. If not that, then farming is the only place where gather rate has yet to be increased.

Surplus
Building: Mill
Available to: All except Huns, Slavs and Aztecs. (Franks get for free but only if they have a mill)
Age: Imperial (Requires Wine Press)
Effect: Farmers gather 5% faster
Reason: Just a little tech tiering for added farming benefits.

New Civs

Pueblo

Architecture style: Brick Buildings with ladders down to the ground floor
• Starts with Indian scout
• Buildings (except castles) cost -10% feudal age ,-20 castle age ,-30% imperial age stone
• You get 50% more extra food per field if you build it on a fertile ground
• You can garrison 2 villager in a house, which then start attacking
• Farming techs of first level free
• TB: Wonders are built 5% faster

UT: Improved ladders: You can garrison 4 villagers in every building

UT: Architectural Wonder: Castle affected of civ boni. Towers are built 50% faster

UU: Pueblo scout: Indian scout with a great line of sight, attack bonus vs buildings and costs no gold but has less HP and weak vs ranged units: Costs 60f, 40(50)HP, Attack 4(6)
(additional +6,+14 vs buildings), Armour 0/2 (0/3), get +4(+4) damage from archery range units

Removed Techs
University: Heated Shot, Siege Engineers, Bombard Tower
Blacksmith: Bracer, Scale Barding Armour
Stable: Structure
Barrack: -
Archery Range: Arbalest, Parthian Tactics, Cavalry Archer
Dock: Fast Fire Ship, Cannon Galleon
Castle: -
Economy: Gold Shaft Mining, Two-Man-Saw, Surplus,Guilds
Siege: Heavy Scorpion, Siege Onager
Monastery: Block Printing, Atonement, Illumination, Theocracy Heresy

Iroquois

Architecture Style: Iroquois (long house,furs on the roof)
• Starts with Indian scout (eagle warrior)
• Houses cost +10w and have a larger base (2*1/1*2 instead of 1*1), but support 15 pop and have +100% HP (possibility of building rotation should be implemented)
• Infantry +2 (Indian scout only +1) line of sight
• All buildings (except houses) cost -7% wood, Travois Building additional-13%
• TB: You can build Travois(no heavy travois) in your TC

UUs: Forest strider: Fast infantry which can walk through forests, attack bonus vs cavalry, weak vs ranged units. Cost: 60f, 20g Attack 10(12) Attack Bonus: +10(+18) vs cav Speed

Travois(Heavy Travois): Builded in lumbercamp and stable, Slow Travois unit which can be transformed in a barrack or a stable or a archery range. Costs 200(180)w, 240(300)HP, 0(0) attack, Armour 1/7(2/7), Building time: Half the time to build a barrack with one villager , Time to build up: Half the time to build a barrack with one villager. Speed: Chevalier

UT: Improved Transport Technique: Travois cost additional -10% and build up 20 % faster

UT: Iroquois Confederation: TB affect you double, military non-siege units cost -20% gold

University: Architecture, Siege Engineers, Fortified Walls
Blacksmith: Plate Barding Armour
Stable: Camel, Husar, Husbandry, Paladin
Barrack: Halberdier
Archery Range: Heavy Cavalry Archer, Parthian Tactics, Elite Skirmisher
Castle:-
Economy: Two-Men-Saw, Banking
Siege: Mangonel,
Dock: Galleon, Dry Dock
Monastery: Faith, Redemption, Herbal Medicine, Fervor

Sioux

Architecture style: Similar to Dark Age, but in steady development
• Starts with scout
• Natural Food Gathering +10%
• Light Cavalry and Bloodlines Free
• Houses cost 5w and are built 30% faster but have -80% HP
• TB: Axehorseman- (Husar-) upgrade cost -50%

UT: Appaloosa Horses: Cav 10% faster, Light cavalry +5 HP Dog Warrior +10HP

UT: Arms Trade: Allows the Sioux to build Hand Cannoneer, Elite Cannon Galleons, Bombard Cannons and Bombard Towers without any research.

