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The moderate computer will usually only make ~60 villagers regardless of the game, so it's really really easy to outboom it and flatten it if you survive the initial push.
Learning a fast castle build (can easily find one on Youtube, there's at least five videos on this kind of build) compliments this turtle strategy quite well, but until you're extremely comfortable with it, I'd suggest you play on Black forest, which is an easily-walled map and encourages this type of playstyle.
Learning flushing can be done in a very similar fashion, and very often you can take a moderate opponent out of the game before he gets military up by harassing his gold and woodline with scouts or archers. If that's more your style, by all means try it out. Scouting is more important for Flushing than it is for FC strats (on most maps), so if your scout micro is bad you'll probably be better off trying the FC strategy (though scouting your initial resources, as always, will be super important).
I play with one of my friends versus moderate AI's pretty often, and if you want to play a few I wouldn't mind if you'd like someone solid to practice with. I'm not a top-tier player by any means but I play the hard CPU casually and can win with any strategy. Feel free to contact.
The trick is that dark age rushing ("drushing") is not about killing villagers outright -- it's about setting back their economy worse than you've been set back by spending the resources to build militia. You can often do this simply by attacking a villager or two and delaying them from gathering resources by running across the map with your militia while the villagers chase you. If you're able to kite a handful of villagers away from resources before the opponent can get to Feudal, this can be a massive setback for them and drushing can sometimes lend really well towards a fast-castle. This will not work in all cases and definitely not on every map type (it's not really possible on Islands, for example).
Imagine the damage you can cause doing this: you delay 5 villagers away from food for just 3 minutes. If they're on forage bushes by the time you drush, that could be up to 300 food (!) they're missing out on. That's 6 additional villagers the AI can't build yet. It will be even worse if you delay them off of a boar; if you take them away long enough, you could possibly even rot out the boar and that's 350 food unusable and gone permanently.
https://www.youtube.com/watch?v=1JlANuLzzL0
https://www.youtube.com/watch?v=7kHXnXjkA5s
The first one is a "What is a fast castle, and when should you do it?" and a rough build order for how you'd go about fast castling in your average game. The second one is a video dedicated to a very specific fast castle build that works with any civilization, and watching both videos will give you a good grasp of what it's good for and how to pull it off.
For Flushing, he has a video about the Feudal Age and that's mildly useful, but there's not much in the way of build orders since flushing is very heavily Civ dependent and you would be better off trying to find build orders for civilizations you like if you want to go down that route. Either way, I'll link that as well:
https://www.youtube.com/watch?v=Ok48ctwIsU8
Good luck!
Edit: Wow, Steam community forums are friggin awesome. Special video links and everything. Color me impressed.