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If you fail to do dmg with an archer rush you can go back, try to defend till you reach castle and upgrade to Xbows, while a failed tower rush could easily cost you the game.
Tower rush is usually used in two cases: Either your enemy has a bad map (forward stone / gold, hard to wall...) Or you have a bad map.
In the first case, maybe you can place a tower or two and deny all gold mine access from your enemy, or deny stone and he won't be able to counter tower vs your tower rush...
If your own map is bad, you can tower rush to make sure the fight happens in your enemy's base and not in yours since you can't defend your bad map properly.
It can also be used if your enemy has the better civ, and you don't want him to get to castle age with a good economy.
Tower rush has become very common in the current expert meta, maybe its a result of man at arms becoming more popular.
But i don't think it should be used too much by lower level players unless you practice it alot.
You have to control the forward vills and the men at arms, properly scout your enemy's base, choose tower positions, and manage your eco at the same time...
You make some militia (usually 3) while researching feudal, get them close to the enemy's base, then attack as soon as you get the man at arms upgrade.
It can be used with any startegy. Man at arms into archers or scouts or as support for a tower rush.
At expert level, going straight into archers could be risky, you could have man at arms harassing you before you could even finish building the archery range.
Other than drush and man at arms, they are not used much.
They can be used in imp with a Civ like goths, or situationally used with other civs to counter trash units.
And they can be used to counter eagles, but its not ideal coz eagles are faster.
The HD and Conqueror AI tend to have a vulnerability to rush, regardless of the difficulty level. If you want a slightly stronger challenge in single-player, I would recommend Resonance Bot and the Barbarian AI.
It's the current online meta as well, so it's worth perfecting the strategies in the long run. If you are just getting into the game, just take your time in multiplayer. Early pressure works very well in lower rated games and it should be gg rather quickly if the opponent doesn't know what to do. As you climb up the ladder, you'll find the need to work on other aspects like eco management, unit micro and counter-raid.