UU: Dogwarrior:75f, 10g: Fast, Cheap Light cavalry with attack bonus vs buildings and villagers, weak vs melee , HP 65(80), Attack 10(12) Attack Bonus: +10(+18) vs Buildings, +5(+13) vs villagers, Armour
-2/0(-1/0), Light Cavalry( Scout) Gets +20 from the pikeman line and camel line

University: Architecture, Guard Tower, Bombard Tower, Siege Engineers, Fortified Walls
Blacksmith: Chain Mail Armour, Ring Archer Armour
Stable: Paladin
Siege: Bombard Cannon, Heavy Scorpion, Mangonel,
Barrack: Two-Handed-Swordsman, Eagle Scout, Squires, Tracking
Archery Range: Hand Cannoneer
Castle: Hoardings, Sappers
Economy: Crop Rotation, Stone Shaft Mining, Guilds,
Dock: Elite Cannon Galleon, Heavy Demolition Ship, Shipwrights
Monastery: Redemption, Fervor, Sanctity, Block Printing, Illumination, Atonement



Mississipi (Moundbuilders)

Architecture style: buildings on mud mountains(unique in his genre)
• Starts with scout
• Redemption, Sanctity free
• Buildings are built 20% faster, have 20% more HP, +1/+1 armour and +1 range
• Faster farming techs free
• TB: Monks get -30% bonus damage

UT: Mud Buildings: Buildings are built 20% faster (only 10% for wonders) and have +1/+1 armour

UT: Missionary Fervor: Monks get no bonus damage (Mississipian Messager -80% less)

UU: Mississipian Messager, Monk with 50(60) HP, +1 (+2) range and +1/+0 (+2/+1) armour compared to basic meso monk but gets additional 50% bonus damage from indian scout and scouts. Costs 100g

Siege: Bombard Cannon, Heavy Scorpion
University: Bombard Tower, Siege Engineers, Heated Shot
Blacksmith: Ring Archer Armour
Stable: Paladin, Husbandry
Barrack: Eagle Warrior
Archery Range: Hand-Cannoneer, Heavy Cavalry Archers, Thumb Ring
Castle: Hoardings, Sappers
Economy: Stone Shaft Mining, Two-Men Saw
Dock: Heavy Demolition Ship
Monastery:-


EDIT: For everyone who sees this post, it's a one year and a half old post aka you necro it if you post a comment. For an unknown it gets necroed now and then (not by me). I would change quite a lot of things now e.g. I wouldn't add Sioux anymore. Though I'd still like to see some North American factions, especially the Mississippians or the Pueblo.
Last edited by Whakahoatanga; Jun 5, 2017 @ 1:10am
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Showing 1-15 of 32 comments
Darkeshi Jul 20, 2015 @ 6:45pm 
that sound more like aoe 3 for me
GrimDaReaper Jul 20, 2015 @ 7:16pm 
go play aoe3 for this... i perfer NINJAS expantion even just 1 civ would buy

also your bonuses beat that of the holy roman empire. very unrealistic and silly
Last edited by GrimDaReaper; Jul 20, 2015 @ 7:17pm
Whakahoatanga Jul 21, 2015 @ 1:42am 
Originally posted by Darkeshi:
that sound more like aoe 3 for me

Why shouldn't AOE get Northamerican factions? They would offer interesting gameplay possibilities. like the Travois. If you don't like Sioux and Iroquois because of the timeframe and/or the fact that they get horses I will understand this but IMHO Sioux without horses is like Saracens without Camels. Furthermorel like I said on top of my article is that anachronism are already part of AOEHD (Gothic Hand cannoneer), so Indians getting horses is in my opinion tolerable. On the other hand, some of the presented civs like the Mississipian Moundbuilders and the Pueblos have a very interesting culture which is completely in the timeframe, offers an interesting culture and also a unique architecture. Here an article about the Mississipian moundbuilders

https://en.wikipedia.org/wiki/Mississippian_culture

A guy called Kondrikthus developped even an architecture set for the Missippi culture :

http://kondrikthus.deviantart.com/art/Mississippian-Architecture-Set-Age-of-Empires-2-338494647

