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But yeh they are pretty much useless in normal circumstances, tryed to come up with a few strats/situations where they are usefull but aside from some scenario maps, a mediocre castle drop and the above mentioned use I don't find many situations where they are usefull.
I tryed to think of some buffs (like making them good vs camels so the Huns have an answer vs Sara late game) but coudn't come up with anything good :/
The saving grace of Tarkans is that the Elite upgrade is cheaper than the Cavalier and Paladin upgrades combined, and it's way faster...I think it's actually faster than Cavalier, which makes it blazing fast since Paladin takes forever to research.
If it were up to me, I'd basically give the Tarkan equal stats to a Hussar, maybe +1 pierce armor, make it cost gold, and pump up it's anti-building attack so that it kills Castles and Town Centers at the exact same rate it would have to have a very high anti-building attack to make up the lower stats and thus heavier losses while assaulting a Castle.
using tarkens would still be an incredible waste of money then. Vs pikes you just go cav archers (with your own pikes as a meatshield and siege rams vs buildings).
The problem with tarkan is that what the tarkan does the paladin does equally as good or only slighlty worse, but It's miles better at other things then the tarkan. Making the tarkan obsolete.
Marauders is also a bit of a strange tech. If you research Marauders (and elite tarkan), you might as well have researched Cavalier and Paladin instead, as marauders allows you to produce tarkans from stables.
I can understand that in a 1 vs 1 Elite tarkans can be good option since they cost much less and take less time to research. But they still underpreform in comparison to paladins and they are hard to mass in AOC since they can only be produced in castles so I personally would never go for them unless I'm in serious trouble with res (wich to be fair is rather likely to happen in 1 vs 1). I'ts uses are still very niche in comparison to the paladin though.
Non elite castle age tarkan is indeed terrible and really needs a serious buff. Like half of the non elite castle age UUs actually.
If at all some very slight changes would be fine, but personally i don't think they should be buffed hard enough that you would use them every game (even if they wouldn't be completely overpowered). I like them as a niche-unit (as they are or sliiightly stronger (against buildings maybe - to push improve them for a/their specific purpose only)) - but just that's all just my personal opinion.
I was thinking of giving tarkans a small attack bonus versus siege units, but I guess that would kind of take away the 'unique-ness' of the Magyar Huszar.
My favorite idea for a buff is to give the Tarkans a unique property that they resist arrows fired from towers (including bombard towers), town centers and castles. It would be like the inverse of the camels weakness versus these buildings. This would make Tarkans much better at raiding and taking down buildings, without it being too overpowered.
a.k.a increased pierce armor? :P
And if you're going to increase armor from Bombard Towers, forget it; +10 armor isn't going to make a difference to the fact they're killed in two hits. :P Pretty much everything is. :P
Also the least used unit in the entire game is the petard. It's never useful.