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On some maps, I have a lot of versions to test, but sometimes people get tired and leave or we don't get a full lobby, of at least 4 players, so I ask a bit of patient so I can figure out which map versions works on Steam and which doesn't.
I'll be hosting Wall Builders in a hour.
You can suggest another one though.
I host the scenarios ingame creating a lobby with the name of the map that I'm hosting in that moment.
You don't need anything from Steam Workshop, as soon as you join my lobby the game will download the map by itself.
Honestly I'm not getting many players ingame to test them with me, but I was able to play so far: Rambit TD (the AI got stuck mid game), Warriors Defence (the AI got stuck mid game), Wall Builders (we finished the map with no problems).
Ask for another map if you wish!
It seems that everytime, there's more than 2 AIs in the game, AoE2 will desync or simply crash. I have no idea why. (changing to Original AI does nothing)
Everytime I try to host a map the requires the AI enemy to simply walk towards a place but not attacking anything (such as Rambit TD or any Tower Defense map or some of these type) the AI will ignore the triggers to walk and will start attacking the towers or even the villagers.
No matter which version of Rambit TD I host nor the settings of the AI, they will always attack the Towers/Villagers instead of moving towards the middle of the map as it's supposed to and there's nothing I can do to stop it.
It seems that the steam AI are not compatible with the maps from Voobly/IGZ/MSN.
For now I'm going to give this info to the development team to see if they can help us with this and I'm going to host player-only based maps. (such as PTO, Wall Builders, Hitman, Blood maps, UDP, and so on)