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A modified version of the genie engine is used for the HD Edition.
Unfortunately the engine has not been made open source, but there has been quite a bit of reverse engineering done with it. The UserPatch is a mod that adds tons of features and bugfixes to the original exe: http://userpatch.aiscripters.net
Microsoft still owns the engine, and presumably Forgotten Empires are building upon it for Aoe2 Definitive Edition.
Ahhh, that's sad. I was hoping it might be open source.
Thanks for the help anyway.
And they have decent progress - https://www.youtube.com/watch?v=4GujF6YGSBY
And why focus on open-sourcing the old, stale engine?
both have their benefits, in 2d you can display vastly more units and have bigger maps at the same framerate on equal hardware
do you know the two games doom and quake? (the original ones each)? that was the shift between 2d and 3d shooters, doom used sprites and could display a huge amount of enemies at once while you were walking in fake-3d (you can turn and go back and forth, but up and down is more of an illusion for the most part and textures are flat)
quake was the next step, 3d, better world but less enemies with less details
both have their strengths, but id say for a strategy game isometric 2d is the better choice since it allows for bigger maps with more content
And open-sourcing the Aoe2 code base would be great for the Aoe2 community. The are mods that add far more features than are available in the HD Edition, from spectating games with an overlay displaying stats, to new AI features that allow for more intelligent computer opponents, to drastically improving the performance of multiplayer games. But these features are implemented by editing the game's exe file without access to the source code. Granting access to the original code base would grant the community a much greater ability to improve the game.