Copyright of the picture: Kondrikthus



Originally posted by Korgoth:
go play aoe3 for this... i perfer NINJAS expantion even just 1 civ would buy

also your bonuses beat that of the holy roman empire. very unrealistic and silly


I already play AOE3, I would only like to see Northamericans in AOE2. Ninjas aren't a civilzation; they're Japanese. They could at best be added as second UU for the Japanese, because splitting up the Japanese civ most likely won't ever happen. Further I would say that they are already Indian factions (mesoamerican) which are better than the Teutons in certain aspects, like the Aztek Monk or the Inca tower push (despite not having BT). Additionaly I would say that the holy roman empire is not the measure for allowed civ boni, only OP- and UPness. If you would make some research about the civs you would see that most of the civ boni fit with the history of the civ. Here some links from Wikipedia:

https://en.wikipedia.org/wiki/Mississippian_culture

https://en.wikipedia.org/wiki/Pueblo

https://en.wikipedia.org/wiki/Sioux

https://en.wikipedia.org/wiki/Iroquois
Last edited by Whakahoatanga; Jul 21, 2015 @ 1:43am
Gae Assail Jul 21, 2015 @ 3:11am 
Stop referring to them as Indians as it gets confusing lol.
Darkeshi Jul 21, 2015 @ 7:00am 
even when missisipian culture can be in the time period of the game, native north american probably will be pretty weak compared even with the other prehispanic civs of the time, just mud barrows with houses on top and palisade walls

heck if i wanted new native american civ, i will look for olmecs, toltecs, totonacs, zapotecs or the civilization of Teotihuacan, but i know that will be redundant because how the game engine works (like aztecs, mayans and incas same model for buldings only one or two unique units, no gunpowder, no horses one unique wonder)

and of course sioux and iroquois are totally out of question, the game end point its in the beggining of the conquest and colonization of america (thats why the conquerors), sioux and iroquois are from around 1700-1800 , thats why they dont belong in aoe2 and thats why they are in aoe3, its like asking for egyptians, greeks and romans civs to be included in aoe2

thats jus nonsence
Whakahoatanga Jul 21, 2015 @ 9:37am 
Originally posted by Darkeshi:
even when missisipian culture can be in the time period of the game, native north american probably will be pretty weak compared even with the other prehispanic civs of the time, just mud barrows with houses on top and palisade walls

Building on hills were always easier to defend than houses on the ground, so 100% HP for buildings isn't illogical. On the other hand, we have already civs which have historical inaccurate buildings e.g. the Huns and Mongols(if you don't count their conquered cities) with their stone walls. The Mesos civs would be much weaker, because they wouldn't get any siege units and crucial blacksmith techs like iron casting on the meso side. At least I would say that mud buildings will be part of the AOE world if you have seen the teaser of the new expansion, so Mississipians aren't illogical.
You should start at 2:33 to see gameplay of the new expansion. Watch for the Malian wonder on the left side.
Link: https://www.youtube.com/watch?v=M2Zig-WIjWc

Originally posted by Darkeshi:
heck if i wanted new native american civ, i will look for olmecs, toltecs, totonacs, zapotecs or the civilization of Teotihuacan, but i know that will be redundant because how the game engine works (like aztecs, mayans and incas same model for buldings only one or two unique units, no gunpowder, no horses one unique wonder)

I would really like some additional meso civ. In the link below, you will see a huge list with civs including some meso ones, which would offer IMO interesting gameplay. Credits of the list go to Dynast.

http://aoczone.net/viewtopic.php?f=7&t=72799



Originally posted by Darkeshi:
and of course sioux and iroquois are totally out of question, the game end point its in the beggining of the conquest and colonization of america (thats why the conquerors), sioux and iroquois are from around 1700-1800 , thats why they dont belong in aoe2 and thats why they are in aoe3, its like asking for egyptians, greeks and romans civs to be included in aoe2, thats jus nonsence

Timeframe of Age of Empires II goes until 1598 (Noryang Point campaign in the Battles of the Conquerors.

Iroquois Confederacy founded before 15th century. Here the proof from Wikipedia:

"Iroquois Confederacy

The history of the Iroquois Confederacy goes back to its formation by the Peacemaker in the 15th century or earlier, bringing together five distinct nations in the southern Great Lakes area into "The Great League of Peace".[2] Each nation had a distinct language within the Iroquoian family, a territory, and a function within the League. Iroquois influence extended into Canada, westward along the Great Lakes and down both sides of the Allegheny mountains into Virginia and Kentucky and into the Ohio Valley"

Sioux are also a possible civ, because they existed before 1598, otherwise they couldn't have struggled with the Cree and Illinois in 1642 (a civ isn't built up in less than 44 years). See this part of an article of Wikipedia about the Sioux in German.

