Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Cavalry were nonetheless effective against infantry unless it was a very well-disciplined and numerous spear-wielding force with the proper surroundings and support, so despite the above historical inaccuracy your point still stands =)
Meh, Camels are already weak enough against infantry (and every unit that is not cavalry). Plus they share an armor class with ships, making them even weaker against some units. Not sure that camels would be a viable option against Vikings anyway.
You didn't comment on the main point though? Regeneration is useless in real games. No one bothers creating Berserks in lieu of Champions. What would it be if they get a rather partial (+2/+4) innate bonus vs. Cavalry? Also the regular ones get +1 attack and armour. Take out bonus vs. buildings if you want, to balance.
Obviously, nobody will create Camels vs. Vikings 1 vs. 1, but I'm more concerned about team games. I consider the Indian Imperial Camel, 'certainly not a pushover'.
@[Vergil] Aeneas. Vikings are hardly overpowered on water in AoF. They got a nice nerf bat. Their team bonus is reduced and ship cost bonus is staggered. They don't even get Halberdiers despite being an infantry civilization. Even if they did (72 HP), Japanese helbs still defeat them.
That said, I still agree with you- sword/axe infantry aren't viable against cavalry. UUs are rather hard to mass due to being trained at the castle instead of any other building, so Vikings would always go for champs instead. Zerks are a good supplement with chieftains though, given their overall versatility. Regeneration is nice to have but is very situational. Vikings can counter cavalry with their extra HP pikes- I've always seen Chieftains as more powerful against he scout-line than the knight-line.
Imperial camels are powerful, but not viable against archers or infantry. I think that's a big reason why Indians have nice archery/HC options. Overall, they're an enigmatic civ, but powerful if properly used.
Agreed.