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They are blowing loads on stone and less on troops/aging. If you can survive the Trush well you are coming of on top. Its a good time to hit them actually when you learn the tower control.
Trick is keeping enemey villagers outside of your zone of control. With early palaside or a patrol.
For namad you have to learn the scout and building placment game well. The point is A. not to be seen and B. to have stuff seen on purpose to trip up your opponent. It takes a lot of practice. Think of keeping that eco safe and how it spawns and where to place military where your opponenet can see it and where they can't see it. Yeah it is a frustrating thing to do, learning to deal with it makes you a better player. Good luck.
You pretty much have the best defense in the game. Often the best offence is a good defence. Finding where to make zones of control and push your enimies with towers and castles is in your favor.
You can build an excellent monk support group.
Your scout cavalry is very poor, but the rest of your cavalry is great.
Teutonic Knights are slow, but terrifying and it is what most of your oppoenets will expect or Paladins.
As teutonic knights are slow ram transport to speed them up is often used. This combined with Ironclad can be devestating to a base.
Most of the time due to your high conversion resistance most players are not going to try to monk you even if teutonic knights are slow.
Nomad is a rough patch go as you need to find the economic stability to support yourself and if you mess that up your behind. Still, good practice at learning how to manage your early rescources as you go through a build order which is what spells it for most players. They don't really have a strong rush game as they play boom. If you do rush its going to be feudal cavlary that your going to drop or archer pretty much. Though you could use your farming bonus to boom into a rush with room to age still which you will have over your oponents just need the wood to do it.
There was a are teutons terrible conversation a while ago that did have a lot of good ideas in it.
Hope that was some help. Good luck.
where arethe guides on those sites you told me about cant find them
The build order guides on Nomad are almost inexistant, and the reason cannot be any more obvious–the resources on which you will base your economy always vary from one game to another. Besides, the civilisation you have will determine the way you will manage your economical strategy (…has anyone here ever built a hun dock at the start ?).
Nevertheless, there are still some top-notch tricks to know in order to manage your economy efficiently.
1) you need to set your TC next to a decent wood patch. Unless you have some other resources nearby, it's usually better to place it upwardly with an adjacent wood downwards (or to the right of the TC).
2) if you have one villager close to a corner of the map, have him build a dock (there is always water in the corners). If you decided to build your TC close to the water edge you can build it after your TC is complete. To begin with, put all your villagers to gather enough wood to produce your 1st fishing ship and a house, then move them all to food. As your food income becomes enough to keep making villagers, move the new villagers to wood.
Minimum requirements to maintain the villager production : 4 villagers on deers/boars/shore fish, 6 on sheeps, 1 fishing ship + 5 villagers on sheeps/3 on deers, 2 fishing ships + 3 on sheeps/2 on deers, etc. (Keep in mind you gather from deers/boars/shore fish ~50% faster rather than sheeps/bushes).
The idea is to move the unneeded villagers from food to wood so as to get both villager production and fishing ship production keep going as soon as you can.
Minimum requirements to maintain fishing ships production + to build houses : 7 villagers on a wood close to the TC.
Right after you have your 7 villagers on wood, have the rest of your villagers on food. Keep producing fishing ships (7 fishing ships are enough to click up to feudal age fast, save the extra wood to set a lumber camp).
In order not to get housed : build a house 3 pop ahead (considering both your TC and your dock will add population). For example 12/15 pop.
Last tip for advancing fast, do not hesitate to have not only your villagers but also your fishing ships dump food if need be (getting 50 food, or accessing feudal age).
To counter a trush
You will need to have a clear view about where your enemy is striking and where he might be striking. You will have to scout your surroundings. To protect resources remote to your TC or not, you can put a defensive tower covering the area you want safe (I suggest you have some villagers harvest some stones or make a market), make a pre-emptive wall 9 tiles away from your resources, make an army to deter the trush from advancing further, or ultimately send your villagers to destroy a tower isolated or prevent one in construction from being completed. No need to send some villagers destroy a tower that is protected by another tower/army, you would just lose them. If your villagers are under tower attack have them relocate somewhere safe.
The best thing to do against these players is to simply not play with them. They are generally friends with each other and will move on to do the same exact thing in the next game.