"Geschichte

Jerome Lalemant beschrieb 1642 erstmals das Volk der Sioux, die Ackerbau betrieben und am Oberen See Mais und Tabak kultivierten. Ihre Dörfer waren gut befestigt und sie befanden sich ständig im Krieg mit den Cree und den Illinois. Die ersten Europäer, die mit Sicherheit zuerst auf die eigentlichen Sioux trafen, waren Medart Chouart und Pierre Radisson, die 1661 den Stamm der Ottawa besuchten, die wiederum Besuch von den Sioux erhalten hatten."

Of course they didn't have their summit in the 16th century (they didn't have horses and chemistry), but giving them their summit techs (horses and chemistry) isn't a bigger crime than the other ingame anachronisms, because in the 18th century they had them (unlike the Goths,which could never have used chemical weapons, they could have at least used machine guns from a time machine^^)


Last edited by Whakahoatanga; Jul 21, 2015 @ 10:15am
GrimDaReaper Jul 21, 2015 @ 11:48am 
Originally posted by Szaladon:
Originally posted by Darkeshi:
that sound more like aoe 3 for me

Why shouldn't AOE get Northamerican factions? They would offer interesting gameplay possibilities. like the Travois. If you don't like Sioux and Iroquois because of the timeframe and/or the fact that they get horses I will understand this but IMHO Sioux without horses is like Saracens without Camels. Furthermorel like I said on top of my article is that anachronism are already part of AOEHD (Gothic Hand cannoneer), so Indians getting horses is in my opinion tolerable. On the other hand, some of the presented civs like the Mississipian Moundbuilders and the Pueblos have a very interesting culture which is completely in the timeframe, offers an interesting culture and also a unique architecture. Here an article about the Mississipian moundbuilders

https://en.wikipedia.org/wiki/Mississippian_culture

A guy called Kondrikthus developped even an architecture set for the Missippi culture :

http://kondrikthus.deviantart.com/art/Mississippian-Architecture-Set-Age-of-Empires-2-338494647

Copyright of the picture: Kondrikthus



Originally posted by Korgoth:
go play aoe3 for this... i perfer NINJAS expantion even just 1 civ would buy

also your bonuses beat that of the holy roman empire. very unrealistic and silly


I already play AOE3, I would only like to see Northamericans in AOE2. Ninjas aren't a civilzation; they're Japanese. They could at best be added as second UU for the Japanese, because splitting up the Japanese civ most likely won't ever happen. Further I would say that they are already Indian factions (mesoamerican) which are better than the Teutons in certain aspects, like the Aztek Monk or the Inca tower push (despite not having BT). Additionaly I would say that the holy roman empire is not the measure for allowed civ boni, only OP- and UPness. If you would make some research about the civs you would see that most of the civ boni fit with the history of the civ. Here some links from Wikipedia:

https://en.wikipedia.org/wiki/Mississippian_culture

https://en.wikipedia.org/wiki/Pueblo

https://en.wikipedia.org/wiki/Sioux

https://en.wikipedia.org/wiki/Iroquois

ninjas are not just another japanese civ thats like saying mayans like azteecs no. just no.

we dont need american civs we have 3 all ready, and they are all ready in AOE3. plus they suck.
Dynast Jul 21, 2015 @ 12:29pm 
Originally posted by Darkeshi:
heck if i wanted new native american civ, i will look for olmecs, toltecs, totonacs, zapotecs or the civilization of Teotihuacan, but i know that will be redundant because how the game engine works (like aztecs, mayans and incas same model for buldings only one or two unique units, no gunpowder, no horses one unique wonder)

Poor English aside, since I'm not entirely sure if I'm arguing your actual point correctly, you'd be surprised what you can do to have unique meso civs.


Let's use an example as Szaladon linked before.

I'll use Toltecs

Toltecs, A major empire in late Precolumbian Mexico a few centuries before the coming of the Aztecs (800-1250)

A Defensive Civ

Bonuses:

- Repairmen 2x workrate, -33% repair cost

- Skirmishers +2 damage vs. ranged, gaining +2 in Castle

- Architecture free; Masonry Free in Feudal Age. Walls, gates and Palisades benefit.

- Start +100 Stone, +25 Wood

TB: Blacksmiths work 25% faster



Coyote Warrior – Durable, very short range archer with bonus damage vs. cavalry. Slow and weak to missiles.



