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From an historic point of order, I have to point out that the devs making Celts a siege civ just proves they were smoking some SERIOUS ♥♥♥♥...
Celts had NO concept of siege, whatsoever!
So playing Celts with siege weapons is like playing Aztecs with gunpowder. Yeah why didn't the devs make a Jaguar hand cannoneer. That would have fit the bill!
Japanese are good though
Janissaries in mass are lethal and will take a kinight contingent easily. And are really good at defending BBCs.
Of course you can put spears in the front line as buffer between your opponent's cavalry and your Janissaries.
Teutonic knights are good
55 gold each for jannisaries, 200 gold each for bombard cannons, and this army comp gets absolutely wrecked by halb/skirmisher combo, since turks dont get onagers.
Like come on man, i like bbcs too but they and the huns are the only ones who dont even get onager, turks are garbo in late game trash
I will get it as a tribute from you in the late game.
If you've ever faced a Turkish army before with masses of Jans and BBCs, you'd know what I'm talking about.
Turks can start amassing Jans in Castle Age where there is enough gold. And in late game provided there is an ally or an enemy market to trade with.
That coupled with their bonuses;
Gunpowder technologies are 50% cheaper.
Chemistry is free.
Gold Miners work 20% faster.
Light Cavalry and Hussar upgrades are free.
Saves a lot of gold...
And onagers are seriously not everything. The Turkish BBCs out range onagers and because they're slow, get taken out easily.
Against skirms, Turks have formidable hussars, whilst halbs get taken out by Jans. And if facing heavy cavalry like knights etc, Turks spearmen can still pose a threat to them, as weak as they are. And don't forget Turks have strong camels too.
Lets do the math then:
gold miners working faster doesnt mean jack if there isnt gold to mine. At some point you have enough villagers on gold that the speed of it doesnt matter.
light cavalry and hussar upgrades save 650 gold.
free chemistry is 300 gold,
and the only upgrade the %50 cheaper gunpowder technologies affects is bombard tower, you save 50 gold from that.
So all in all the total amount of gold they save up is... 1000.
you can make a total of 5 bombard cannons with that. Wow!
Like i agree that turks have their strengths and that is overpowering the opponent quickly with hussars and gunpowder, siege and long, drawn out battles arent one of their strengths.
But this of course depends on the scenario, map type etc. Obviously if you're playing on a map with limited gold, then Turks will have to trade. If that is not possible, then the Turks player is going to have a bad day. As does any civ that requires a lot of gold for that matter. And that is assuming the game is going to drag on in the late periods... Normally it doesn't, where the Turks ultimately in most instances win the day with overwhelming gunpowder.
And yes indeed 1000 gold or 5 bombard cannons can mean a lot if you at the stage finding yourself skimping with trash...
It's not that I am a Turks fan, but I do love gold, and for that reason the Spanish is my favourite civ. Portuguese second. I like Turks for super fast gold mining. Which in reality, I will mine gold faster than any other civ, which means that I can start hitting gold mines out in the map before my enemy can. If he puts more villagers on gold, he's at a disadvantage. So Turks are incredibly strong in this regard...
The argument however, is about siege though, not trash. If I were pitted in a setting where the probable outcome would be trash wars, I'd choose Byzantines hands down.
In 1V1 scenario, where you have normal BBCs vs onagers, BBCs > onagers. But because the Turks have extra range for their cannons, makes them formidable. Regardless of mixing in other units. Every civ has a counter to practically anything.
While I mostly agree, I do think vietnamese have a niche role in team games. With their decent economy and decent trash units, they can sling to their allies for an early castle age while harassing early game. Once the vietnamese get to castle age, their paper money tech will let them catch back up in terms of the resources they lost to assist their ally. They'll never be able to fully fight back on their own vs a god tier civ, but they should be able to pump out all the support units to back up their ally's knights or whatever. It's much harder to get to the knights with your spearmen when there are archers and imperial skirms protecting.