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How much is it reduced for Koreans? I really do not think this change is good at all. It will barely nerve tower rush strategies, but makes building towers even less interesting in Castle and Imperial Age, when it is already not a good choice... Moreover, this cost is there from the beginning, and I really think you should explore other ideas to nerf Trushing.
Are really springboards tactics so powerful? Was this change necessary? And did you also think of all the mods and cmpaigns it could hurt?
This is to me overcorrection... Arambai were correctly nerved, and Karamit Warriors really did not need to be more gold intensive.
This one is also very weird to me: Indians camels are already widely behind the best paladins. They are less expansive all right, and destructive against cavalry, but as Indian armies are very gold intensive, and Elephant archers not very powerful (though tanky), the Indians really needed to have first line Camels!
Also, you wrote two contradictory informations.
It would also be nice to have some "logical explanations" sometimes, like why you change this or that... E.g. I do not get the Khmer and Burmese getting Parthian Tactics without Thumb Ring. There crtainly is an explanation, I just would enjoy reading it.
Besides all critics I am formulating, thank you for all the bug error corrections.
It'll soon be the only achievement I'm missing, the others being a few remaining campaigns I haven't completed yet.
Kind of an annoying achievement, especially since I've been playing this game since it was first released in 99, can't be an earlier adopter than that.
Anyways... it's good to see a new update.
- Recorded games from 5.7 will not play back correctly in 5.8.
- Many Mods, AIs, and campaigns are broken by the movement of Coinage and Banking and need to update.
- Other mods such as WololoKingdoms (being used by the ECL) need to update to support the new changes. Without a warning, ALL aoe2 tournaments, small and large, are disrupted by unexpected updates, as tournament administrators and players need to work out which version of the game they are playing.
It would be extremely helpful to everyone if you could post a simple message, such as "The changes in the Patch 5.8 beta will become official on mm/dd/yyyy," at least a few days before the patch goes live. That way everyone in the community can at the very least be prepared for the updates.Things are going to be quite chaotic now as players update their game version over the next few days. Many headaches would be avoided if we simply had an advance warning for when the game will break its backwards compatibility.
"Villagers and towers no longer do reduced damage against walls before Castle Age"
ok
Yep, reality is no one at forgotten empires or skybox really gives a ♥♥♥♥ about HD. If they did voobly wouldn't even exist anymore. HD should be BETTER than voobly but it isn't in any way. Pathetic really.
This change was proposed, but then reversed before this patch was released. So no change.
I am sure a consul of Rome like yourself, apparently deep in the developer's consel, can answer some of my other questions? E.g. why this change for Indian camels, or why these changes in the market technologies? On the Open Beta discussion I posted some other questions...
A thought regarding Indian camels: what if you did +1 pierce armor bonus for Castle Age and then +1 melee armor bonus for the Imperial Age? If that still doesn't strike your fancy, then you could instead give the + 1 melee armor as part of the Imperial Camel upgrade (like the +1 melee armor gained upgrading from Two-Handed Swordsman to Champion). If this is still not enough, then why not just make the upgrade cost for Imperial Camel more, perhaps the same as a Paladin? The steep upgrade cost route has worked well for certain powerful units for years now, for instance the E. Cataphract and the E. War Elephant. This kind of approach may be a good compromise, especially where I see that a good number of people on the related Reddit discussion were understandably not pleased with this particular change. So the Huns have finally met their match, why not?
Very true. Find that frustrating that I just saved some good recorded games in Patch 5.7 that will suddenly no longer be viewable. And that will no doubt be a big scramble and frustration for the ECL with their next stage this Saturday, seems like TriRem and others may be pulling their hair out to manage the technical support for the tournament, and players may have to spontaneously adjust to these changes even though that is not the balance set they just practiced with.
Backwards compatability = good.
Communication = good.
Sure :)
In general, balance changes are mostly based on whats been happening in AoE2 tournaments - they also have a group of top players who suggest balance changes.
Almost every AoE2 teamgame tournament applies sling nerfs, that often go much further than these which are now being made official. ECL (a current $60k AoE2 tournament sponsored by Microsoft) moves Coinage to the Imperial age, and removes Banking altogether; it also increases the tribute tax to 40% Despite these nerfs slinging is still sometimes used in this tournament and can prove to be a powerful strategy (but now a more balanced one). An official sling nerf was long overdue, since past tournaments with no sling nerf have just turned into sling every game.
Indians have proven to be incredibly dominant in team games - and are maybe the best pocket civ. They have perhaps the strongest eco bonus in the game allowing them to pull ahead of other civs, then imperial camels perform well against almost anything (halbs aren't really viable in high level team games). Some change was needed - though I'd personally prefer a nerf to their eco bonus, and then a change to only their Imperial camels, since those are what make the civ so powerful.
Arambai are very powerful in skilled hands, especially when combined with mangonels, and the no-food cost meant they could easily be massed whilst making economy. Here are some fun demonstrations of their effectiveness:
Are Arambai Overpowered? Exhibit A
Are Arambai Overpowered? Exhibit B
Regarding towers, the Korean tower rush was pretty broken with the faster building towers so that was correctly (almost) removed. Other changes have long been requested, and the increased cost is a step in the right direction, though many would say its not enough.