Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, Samurai are faster and harder to kite.
I think Samurai are better vs other unit types than champions. I see pros use them a lot when Japanese. I also see pros use berserks a lot when they draw Vikes in random civ.
I was running more tests and when both units were controlled by the AI of a CPU opponent the Samurai wins like he should all the time.
So am I assuming right that the AI is not as smart when it orders my units as with CPU units?
Edit:
Jaguar Warriors actually seem to be on par with Samurai. I agree with the rest tho.
Not done with all the expansion campaigns yet but otherwise I know what the AI is sometimes capable of...
It still suprised me that the AI seems smarter when using his units than my units.
Champions are only better when you can be 100% sure that the enemy wont produce his unique unit, other wise samurai are cleary way better.
Champions are easier to mass but its not as big as you might think. champion gets created in 21 seconds vs samurai in 9 seconds. You need 2,3 barracks to keep the same production up which are 402 wood. The castle is still costs 248 resources more but thats nothing when you consider that a castle can attack. On top of that one of the japanese main strength is their trebuchet with kataparupto. Even if ♥♥♥ players dont go for samurai you will always see them make atleast 2-3 castles just for the trebuchets.
One castle can mass about equal numbers of Samurais than 3 barracks. You always need the double amount of barracks + 1 to be on equal. So for 2 castles you need 5 barracks etc.
So I'm still wondering what is more efficient. Upgrading from Militia to Champion costs around 560g and Elite-Samurai 875g (which is a HUGE difference!). Is that really worth it?
I ran some tests and found out that the from 875g you could have made 29 Samurais instead of upgrading to Elite (or spending it on something else). The Elite-Samurai is 42% stronger and thanks to the high costs it pays back at around 70 created Samurais.
Going from Two-handed Swordsman to Champion costs 350g which equals around 17 THS. I found out that it pays back when you plan on creating 80-90 Champions. This means the improvement from THS to Champion is around 20%.
So looking at the costs it kinda seems fair. Elite-Samurai costs more than double the gold but the improvement is also more than double. So it really just depends what you're up against.
On a different note, that might explain why Champions are rarely used. For them to be cost-efficient in comparison to the THS you would need to use ALOT of them during your game (not to mention the Upgrade costs before and the research time). For being a good but basic unit this seems not much worth it when you don't have an infantry civ.
Considering how much cheaper Champions are and how expensive the Elite-Samurai upgrade is I was wondering which unit would be smarter to mass when the hidden boni are not a factor (like enemy is not massing his unique unit or Eagle Warrior).
So if I understand correctly I should go for Samurai almost always, except:
If I am playing against Mayas.
If the Aztecs or Incas or not doing their unique infantry for some reason.
Shouldn't plumes manage well against samurais? Unique Archer units are not best countered by Samurai from my experience.
If my opponent doesn't/forgets to micro then sure, Samurai destroys them.