Age of Empires II (2013)

Age of Empires II (2013)

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August 13 - Patch 4.3
This thread is for discussions around the August 13th update: http://steamcommunity.com/app/221380/discussions/1/537405286641989153/
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Beiträge 4660 von 519
morness 13. Aug. 2015 um 11:19 
Ursprünglich geschrieben von NOCTURNE:
Ursprünglich geschrieben von morness:
Ditto

I didn't upload them yet.

None of the task object triggers work on my previously created scenarios, unless I make all of them again. Looks like the destination areas just vanished. Great...
If you can upload your broken versions -- that worked in 4.2, then we'll see what's going sideways in 4.3. I have also made Patch 4.2 a public branch so people can switch back and forth if they want. Just be aware, this wreaks havoc with player profiles.
Zuletzt bearbeitet von morness; 13. Aug. 2015 um 11:21
gagman 13. Aug. 2015 um 11:19 
is this a new campaign: Battle of Vienna - 1683.cpx2 its the the campaign folder.
sharn 13. Aug. 2015 um 11:20 
"Players are no longer able to make Player profiles with the same name." What does that mean? The Steam name?
morness 13. Aug. 2015 um 11:25 
Ursprünglich geschrieben von gagman:
is this a new campaign: Battle of Vienna - 1683.cpx2 its the the campaign folder.
That was a subscribed mod that we were testing stuff on, and accidentally made it into the build.
morness 13. Aug. 2015 um 11:26 
Ursprünglich geschrieben von Tarzan:
"Players are no longer able to make Player profiles with the same name." What does that mean? The Steam name?
It means you can no longer create two profiles with the same name anymore from the main menu options screen.
"Players are no longer able to send tribute to enemy players."

It's been a long time since I've played the campaigns, but doesn't at least one scenario involve an optional trigger to make an enemy side with you if you tribute them? Even if not, that sounds like a basic thing that could be implemented in some already existing custom scenarios. Or something that could be done in normal multiplayer games.

What is the rationale for this change? And on a slight tangent, can anyone briefly explain to me the difference between neutral and enemy?
Where are the hki files?? Are they gone??
CheeseOnToast  [Entwickler] 13. Aug. 2015 um 11:29 
Ursprünglich geschrieben von McLerristarr:
"Players are no longer able to send tribute to enemy players."

It's been a long time since I've played the campaigns, but doesn't at least one scenario involve an optional trigger to make an enemy side with you if you tribute them? Even if not, that sounds like a basic thing that could be implemented in some already existing custom scenarios. Or something that could be done in normal multiplayer games.

What is the rationale for this change? And on a slight tangent, can anyone briefly explain to me the difference between neutral and enemy?

I think this change was for the "locked teams" bug in scenario player.
Cysion  [Entwickler] 13. Aug. 2015 um 11:30 
Ursprünglich geschrieben von Philippe le Bon:
Where are the hki files?? Are they gone??

They should reside in your /savegame folder
Zuletzt bearbeitet von Cysion; 13. Aug. 2015 um 11:30
StepS  [Entwickler] 13. Aug. 2015 um 11:30 
Ursprünglich geschrieben von McLerristarr:
And on a slight tangent, can anyone briefly explain to me the difference between neutral and enemy?
Neutral players will not be attacked automatically by your units, while enemy players will be (but it will depend on the stance of your units, aggressive by default).
Zuletzt bearbeitet von StepS; 13. Aug. 2015 um 11:31
Ursprünglich geschrieben von StepS:
Ursprünglich geschrieben von McLerristarr:
And on a slight tangent, can anyone briefly explain to me the difference between neutral and enemy?
Neutral players will not be attacked automatically by your units, while enemy units will be (but it will depend on their stance, aggressive by default).
Thanks. So players can still send tribute to neutral players?
gagman 13. Aug. 2015 um 11:31 
Ursprünglich geschrieben von StepS:
Neutral players will not be attacked automatically by your units, while enemy units will be (but it will depend on their stance, aggressive by default).
wrong, neutral means villager tradecarts and trade cogs are not attacked, military will be attacked always
StepS  [Entwickler] 13. Aug. 2015 um 11:32 
Ursprünglich geschrieben von gagman:
wrong, neutral means villager tradecarts and trade cogs are not attacked, military will be attacked always
That's not what I experienced when playing in the past. After all, "neutral" is supposed to be fully neutral. I know that buildings aren't attacked for sure. I'll check it later.
gagman 13. Aug. 2015 um 11:34 
Ursprünglich geschrieben von StepS:
That's not what I experienced when playing in the past. After all, "neutral" is supposed to be fully neutral. I know that buildings aren't attacked for sure. I'll check it later.

i also saw that towers attacked automatic neutral enemy units (military)
tried it also in multipalyer (against human player)

until you no attack with an villager the neutral ai will not touch the villager, but if ou start attack (building or unit) it attacks also the neutral villager
Zuletzt bearbeitet von gagman; 13. Aug. 2015 um 11:37
Mitchel 13. Aug. 2015 um 11:37 
CBA doesn't work properly. You can make castles now and the buildings don't get destroyed when someone quits. Probably has something to do with custom scenario's.
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