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Mamelukes buff is nice!
btw could that villager/tower dmg vs walls nerfs be aimed at Vinchester's arena tower rush 11?
Also 1 more leftover bug: when Mongols Nomads(destroyed houses grant population) tech is researched, it can be abused. Any house whose building progress is started (higher than 0%), gives 5 free pop when construction is canceled. This can be abused especially in DM games, where you can quickly start 5-6 houses, delete them after your villager doing 1 hammer hit on each of them, and gain free population space
1.when you double click building that include constructing building(if its the last one),
Can't click hotkey to spawn unit,
please set all "constructing buildings" order prior to others,its annoying to take off "constructing building" ,and reassign number after building done and add more later.....
treb always
2.part of trebuchets always stuck ,especilly in MP game and narrow terrain ,if treb take too much time to pathing ,it just stop and stay packed ,please check collision size or something else
thanks!
I just dont understand...
I expect it to be HUGE. What happened?
We would like to see more Tower/wall nerfs. The game right now favors players that Tower offensively and walls. Maybe if we increase the towers price by +5 or +10 stone and decrease the repair rate which should balance things out for walls as well. Static defense should not be that OP in feudal age espacially!
Would say THANKS when all of the HUGE bugs are addressed. That should have been the focus, not gameplay changes.