Stats [Elite]: 70 [85] HP, 9 [13] damage (+8 [13] vs cavalry) 3/1 [6/1] armor, 2 [2] range. Costs 70w/55g


UT1: Tortilla – All food income increased by 15%

UT2: Metallurgy – Provides an additional Blast Furnace AND Bracer to represent the fact that Toltec metalworks were better than the other civilizations of the area and that they likely overpowered much of their opposition


Tech tree:

Disabled Infantry: Elite Eagle Warrior

Disabled Cavalry: Structure

Disabled Archery: Hand Cannoneer, Cav Archer, Parthian Tactics

Disabled Siege: Heavy Scorpion, Bombard Cannon

Disabled Dock: Cannon Galley, Fast Fire Ship

Disabled Blacksmith: Cavalry Armor

Disabled Economy: /

Disabled University: Bombard Tower, Siege Engineers

Disabled Castle: Sappers

Disabled Monastery: Atonement, Fervor


We can already see that this civ is very different. While Mayans and Aztecs have very strong early game aggression, Toltecs are defensive and build into a late game power... one without Elite Eagles, but access to almost everything else. Powerful Siege, Fully Upgraded Arbs and Elite Skirmishers with +1 range/Damage (and Thumb Ring), Powerful Champs and Halbs with 2 more damage and even Galleons with +1 damage/range.

All of this to hide their lack of elite Eagles. That's pretty much the theme of the civ: How strong can a Meso Civ without Elite Eagles be?

This is a very different civ from the Aztecs or Mayans from start to finish, but it would be forgiving and more than acceptable to give them the same voice pack as Aztecs or Mayans.


That said, an expansion revolving around one cultural area is something that almost never sits well with me because it means 1 playstyle will take hold more than another, even if you can be very creative.
Whakahoatanga Jul 21, 2015 @ 12:31pm 
Originally posted by Korgoth:
Originally posted by Szaladon:

Why shouldn't AOE get Northamerican factions? They would offer interesting gameplay possibilities. like the Travois. If you don't like Sioux and Iroquois because of the timeframe and/or the fact that they get horses I will understand this but IMHO Sioux without horses is like Saracens without Camels. Furthermorel like I said on top of my article is that anachronism are already part of AOEHD (Gothic Hand cannoneer), so Indians getting horses is in my opinion tolerable. On the other hand, some of the presented civs like the Mississipian Moundbuilders and the Pueblos have a very interesting culture which is completely in the timeframe, offers an interesting culture and also a unique architecture. Here an article about the Mississipian moundbuilders

https://en.wikipedia.org/wiki/Mississippian_culture

A guy called Kondrikthus developped even an architecture set for the Missippi culture :

http://kondrikthus.deviantart.com/art/Mississippian-Architecture-Set-Age-of-Empires-2-338494647

Copyright of the picture: Kondrikthus






I already play AOE3, I would only like to see Northamericans in AOE2. Ninjas aren't a civilzation; they're Japanese. They could at best be added as second UU for the Japanese, because splitting up the Japanese civ most likely won't ever happen. Further I would say that they are already Indian factions (mesoamerican) which are better than the Teutons in certain aspects, like the Aztek Monk or the Inca tower push (despite not having BT). Additionaly I would say that the holy roman empire is not the measure for allowed civ boni, only OP- and UPness. If you would make some research about the civs you would see that most of the civ boni fit with the history of the civ. Here some links from Wikipedia:

https://en.wikipedia.org/wiki/Mississippian_culture

https://en.wikipedia.org/wiki/Pueblo

https://en.wikipedia.org/wiki/Sioux

https://en.wikipedia.org/wiki/Iroquois

ninjas are not just another japanese civ thats like saying mayans like azteecs no. just no.

we dont need american civs we have 3 all ready, and they are all ready in AOE3. plus they suck.

Ninjas are n't anything other than japanese spies during feudal japan, which were mostly used in the Iga province. And a single Japanese province, even having been indepent for a short time, doesn't make IMHO a whole new faction, especially if we have other interesting and IMO more interesting civ candidates in North America, South America, Africa and Southeast Asia. The proof if you don't trust me:

https://en.wikipedia.org/wiki/Ninja

The most important citation of it:

"A ninja (忍者?) or shinobi (忍び?) was a covert agent or mercenary in feudal Japan...mercenaries and spies for hire became active in the Iga Province.."

"plus they suck."
A statement without argument is worth nothing, but I respect your opinion. If you want, you can give me some constructive critic and explain your point.

