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Also, it depends on what you're actually doing with ships, because trying to force a landing on enemy shores is different from trying to prevent a landing on yours, or contesting an area of water.
Yeah, but navy = military ships. So it doesn't really apply. Plus you need a castle tech to get harbors (if I'm not mistaken, haven't played them so much), which delays them by ALOT. If you don't own water in feudal, it's hard to get out surrounded by enemy galleys.
This is about the worst analysis I've ever read, congratulations for giving false feed to new players. Things to remember (if you're sad that this retard thinks the spanish aren't top tier) don't waste time on food and the like for naval maps. Just focus on wood and gold, and just enough food to develop your workforce and to purchase upgrades. You don't need land units at all, since you can raid the enemy with cannon galleons. You CAN boom on naval maps, especially since there aren't any effective units to work with until the imperial age. Sure, they might land some ground troops with a transport ship, but if you're walled up that can't do much; and good luck breaking the walls with you cringy "gush" strategy. Enough of this early ♥♥♥♥♥ raid ♥♥♥♥♥♥♥♥, if you want to play the game like a real tactician, you macro your units and wait until later game to fight.
Ikr? He should've had the foresight and power of divination to see the African kingdom changes coming