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Unless your up against Goths then Britons are better or playing on BF/Michi where Briton longbows and the siege engineers tech balance out the extra resources and the Elite Eagle warrior as a pushing unit for maya.
Not really related to the topic but most pros consider mayas the best overall civ in the game since they are in top 5 for almost every map (this includes water maps since you get 20 % more food from fishing and your island won't run out of resources that fast) except BF/michi.
In Imperial it ain't THAT bad for mayas in the match up its more the lack of knights in late castle that kills them (since they have nothing else to kill huskarls then unlike Imperial where they at least have heavy scorps and 2HS).
Also want to say that it's pretty generalising what I said because when you analyse it more closely there are certain situations/moments in the game on every map in every age where the britons do better then mayas but overall I think I'm right with what I said above.
They can win in more situations with their Cavalry Archers than Britons and Mayans can win with their Archer units.
Nope mayas are better when it comes down to it.
In AoC, the top Arabia civs are Aztecs, then Mayans, then Huns. In AoF, it's Mayans, then Aztecs, then Huns (because the nerfs Mayans got are nothing compared to what Aztecs and Huns got). Vikings and Celts take spots 4 and 5.
With the exception of the removal of free loom how exactly did the Aztecs get nerfed?
Yeah, I'm not sure I'd consider that a big nerf since they got the +50g. Having an extra villager when the other civ looms is nice, but I think the Aztecs being able to drush with 7+ militia if they want makes up for it. Aztec wouldn't need to loom for a long time with the pressure he could put on somebody.
I don't know if some of the Aztec tech tree was removed also though.
Free loom also allowed an extra villager while the other player loomed (as Jimmy already mentioned), whereas that advantage (very significant due to relatively low vill count in Dark, and is thus magnified as the game goes on) is removed now. Sure, you can gamble and try to do a loomless 8 militia drush (after mining 10 extra gold), but those 5 extra militia also cost an extra 300 food, which means you're getting to Feudal later. In many games a drush can be easily denied by quick palisades/good walling and after getting to Feudal first the other player has the initiative. If both players' drushes miss each other and he shows up to harass your loomless vills with his militia then you're in trouble. Of course if your opponent isn't properly prepared then a monster drush can be deadly.
Replacing the starting EW with an Eagle Scout is a nerf to the Aztec early game as well, but that also affects Mayans. Increasing the attack of the sword-line vs Eagles is a nerf to both but more so to Aztecs as the Mayan EEW is stronger than the Aztec EEW (more HP > more attack) and Mayans have an easier time vs Champs because of Plumes. Plume cost was increased, (that was the only other direct nerf Mayans got) but Plumes are still ridiculously cost-effective and the Mayan eco can support them. Mayans still start with an extra villager, btw, which is another advantage (despite being down 50 food you'll still have no idle TC time if you loom at start unless you get really unlucky and can't find your starting sheep).
Hope this helps!
I completely forgot about the changes to the eagle warriors those are nerfs indeed. But I still think that aztecs are better on arabia when it comes down it though since they still produce faster, have the extra gold and the overall boosted economy.
Regarding the eagle warriors again: maybe the castle age research should be made a little bit cheaper (I take the risk of making the meso civs even stronger here) since it really is too expensive now too make the buffed castle age eagles viable. You practically never see them. researched just like the LS.
Re the eagles, interesting point. I actually don't think the problem is so much the EW upgrade cost (though I'm open to tweaking it if circumstances demand), but rather the OPness of the xbow upgrade and the fact that Castle Age eagles aren't an effective answer to mass xbow, so you only see a few of them made mostly as a counter to siege. I think the answer to this issue (as is the case with most balancing issues) lies in a wider rebalancing of the meta as opposed to individual buffs and nerfs (an approach that, as we saw in AoF, only succeeded in slightly changing the order of the top civs but didn't really do much to address the core issues).
Has this changed?