Last edited by Whakahoatanga; Jul 21, 2015 @ 12:35pm
GrimDaReaper Jul 21, 2015 @ 2:50pm 
Originally posted by Szaladon:
Originally posted by Korgoth:

ninjas are not just another japanese civ thats like saying mayans like azteecs no. just no.

we dont need american civs we have 3 all ready, and they are all ready in AOE3. plus they suck.

Ninjas are n't anything other than japanese spies during feudal japan, which were mostly used in the Iga province. And a single Japanese province, even having been indepent for a short time, doesn't make IMHO a whole new faction, especially if we have other interesting and IMO more interesting civ candidates in North America, South America, Africa and Southeast Asia. The proof if you don't trust me:

https://en.wikipedia.org/wiki/Ninja

The most important citation of it:

"A ninja (忍者?) or shinobi (忍び?) was a covert agent or mercenary in feudal Japan...mercenaries and spies for hire became active in the Iga Province.."

"plus they suck."
A statement without argument is worth nothing, but I respect your opinion. If you want, you can give me some constructive critic and explain your point.
the ♥♥♥♥ in game are ruled by the samurai
there is rebel states ruled by ninja who hate everything about samurai
it would be a whole nother ball game for japanese ruled by ninja not samurai, archer bonuses all round.

but back on point we dont need a nato american civ, we got the best o the best aztec and mayans why would they add the ones from aoe3? how would that even work? it wouldnt. a few tents and gunpowerder troops? the hand cannoneers in game are not the same as the ones from aoe3, the ones in game should be utterly useless tbh, fire rate of 2 shots per min and 15% chance to hit anything. but for game play purposes they are a counter unit to massed inf witch is funny because historically they where counter Cav aka paladins,

also your nato americans are terrible compared with the mighty aztec and mayans who fit the game time period perfectly btw.

you have not a empire or anything just a few cheifs and tents.... and the americans who fought them noting special either. compared with the aztec\spanish clashes.

anyway stop giving me wiki links i'll never read and also i would perfer if they added more viking themed civs if anything, but hay i'd take the Portuguese over your nato americans anyday.
Last edited by GrimDaReaper; Jul 21, 2015 @ 2:52pm
E Jul 21, 2015 @ 3:55pm 
OP really doesn't know the difference between the nomenclature of Indians and native-Americans. Sigh.
Dynast Jul 21, 2015 @ 4:32pm 
While I'm not sure most of the civs presented are time appropriate, I'm not sure I understand the mindset against adding more ways to play. None of the civs above are a mimic to the Aztecs, though some of the bonuses feel a bit weak.

Armstrade feels like such a placeholder UT like an extra layer of Chemistry before accessing Gunpowder.
Yuriqa Jul 21, 2015 @ 4:36pm 
Go and play AOE3 if you want those... Sure they can make that kind of DLC if they want and those people who want play those can buy it... But I dont... Enough american sh*t everywhere.. They are not kings of the world like they like to think nowadays...
Last edited by Yuriqa; Jul 21, 2015 @ 4:37pm
Whakahoatanga Jul 21, 2015 @ 11:38pm 
Originally posted by Priyon:
OP really doesn't know the difference between the nomenclature of Indians and native-Americans. Sigh.

Pons, a translation tool, says that the English adjectiv Indian can be used both for things coming from India and from Native Americans. But if you're confused with the usage of this word, I can change it.

Originally posted by Dynast:
While I'm not sure most of the civs presented are time appropriate, I'm not sure I understand the mindset against adding more ways to play. None of the civs above are a mimic to the Aztecs, though some of the bonuses feel a bit weak.

Armstrade feels like such a placeholder UT like an extra layer of Chemistry before accessing Gunpowder.

a.)Timeline

Pueblo: 700- 1300 AD

Mississippi: 800-1600 AD


Iroquois and Sioux (Explanation in first text):
Two of the four civs; namely the Sioux and the Iroquois, are on the border (or even outside) of the timeline of Age of Empires II, but I included them for two reasons

1. These are two of the most famous Indian civs
2. It seems me the only logical possibility to add chemistry and cavalry from America. Don’t forget that anachronisms were always part of Age of Empire II (Gothic Hand cannoneers ^^)

Timeline (Sioux): 1500-1800 AD (see German text in commentary 6)
Timeline (Iroquois): 1500-1800 AD (see English text in commentary 6)

If you don't know the official end of the timeline: 1598 (Noryang Point campaign in the Battles of the Conquerors).

Additional Explanation for chemistry and horses for Native Americans:
Of course they didn't have their summit in the 16th century (they didn't have horses and chemistry), but giving them their summit techs (horses and chemistry) isn't a bigger crime than the other ingame anachronisms, because in the 18th century they had them (unlike the Goths,which could never have used chemical weapons, they could have at least used machine guns from a time machine^^)



b.) Which boni are weak? Give me some suggestions, if you have any idea to make them
better.

c.) I will explain you, who Arms Trade work if it wasn't clear enough because of my perhaps too short description

1. Doesn't need chemistry, only Imperial Age and of course a castle and ressources to research it.
2. Effects: Enables you the capacity to build BTs, Elite Cannon Galleons, Hand cannoneers and Bombard cannons. You don't need to research anything; your villager could immediately build a BT without researching anything in the university
3. This makes a huge ressource save, you don't need to research anything in the University or the dock.

PS: The work you did with your 68 civ list is absolutely remarquable if I think how much time it took me to develop (only) four civs.


Originally posted by Yuriqa:
Go and play AOE3 if you want those... Sure they can make that kind of DLC if they want and those people who want play those can buy it... But I dont... Enough american sh*t everywhere.. They are not kings of the world like they like to think nowadays...

I play already AOE3, I only played with the idea to add them in AOE2.
Americans (mostly Anglosaxons) not equal to Native Americans (native inhabitants).


Originally posted by Korgoth:
the ♥♥♥♥ in game are ruled by the samurai
there is rebel states ruled by ninja who hate everything about samurai
it would be a whole nother ball game for japanese ruled by ninja not samurai, archer bonuses all round.

See my answer number 9

Originally posted by Korgoth:
but back on point we dont need a nato american civ, we got the best o the best aztec and mayans why would they add the ones from aoe3? how would that even work? it wouldnt. a few tents and gunpowerder troops? the hand cannoneers in game are not the same as the ones from aoe3, the ones in game should be utterly useless tbh, fire rate of 2 shots per min and 15% chance to hit anything. but for game play purposes they are a counter unit to massed inf witch is funny because historically they where counter Cav aka paladins,

Adding a new region is IMO always something interesting. How that should work I try to realize through my civ boni, UUs, and UTs. How chemical weapon should work to be historic accurate is not part of the discussion. Beside that, Hand cannons were historical used to counter massed troops and cavalry.

Originally posted by Korgoth:
also your nato americans are terrible compared with the mighty aztec and mayans who fit the game time period perfectly btw.

See answer b timeline in this number at Dynast and the answer below.

Originally posted by Korgoth:
you have not a empire or anything just a few cheifs and tents.... and the americans who fought them noting special either. compared with the aztec\spanish clashes.

Having survived for centuries against the racial discrimination of the American settlers isn't remarquable for you? Or even win several battles against the Americans with only, like you said, having tents and chemical weapons through trade (Example: Battle of Little Bighorn)? They were not add for nothing in AOE3 and IMO even having a borderline timeline would be worth to have included in the AOE2 world.




Last edited by Whakahoatanga; Jul 22, 2015 @ 1:41am
-Mississippians (800-1600): I like this idea, They are the USA native civilization more appropriate for the time that manages the game. It could be the only Amerindian civilization with a riding unit and own architecture, similar to the Rise of Nations Lakotas and Iroquois, This would be his special unit Indian chief who would be statistically an Elite Eagle Warrior on horseback (high pierce armor and bonus against Monks) and/or Cavalry Slinger.

Others civs could be:

-Timurians (1370-1405): Elephant Hand Cannoneer and Elephant Monk
-Rapanuis or Polynesians (300-1722): Fire Archer (Infantry Mangudai)
-Australians (???-present): Infantry Boomerang (Infantry Arambai)
-Marajoara/Amazons (800-1400): Unique Skirmisher snd Slinger

Other possible units:

-Ballista Horse
-Cavalry Condotierro
-Elephant Skimirsher
-Archer with high melee defense
-Hand Cannoneer with anti-cavalry bonus
-Cavalry Organ Gun
-Elephant Organ Gun

Middle Ages USA and Brazil need to be represented!!!
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Date Posted: Jul 20, 2015 @ 6:10am
Posts: 32